[QUOTE=JCDenton]Paladins are nice. Both in roleplaying and powerplaying
Even if they`re Lawful Good, it doesn`t mean they have to be a saint. But they try be emphatic - well paladins of Illmater at least, and do the right thing - slaying everything they see as evil
First of all their starting stats are high, so it`s easier to get a very good roll at the character generation. The only class with higher minimum stats is the ranger.
They get a really nice +2 bonus to ALL saving throws. ALL of them.
They also have a lot of "detect evil" spells which i used several times before initiating a dialogue, to find out right away who was the bad guy. In BG1 it`s nice to use it to find out how many enemies there are in the area, they`ll all come up on the text screen.
Cure Desease, Turn Undead and Lay on hands (I thing the healing hit points depend on your charisma and wisdom modifier) with no casting time rock in the thickest combat.
It`s really a long time since I`ve played BG2, but with combining the Carsomyr, with Ring of Gaxx and Kaligun`s amulet of magic resistance, you get 70% magic resistance
In addition, with the belt of the Inertial Barrier (from Trademeet I think) You get 50% immunity to all magical damage.
And at the top, it`s possible to get another 10% bonus from the Incredible Machine in Watcher`s Keep, and 10% bonus in Hell.
Of course, you combine it with Helm of Balduran that gives you +1 saving throw bonus, and the ring of protection +3 (another +3 to saving throws).. and Ring of Gaxx +2
Well, then you have a Paladin with Holy Might, all spells against him are 90% likely to outright fail, and if they don`t they inflict half damage.. IF he\she doesn`t save against them with insane saving throws. And the Inquisitor subclass can dispel almost anything..
I think those arrogant wizards are in for a surprise

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Precisely - very well said.
Plus, if fighters try to bring out the big guns (Vorpal weapons or upgraded Gram Sword of Grief), Death ward and Negative Plane Protection deals with that.