Posted: Sun Nov 20, 2005 3:36 am
This discussion, as well as all other discussions I've seen regarding the definition of a CRPG, is going in circles and is crammed with invalid arguments. Personally, I think the reason for this, is that there is no objective, fact based definition of the concept "CRPG".
With paper & pen RPG:s, I think the definition issue is not a problem due to the interactive nature I understand this type of games have with a game-leader. It is human interaction, you play your character and you interact with other humans who play their characters, and with a game-leader who can flexibly adapt the story to the characters behaviour. However, this flexibility is obviously severely limited when you transfer this type of game to a computer with a pre-written, pre-determined story.
Again, I wish to point out the lack of core features.
Some examples:
1. You play a character who has a development that you have influence on.
True for CRPG:s and true for many other games including action games and adventure games. Setting out stat-points and choosing weapon does not make a CRPG.
2. Your actions influence the story line.
Impossible in most computer games including CRPG:s - games producers don't make a lot of different plots that differ in any major way depending on character, all you get is some minor changes is dialogue options or side quests that don't mean anything for the main story anyway.
3. You interact with NPC:s.
To a certain extent yes in CRPG:s but also in a lot of other games. Even in games like Civilisation you interact with the other leaders and your decisions affect the game somewhat.
4. You have a one-way dialogue with NPC:s to get information you need to play on and do your quests, and this gives an illusion of interaction.
True for CRPG:s and also for most adventure games and mystery games.
5. The game world is set in a fantasy/sci-fi world.
True for many non-RPG:s including both strategy games such as WoW and many different adventure games.
So what is left that is unique core features to a CRPG? Suggestions? I think it would be clarifying to this discussion if discussed not only "is this and that game a CRPG or not" but also what are the core features of a CRPG since, so far, no unique core features have been presented but still some people find it important that Diablo is not classified as a CRPG. I cannot see why this is a problem, and nobody except Xandax have even suggested a reason why it should be problematic.
[quote="Xandax]
Therein lies my beef with Diablo and Blizzard because I feel they are partly responsible for degenerating the genre with this move. [/quote"]
This is the only interesting argument I've seen for why it matters that Diablo was marketed as a CRPG. However, I'm not sure I see how Blizzard participated in this degeneration any more than other game producers.
The CRPG-genre has always included games so lousy so I'd rather read the phonebook that play those games. Before Baldurs Gate, it was however not a big industry genre (as far as I know). BG was a huge financial success, and that made the CRPG-genre attractive for exploitation. Then it went downhill.
To me, this looks like the same chain of event that has occured in many fields, computer games, music, movies or any "entertainment" genre. Blizzard jumped the RPG-hype as did many others, but I don't think Diablo has contributed more to the downfall of the genre than anyone else. I actually think Black Isle/Biioware contributed as much themselves if you look at the development of their games.
What's the reasons you think Diablo was the main culprit?
With paper & pen RPG:s, I think the definition issue is not a problem due to the interactive nature I understand this type of games have with a game-leader. It is human interaction, you play your character and you interact with other humans who play their characters, and with a game-leader who can flexibly adapt the story to the characters behaviour. However, this flexibility is obviously severely limited when you transfer this type of game to a computer with a pre-written, pre-determined story.
Again, I wish to point out the lack of core features.
Some examples:
1. You play a character who has a development that you have influence on.
True for CRPG:s and true for many other games including action games and adventure games. Setting out stat-points and choosing weapon does not make a CRPG.
2. Your actions influence the story line.
Impossible in most computer games including CRPG:s - games producers don't make a lot of different plots that differ in any major way depending on character, all you get is some minor changes is dialogue options or side quests that don't mean anything for the main story anyway.
3. You interact with NPC:s.
To a certain extent yes in CRPG:s but also in a lot of other games. Even in games like Civilisation you interact with the other leaders and your decisions affect the game somewhat.
4. You have a one-way dialogue with NPC:s to get information you need to play on and do your quests, and this gives an illusion of interaction.
True for CRPG:s and also for most adventure games and mystery games.
5. The game world is set in a fantasy/sci-fi world.
True for many non-RPG:s including both strategy games such as WoW and many different adventure games.
So what is left that is unique core features to a CRPG? Suggestions? I think it would be clarifying to this discussion if discussed not only "is this and that game a CRPG or not" but also what are the core features of a CRPG since, so far, no unique core features have been presented but still some people find it important that Diablo is not classified as a CRPG. I cannot see why this is a problem, and nobody except Xandax have even suggested a reason why it should be problematic.
[quote="Xandax]
Therein lies my beef with Diablo and Blizzard because I feel they are partly responsible for degenerating the genre with this move. [/quote"]
This is the only interesting argument I've seen for why it matters that Diablo was marketed as a CRPG. However, I'm not sure I see how Blizzard participated in this degeneration any more than other game producers.
The CRPG-genre has always included games so lousy so I'd rather read the phonebook that play those games. Before Baldurs Gate, it was however not a big industry genre (as far as I know). BG was a huge financial success, and that made the CRPG-genre attractive for exploitation. Then it went downhill.
To me, this looks like the same chain of event that has occured in many fields, computer games, music, movies or any "entertainment" genre. Blizzard jumped the RPG-hype as did many others, but I don't think Diablo has contributed more to the downfall of the genre than anyone else. I actually think Black Isle/Biioware contributed as much themselves if you look at the development of their games.
What's the reasons you think Diablo was the main culprit?