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Posted: Wed Jun 22, 2005 1:54 pm
by Darth Zenemij
Allright then Magrus.
Posted: Wed Jun 22, 2005 1:54 pm
by Siberys
Wait, what does DL stand for?
Umm, we need a healer
I've got the thieving skills for now.
Alignment, dunno.
Posted: Wed Jun 22, 2005 1:57 pm
by Magrus
Ummm...lemme check. I really can't find a decent resource right now, but you're welcome to try looking.
A cleric would be good, there's no cleric. I'll do mostly outside, with some town interactions I'm assuming.
Depends on what you guys want for alignment.
Gods Cuch? Gimme an idea of what type of thing for gods your looking for so I don't have to type all of them up?
Is that character cool with you DZ? You can use those "blasts" and "incantations" at will, once per round, as many times a day as you want btw. Less powerful than spells, but unlimited.
DL stands for Dragon Lance
Posted: Wed Jun 22, 2005 2:01 pm
by Darth Zenemij
Its allright with me.
Posted: Wed Jun 22, 2005 2:02 pm
by Siberys
Never played it before. Help me if I do something wrong, k?
Posted: Wed Jun 22, 2005 2:07 pm
by Magrus
@ Syb, Yep, no problem.
DZ, if you think you want anything different, you let me know and I'll give you some options ok? I can easily switch you to a Black spawn to give you an acid spit instead of poison cone, same level and bonuses. If you want to go with White, you'll lose the Cha bonus, have a cold breath, and an extra class level. There's more abilities with your class, I just picked the ones I thought would be best. You've got stuff to do damage, you can raise dead corpses after you guys kill enemies and you have stuff to make your breath weapon last longer.
If you want stuff changed, can do. If not, 9,000 gp worth of equipment for you to choose. I'll look up some stuff in the book to see if there's class related equipment for you.
Posted: Wed Jun 22, 2005 2:10 pm
by Darth Zenemij
Acid spit would be coll, a black spwn then, did you say those are the only differences in those? Otherwise everythings the same?
Posted: Wed Jun 22, 2005 2:12 pm
by Cuchulain82
Don't type all the Gods up, I was just wondering if there was a resource/PDF of the DL Gods, or even the whole campaign setting. If we were in the Realms I would just say "great, I'll try something different and be a cleric of Hoar or Sune or Sharess or Gond" or whoever... but for DL... I'm stuck. What I know about DL doesn't amount to a hill of bean. With that said...
to quote the immortal Frank Drebin "this is our hill, and these are our beans!"
I'm willing to read up and I like playing clerics sometimes, but I need to find a god that I like. Also, I want to know if I should look for evil, neutral, or good gods- I mean, if we have a paladin, I mighnt not want to be a priest of Thakisis.
Posted: Wed Jun 22, 2005 2:13 pm
by Magrus
Black spawn would give you this:
Line of Acid (2ft wide, 2 feet high, 60ft long) 4d4 Damage, Save:Reflex
Acid Immunity
Instead of:
Your Poison Immunity and Poison cone breath weapon.
No other differences whatsover besides color and those.
@Cuch, discuss with those two what alignment you are playing. There ARE special knight prestige classes which grant +1 level spell casting for divine casters, and one for wizards. Some good, one evil.
Posted: Wed Jun 22, 2005 2:14 pm
by Darth Zenemij
Allright, I'll take that then. he he he, 60 ft worth of acid... Could it kill them if they're close enough?
Posted: Wed Jun 22, 2005 2:17 pm
by Magrus
Yes...if it does enough damage to them. It's why I gave you those two feats for you're breath. You breath at the start of the battle, and using those two feats, you make them take 1/2 damage for the next two rounds while you fight.
You don't have a "daily use" for breath weapon. When you use it, you roll 2d4. That number is the number of rounds you wait before using it again. If you apply one, or both of the breath feats, you add the "+#" in the description. You CAN do both for +3 rounds, or one or the other for +1 and +2 respectively, or none at all.
DZ and Syb, discuss alignment with Cuch so he can pick a character please.
Posted: Wed Jun 22, 2005 2:19 pm
by Darth Zenemij
What is his class?
Posted: Wed Jun 22, 2005 2:21 pm
by Magrus
He doesn't know yet, he wants to know what type of group you two are doing. Syb is neutral, so are you going to be evil, neutral or good DZ? Once he knows, i can give him an idea for classes to pick from. I have two in mind that are militant clerics, which you need.
Posted: Wed Jun 22, 2005 2:22 pm
by Darth Zenemij
Chaotic Evil.
Edit:With some good tendancies, only a tiny bit... ~Sarah.
Posted: Wed Jun 22, 2005 2:29 pm
by Magrus
How cute, well then. Knight of the Skull is my suggestion for Cuch. See Attachments.
You'd have to be 5th level cleric to enter the class, then, you could take 3 levels of it. It is Lawful evil, and with 3 levels in the class you'd have a caster level of 7 with a 7th level spell progression with your class. Basically a Blackguard with spell progression and lower BAB.
Just a thought for you.
Posted: Wed Jun 22, 2005 2:33 pm
by Siberys
I'd switch to wide view before reading this.
Vigilante-
Requirements-
Non-evil
Base attack 4
Feat alertness
Gather info 8
intimidate 4
knowledge local 8
search 4
sense motive 8
Skills-
4+int per level.
Balance
climb
craft
disable device
disguise
escape artist
gather info
hide
intimidate
jump
knowledge local
move silently
open lock
preform
search
sense motive
tumble
use rope
Class-
Level--BAB-----saves--------------class---------------spells per day---------Spells known total
1-------0------0/2/2Detect evil-Will streetwise +2----0 1st level +cha-------------2 1st
2-------1------0/3/3-------Smite the Guilty 1/day-----1 1st level------------------3 1st
3-------2------1/3/3-----------quick search-----------2 1st, 0 2nd--------------3 1st, 2 2nd
4-------3------1/4/4-----speak with dead 1/day--------3 1st, 1 2nd--------------4 1st, 3 2nd
5-------3------1/4/4-------------Quick Hide-----------3, 2, 0-----------------------4, 3, 2
6-------4------2/5/5--------Smite the Guilty 2/day----3, 3, 1-----------------------4, 4, 3
7-------5------2/5/5-------------Streetwise +4--------3, 3, 2, 0--------------------4, 4, 3, 2
8-------6------2/6/6-------Dimensional Anchor 1/day---3, 3, 3, 1--------------------4, 4, 4, 3
9-------6------3/6/6------------Mettle----------------3, 3, 3, 2--------------------4, 4, 4, 3
10------7------3/7/7--------Smite the guilty 3/day----3, 3, 3, 3--------------------4, 4, 4, 4
Streetwise- Bonus to gather info and knowledge local
Smite the guilty- Any person that I have personally witnessed commiting a crime, I can smite them.
Quick search- search a 5ft by 5ft area in a move action instead of a full round
Quick Hide- Make a bluff to create a diversion, then hide as a move action rather than a standard action
Mettle- Evasion like, but with Fortitude and Will. Shakes off all damage instead of partial or half damage with
any fortitude or will saving throw.
Posted: Wed Jun 22, 2005 2:38 pm
by Magrus
Cool class, thanks.
You guys need equipment.
Once you end up with like 30,000 DZ, I have a rod you might want.
Until then...don't forget, you can wear light armor without penalty to your powers. You MAY want to save like 1000 steel pieces just in case you need potions and Cuch doesn't want to play a cleric. I'll work out a class with him when he gets back online.
If you want help picking stuff DZ let me know, if not, links on the first post, have at the magic item stuff.
Posted: Wed Jun 22, 2005 2:41 pm
by Darth Zenemij
So, right now I have no weapons?
Posted: Wed Jun 22, 2005 2:48 pm
by Magrus
None whatsoever. You really don't need any....you can make 3 attacks with your claws, AND channel your Eldritch blast through them. I'd focus on magic armor/gauntlets of Ogre power if you're going to fight. If not, maybe some interesting items.
Check out the "Skills" and "Use Magic Device". That skill lets you pick up magic items you shouldn't be able to use and use them with a skill check. You could buy a wand of MM or Cure light wounds and use it easily.
A suggestion DZ? 1 wand of Cure light wounds (CLW) is 750 gold. You could be the parties healer using that. No good IN battle really, but afterwards you could. They could funnel you money to use those itemes. A wand of Cure Moderate wounds is 4500, but you get 2d8 +3 healing, 50 charges for it. FAR better than potions.
You can work out with the group if they want to all pitch 1000 to help you with that and then you can play healer/blaster person if you agree to it. Not sure what Cuch is doing yet, you may not need to. Either way, strongly suggest 1 or 2 CLW wands, just 1500, and you get 100 uses of the spell.
A wand of Enlarge Person could do wonders if you use it on Cuch to help him fight too...check that out as well.
Posted: Wed Jun 22, 2005 4:51 pm
by Magrus
Correction:
You get 27,000 steel pieces worth of equipment. Sorry. Used the wrong chart.
Syb, your character has 140 steel pieces left over. Add that to your sheet and you're all set.
When Blake gets back, I'll tell him what he needs to do to correct his sheet if he decides to keep Kaleb.
DZ, you need equipment, whenever you feel like getting that done. I still need Cuch's character and to write up the campaign so it's not a huge thing, just needs to get done soon (next few days). If you need help, I'm here, or consult someone else in the group on what equipment you think you should have.