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Posted: Wed May 04, 2005 8:52 am
by kams
I have already passed the game as a Malk, but still didn't get that TV-dialog. Can anyone tell me when exactly I should walk in front of my TV?
Is this dialog happening in any haven or I should be in particular one?
Posted: Wed May 04, 2005 9:32 am
by Kblitz
You seem to be enjoying yourself, so more power to you.
Personally, I find the Malkavian lines overdone. They can give a good laugh but that is not really what Malkavian lunacy is about. The Grout tapes are good.
The outfits are the same. Overdone. Like Jeanette.
Just my 2 cents.
Posted: Wed May 04, 2005 10:26 am
by Mavrik
The only interation with my TV was to be watching it and the news guy would be talking
"A shoot out at the local dinner tonight, witnesses say gunmen tried to rob the place (blah blah) their efforts were stopped by a vigilanty last seen fleeing the scene, the police have no further leads but they KNOW IT WAS YOU."
"And another body was found tonight, this time on the pier. (blah blah) It is suspected this to be the work of vampires... HEY... have you seen any vampires?"
"The southland slasher strikes again, this time the body was found ripped apart, blood everywhere, very very gory mess with insides everywhere" (goes on into more details)
Other then those changes in news stories I never got to talk to the tv guy either... Or to stop signs...
Posted: Wed May 04, 2005 9:02 pm
by yrthwyndandfyre
[QUOTE=Mavrik]I've heard weird noises now and then that I never heard as a Tremere, like walking down a street and hearing people talking but when I look around, there is nobody on the street, its just me...[/QUOTE]
The Malks get a lot more of this, granted, but after all, they're crazy. In other bloodlines, I've been walking along and suddenly I hear the tell-tale noise of a katana wooshing by my head. I duck, arm, and spin, but I'm alone. That doesn't necessarily mean a bug, though. I occasionally spot Toreador charging around in celerity mode. You see them in a blink and they're gone. There's no reason why that noise couldn't be a Toreador taking a shot at me. And, of course, if it was a Nos messing with my head, how would I know they were there? I know in some places there are invisible 'obstacles' that force my character to run around them like a sign-post, but there isn't anything there that I can *see*. Having been through all of the disciplines and their effects, I don't really consider anything 'weird' anymore. If you can't see a cause, then you're probably just not looking hard enough (Auspex), or the cause is five blocks away by now.
Posted: Wed May 04, 2005 10:21 pm
by Mavrik
I thought it was a game glitch when someone a street ahead walked by REALLY fast in an almost blur... now I know what was going on.
Posted: Fri May 06, 2005 11:17 am
by Profitjesus
My favorite
Newscaster: "Take that you 'waskely wabbit'! "
Check it out under this path in your Vampire directory:
Vampire - Bloodlines\Vampire\sound\character\dlg\generic\newscaster\line121_col_n.mp3
/Profitjesus
Posted: Fri May 06, 2005 11:34 am
by BrotherWolf
I finally got some TV interaction. I walked into my haven (I'd left the TV on), and the newscaster said, "Hey you" as I walked past the TV. When I responded, he told me a joke about a tuna and a sushi chef.
Posted: Mon May 09, 2005 5:14 am
by Peter B
I loved the Malkavian character, especially his wit and dry humor, which almost none of the NPC comprehend. This made him appear superior to humanity, a trait which I missed with the Toreador character. It takes a fair knowledge of greek mythology to understand all of the Malkavians' lines though ("Daughter of Janus", "Fleet footed god", "I will be Mars for Venus and rescue her from Vulcan" sorry for the uncorrect quoting, bad memory). In a way, the Malk. character gave the Troika team a chance to be extra clever, which I enjoyed very much.
Posted: Wed May 11, 2005 12:33 pm
by Mavrik
Finally got the Tuna joke from the TV guy haha. I walked into the haven after killing all the hunters, no sooner was I in the door then it talked to me and told me the joke. Also my ghoul gave me the armour... I'm so tempted to drain her dead to spare her a Sabbat beating...
Posted: Sat May 21, 2005 2:32 pm
by Melchiah
I love the Malkavians because each Malkavian is unique, the only thing they all have in common is that they are all insane, but they express their insanity in so many different ways, think about it, the two Malkavians you meet in the game (Therese/Yeanette and Alistair Grout) are completely different.
I think it works like this: When a human is embraced by a Malkavian he is confronted with the true meaning of life (or something like that) but whatever the mind is confronted with cannot be comprehended by the human mind so something snaps and the victim goes insane yet every individual deals with this in a different way so no Malkavians are truely alike, its sort of comparable to jumping in the deep end while not being able to swim (You're gonna drown eventually but everyone drowns in a different way)
Of course none of the above applies when the victim is already insane.
Just thought i'd share my theory.
Posted: Sat May 21, 2005 7:45 pm
by Hoax
There is a quote in the VtM rulebook (revised) that reads something like
"The difference between you and me is I remember what I saw when I was truly dead. You'd be mad too."
Posted: Sun May 22, 2005 10:42 pm
by shana
voices
I want someone to give me some specific places in the game where I can hear voices. I have played back through all of my save games as a Malk, and have only heard the arsenic voice in the Surfside diner. Where else?
Posted: Mon May 23, 2005 1:31 am
by kams
I have heard "voices" at the beach.
When you walk up the stairs to the murder place, I heard something like "he is near". Then I saw a wolf on the hill. The wolf howled and ran away.
(I believe every clan can see this wolf)
Posted: Mon May 23, 2005 9:45 am
by Melchiah
I remember returning to the Nosferatu warrens via the cemetary and when i was in the halway to Gary's door i definitely heard whispering voices and when i had concluded my business with Imalia i went back and at that same point i heard voices again, this time a little more clear, something like:ÿou're in for it now"
Posted: Mon May 23, 2005 10:59 am
by Celacena
Myth-take
[QUOTE=Peter B]I loved the Malkavian character, especially his wit and dry humor, which almost none of the NPC comprehend. This made him appear superior to humanity, a trait which I missed with the Toreador character. It takes a fair knowledge of greek mythology to understand all of the Malkavians' lines though ("Daughter of Janus", "Fleet footed god", "I will be Mars for Venus and rescue her from Vulcan" sorry for the uncorrect quoting, bad memory). In a way, the Malk. character gave the Troika team a chance to be extra clever, which I enjoyed very much.[/QUOTE]
If I were you, I'd google greek gods and then google Roman gods - you might find that a fair knowledge of greek mythology would be much less use than Roman.
http://messagenet.com/myths/names.html
BTW Janus is also Roman - January named in honour - 2 faced - one looking back, the other forward.
Can't find a single Greek god in VtMB.
Posted: Tue Aug 23, 2005 10:15 am
by netza
You have forgot my favourite line
"Life sucks and then you die. And then you undie, and then you die again..."
Posted: Thu Aug 25, 2005 5:20 am
by champagnerocker
Having read some of the juicy dialogue I have just started again as a Malk.
In addition to jack's reaction I am amused by Mercurio's too, [deleted]
Posted: Thu Aug 25, 2005 5:25 am
by fable
Per the site owner's
forum rules:
#3 - Profanity and/or sexually explicit posts are unacceptable. Purposely posting profanity in a way as to avoid our filter will not be tolerated. In extreme cases, we may even file complaints with your ISP or hosting company.
You don't like it, I don't like it, but if we're going to keep our site going in the US, we've got to follow it. Let's not violate the rules.
Posted: Thu Aug 25, 2005 5:36 am
by champagnerocker
I am at fault. Sincere apologies.
I guess I associate with too many my mother would not approve of.
Posted: Thu Aug 25, 2005 5:42 am
by fable
Neither would mine.
But we live with the conditions we've got. Back to the thread!