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Posted: Fri Oct 07, 2005 10:06 am
by southafrica
It is very consistant with the Pen and paper version. as 10% is awarded to all experience... skills monsters whatever...

So, they may have figured that it is simpler to simply add the experience bonus onto the characters as most people will have at least a 16 in their prime stat. Also for example the combat log is right, that is the value of the monster or trap etc. the 10% is added independantly of the monster/action.

Does what I say make sense? It seems that the bonus is the norm in the game thus meaning that they have not implemented a penalty for being under 16... without writing a code that would divide up the exp, then check for characters with a 16 or above than individually adding the 10% bonus... thus making it far easier for the designers I would assume.

-SA

Posted: Fri Oct 07, 2005 10:49 am
by Kipi
[QUOTE=southafrica]It is very consistant with the Pen and paper version. as 10% is awarded to all experience... skills monsters whatever...

So, they may have figured that it is simpler to simply add the experience bonus onto the characters as most people will have at least a 16 in their prime stat. Also for example the combat log is right, that is the value of the monster or trap etc. the 10% is added independantly of the monster/action.

Does what I say make sense? It seems that the bonus is the norm in the game thus meaning that they have not implemented a penalty for being under 16... without writing a code that would divide up the exp, then check for characters with a 16 or above than individually adding the 10% bonus... thus making it far easier for the designers I would assume.

-SA[/QUOTE]
Yes, it does make sense. And it could even be that way, since we know how much designers/coders want to ease their job... ;)

IMO it either that way or then it's easter-egg, like Xandax (was it Xandax? :confused: ) stated earlier

Posted: Fri Oct 07, 2005 11:19 am
by Andyr
Challenge ratings do not affect XP awarded in the game.

High stats, though, do (though I've only tested with solo characters when I was looking into it a while ago so do not know the party situation).

The number of experience it says you get in the dialogue window is the same as the experience value stored in the .CRE file. So, yeah, the extra 10% is applied stealthily.

Posted: Fri Oct 07, 2005 2:50 pm
by Berethor
As someone said earlier, mods please Sticky this, it is an important topic that had drawn many eyes.

The 10 percent is added anyways, even if your PR isnt above 16, is that what your saying? Like if I had a thief with 10 dex(not a great Idea) he would still get the bonus?

Posted: Fri Oct 07, 2005 4:36 pm
by Rav
[QUOTE=Berethor]As someone said earlier, mods please Sticky this, it is an important topic that had drawn many eyes.

The 10 percent is added anyways, even if your PR isnt above 16, is that what your saying? Like if I had a thief with 10 dex(not a great Idea) he would still get the bonus?[/QUOTE]Yes.

Rav

Posted: Fri Oct 07, 2005 8:41 pm
by dj_venom
[QUOTE=Xandax]Rav already mentioend that he got it under Impossible as well, which I think eleminates the need for testing under different rules.[/QUOTE]

No, I mean test different ideas. As in come up with other reasons, and then test to see if it still yeilds the 10% extra. Such an idea as Ravager's, where it could just be that level or something. So if I can think of other ideas, I will post/try them.

Posted: Sun Oct 09, 2005 8:03 am
by ensaro dai
BG II is just bugged, if they had the 10% xtra XP implied without +16 stats, it doesnt follow the new AD&D rules...

Posted: Sun Oct 09, 2005 1:38 pm
by VonDondu
If everyone in your party gets a 10% bonus to experience regardless of their stats, and assuming that the game designers made the game that way deliberately, then it's possible it was done that way to balance the game. The game designers were very concerned about game balance. Perhaps after testing the game, the designers decided that it would be better if your characters levelled up faster, but they didn't want to change the experience value of the monsters or add more encounters or add more monsters to the existing battles. An experience modifier would be the easiest way.