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Posted: Mon Apr 18, 2005 1:48 pm
by Rob-hin
[QUOTE=jopperm2]@Rob, According to the PHB 3e "Abjuration: . . . must select her prohibited school or schools from the following choices: (1) either Conjuration, Enchantment, Evocation, Illusion or Transmutation; or (2) both Divinition and Necromancy."
[/QUOTE]

Ah, you play 3ed ed, I was thinking in 3.5 rules. :)

Posted: Mon Apr 18, 2005 2:10 pm
by jopperm2
No prob, I think I only mentioned it once.

The way I'm thinking about playing the character he wants no part of necromancy and he thinks Divinition spells are confusing. :p

It should be fun. Lots more suggestions people!

I'll take both suggestions on other character types to play as well as ways to play this one, spell combos, good gear ideas, etc..

Posted: Mon Apr 18, 2005 3:45 pm
by Demortis
[QUOTE=jopperm2]I've thought about that, but a monk isn't terribly exciting to play. Maybe I'm missing something. What kind of spin should I put on it?[/QUOTE]

my DM always makes his monks give confusing advice. it makes us think like people in the camp. and when a monk sits there and sunders a minatours arm off. then yea people usually listen. but if you make a monk give him max wis and dex with weapon finesse(sp?) i made the mistake on not doing this and got hosed big time by large bugs. damn bugs that knock a troll out.

Posted: Mon Apr 18, 2005 4:18 pm
by jopperm2
Why would you need weapon finesse? Don't you get that already for purposes of unarmed strike?

Posted: Mon Apr 18, 2005 6:54 pm
by Demortis
because being unarmed is melee which as most already know is str based.. so taking finesse lets you choose to you either your dex or str. my DM told me this after we got into a few combat situations.

Posted: Thu Apr 21, 2005 9:06 am
by jopperm2
I think maybe it is just a house rule, but we always gave that to the monk automatically.

Posted: Thu Apr 21, 2005 11:26 am
by Aegis
Definitaly a house rule on your part, as the way weapon finesse is designed is too allow the PC to use his dex. modifier over his str modifier, when it comes to light weapons (of which, your fists are considered light).

Posted: Thu Apr 21, 2005 12:03 pm
by Cuchulain82
I don't know if using finesse for fists makes sense- I always thought of finesse-able weapons as causing more damage because of their construction. For example, a rapier is balanced so well that the stabbing motion really does allow you an advantage if you are more dextrous. Buy having faster/more dextrous hands/feet won't allow you to do more damage, will they?

This may be a confusing presentation- does it make sense to people?

Posted: Thu Apr 21, 2005 12:48 pm
by Aegis
[QUOTE=Cuchulain82]I don't know if using finesse for fists makes sense- I always thought of finesse-able weapons as causing more damage because of their construction. For example, a rapier is balanced so well that the stabbing motion really does allow you an advantage if you are more dextrous. Buy having faster/more dextrous hands/feet won't allow you to do more damage, will they?

This may be a confusing presentation- does it make sense to people?[/QUOTE]
Weapon finesse only affects the to-hit modifier, not the damage. The damage is still dependant on the str modifier.

Posted: Thu Apr 21, 2005 1:10 pm
by Cuchulain82
Re: Aegis
Okay... I had remembered Weapn Finesse wrong. The to-hit bonus makes sense. Thanks! :)

Posted: Thu Apr 21, 2005 3:40 pm
by jopperm2
Yeah, must have been a HR. I've never had one in my games, but I've played in games where people have played them. DM always gave them Finesse for unarmed only(as per 3e) for free. :rolleyes: I'm always confusing house rules with real ones.

Posted: Thu Apr 21, 2005 3:44 pm
by Aramant
That's a pretty big house rule. A free feat at first level? Blimey.

Posted: Thu Apr 21, 2005 3:51 pm
by jopperm2
Everyone gets big freebies in those campaigns, you need em. Espescially the monk. Fists are hard to kill dragons with.

Posted: Thu Apr 21, 2005 4:01 pm
by Cuchulain82
You can't argue the rationale behind it- a monk spends years training in unarmed combat. It would be a little ridiculous if a monk didn't firgure out how to use speed over strength.

Posted: Thu Apr 21, 2005 4:04 pm
by Demortis
hey, if i punch a dragon in the eye, hes gonna feel it. im doing a d10 with a thri-kreen monk. theres alot of background to him. but my DM never gave him that as a freeby feat. and we always added the dex dam to it instead of str. hum we goofed bigtime there lol.

Posted: Thu Apr 21, 2005 4:57 pm
by Aegis
[QUOTE=Cuchulain82]You can't argue the rationale behind it- a monk spends years training in unarmed combat. It would be a little ridiculous if a monk didn't firgure out how to use speed over strength.[/QUOTE]
Well, if it's a level one monk, I'd naturally assume he was just beginning his spiritual path down to enlightenment, thus still clumsy ;)

Posted: Thu Apr 21, 2005 5:42 pm
by Demortis
i would say gain it around lvl10, they still learn that, and they still have more to learn

Posted: Thu Apr 21, 2005 6:00 pm
by Aegis
I see no reason to make it a feat monk's naturally gain, otherwise it would make a str. based monk almost unseen.

Posted: Thu Apr 21, 2005 6:17 pm
by Aramant
[QUOTE=Cuchulain82]You can't argue the rationale behind it- a monk spends years training in unarmed combat. It would be a little ridiculous if a monk didn't firgure out how to use speed over strength.[/QUOTE]

That's why you take the feat in the first place, though. To represent your training.

Posted: Thu Apr 21, 2005 6:21 pm
by Demortis
or make it a feat to choose from. like stunning fist and imporved grapple. make it weapon finesse or weapon focus unarmed. i dunno.