[REZ] Return Of Shadows
TRAILER:
YouTube - Return Of Shadows HD Trailer
An Immense, Intense, Action Packed Dark
Themed Quest and Guild Mod. Armor, Quest, Spells, Items, NPCs, Music and more.
The Most Immense Guild Base you will ever see.
Realistic and Lore correct Story!
Over 20 New Dark Themed Spells
Over 50 New Npcs added to the game.
Over 20 New useful and Unique items added.
Custom Armors, clothing for good and evil.
Plot twist you won't see coming.
Deep and Powerful.
Fight real fights, Face powerful enemies.
Your Enemies will pull no punches, and use whatever they can to defeat you!
Shadowknights are as equipped as batman, How else could you kill a hero?
Return of Shadows brings it and we bring it hard.
If you find error or fault in our Mod, please tell us so we may fix it as soon as possible!
Merged With "Tc2r's Poisons Of Namira"
1.04 CHANGES:
Anthrop Gald's Goods updated
7 different Namira's Scythes Added
Glitch after collecting Souls Fixed (hopefully or i'll stab cs)
Glitch when accepting Ethin's Quest Fixed
Re scripted Soul Essence collector to retroactively (and hopefully correct) move with player to wherever they are located and there forth souls will show up.
Toned down Tyler Ser locke so he doesn't cause chaos.
Reequipped all SK with new scythes
Increased Plot and Dialogues
DETAILS
=======
I. Lore
II. Theme
III. Added Abilities
IV. Armor
V. Quest
VI. NPC Interaction
VII. Interior Designs
VIII. Advanced Scripts
IX.Credits
X.
XI.
I. LORE
"Many have forgotten the tales of long ago, the vile stories that would send chills up the spine of any hero... Many have forgotten what was never proven to really exist... Long ago Namira used the powers of Ancient Darkness to destroy her foes; to eradicate those who crossed her path. Books say she was weakened. That she could no longer directly influence the world of tamriel. Stories say her reign of fear ended then... Stories say all was well once again... Yes, the stories say this... because she wrote them.
However in the shadows, Namira's true followers continued her will. Gifted with the ancient skill of death and darkness they now shape Tamriel to the will of Namira. The ShadowKnights are out there and one thing is very clear... Join them, or Perish."
II. THEME
Return Of Shadows revolves around you being everything that represents the opposite of a Paladin. If you thirst for power and the destination is what matters, then you must do many things to gain the favor of Namira. Your task will include but is not limited to killing innocents, killing heroes, killing without reason, Lying, Cheating, Using others, Sadness, Anger, Betrayal, revenge and heartless acts.
The quest style is that of a complete force of destruction, or a blade of the night. Your charges are absolute, to disobey is to die. The quest have a variety of elements of life. You will come across passion, pain, love, loyalty and many other emotions. We have done our best to lure you deep into the path of the Shadowknights.
III. ADDED ABILITIES.
When you accept the gift of Darkness from Namira, When you realize that You've lost it... that you can kill. You will be given the powers only those of the night know of.
The Shadowstep: The ability to step through the space between light and darkness and cross a small distance in an instant, pitting you behind your target. The Shadowstep will also be used in quest to position you in key places.
Shadow Clone: The ability to summon three shadow souls to attack your foe. They will do whatever they can until they come in contact with blade or blunt weaponry. Then they fade back into the domain of Namira.
Many Other Spells of Darkness. (Dying Will, Last Breath, Into Darkness, Etc)
IV. ARMOR & WEAPONS
Shadowknight Armor
Specialized armor for the Shadowknights represent all that is dark and of the night. The armor is balanced with Vanilla Oblivion armor and is not overpowered.
Shadowknights are not tanks, they are strong but stealthy, and the armor reflects these qualities. A full suit of armor is given to members of the Shadowknights by Namira herself.
I have done my best to ensure that nothing in this mod is what I would call "broken" as in giving you a bonus over the game. The armor while very unique and cool looking, will not have stats far above other armor.
Order Of The Dragon Armor
An Complete redesign of the Dragon Armor of the Elite knights of Tamriel. Blue and Gold to represent goodness and Prosperity. This set is complete with the Dragon Symbol molded into the chest, the back and the gauntlets of the suit.
There are also a few special pieces of armor and clothing created by Claci for various other factions in this mod.
All Credit goes to my Armor modder CLACI. Though he is completely new to modding, his work so far has been above average and amazing.
Vice Scythes
Namira will ask each new knight what their sin, their downfall, their vice is. When you answer this question, whether it is the sin of Pride or the desire of Gluttony, She will make your downfall your weapon. Granting you with a Scythe that represents your sin.
V. QUESTS
The Quests in this mod will all center around dark themes, The Main Quest follows your entry into the Order of the Shadowknights. From here you will learn of the war between them and the forces of Good upon Tamriel.
These quest usually involve the player having to be heartless or as cold as possible. we have done our best to keep each quest interesting and fun, while also meaningful.
The Main quest line will usually involve you facing heroes (who are justified in their name). The quest will also utilize custom effects such as the ability to Shadow Step.
There are also a few side quest in this mod that will give you interesting rewards.
VI. NPC INTERACTION.
We have endured many hours of testing, trial and error, and programming to give each NPC added by this quest a life of their own. Complex personalities and Style were of major importance to me and I promise you will find both in all of our NPCs.
From Mirage, the death hungry commander, To Silvonous, the Wisecracking vampire with a sick sense of humor. From the very first interaction with a npc of this mod I hope you will notice the difference, and be absorbed into the plot.
The goal was to make the players feel like they weren't just "playing through a mod", but actually a PART of a family of Shadowknights.
While I do not have any voice actors available to me for this project, we are taking every step to ensure the immersion will be of top level.
NOTE: Voice acting is being planned for later releases of this mod, though it will not be included in this release... SO DON'T BEG FOR IT!!!
VII. INTERIOR DESIGN
The Haven [Lore/Somewhat-Technical]: A massive underground... haven; occupied by several NPCs and filled with ever fascinating gadgets as well as combat supplies. The Haven serves as a home for all who serve Namira. It includes areas to keep your skills honed (such as the training room) as well as areas to satisfy needs and create supplies (gardens, potion sorter, alchemical apperati, spellmaking and enchanment areas, forges, mines, and specialized equipment for use of Namira's favored subjects. The haven is an entire city of sorts, it is a self-sustaining wonder!
The Common Room:
The meeting place of most shadowknights, here they eat and speak of their days and charges. It is also here that the Mirage Ranked Shadowknights meet to discuss the potential of their family.
The Sleeping Quarters:
Located in the middle of the haven, These areas allow the Shadowknights to gain rest and relaxation in order to be prepared for when Namira may call upon them again. Here you will find gifts from other shadowknights, food, and beds for each.
The Great Hall:
The Largest and most actively used location within the base. It is here that rituals take place, to summon Namira, or to make sacrifices. The Great Hall is also used by many Shadowknights as a place to train their skills and worship their god Namira.
Anthrop Gald's Goods:
The marketing base for Namira's Minions, and the Person shop of Anthrop Gald. Located on the western side of the haven, Gald's goods deals in many wares. However becareful, he has a watchful eye and will cut your throat if he catches you attempting to use the five finger discount!
Most credit for the haven goes to Gamerdude (a.k.a. Dwayne); the rest goes to Tc2r (we would of course, not have a haven without him adding all the NPCs).
Other Locations:
Other Locations created for this mod include areas for Enjoyable combat.
~ The Arena:
Strongwolf doesn't take kindly to challengers, If you truely wish to defeat him, you will find yourself flying into a pit you never expected. Tread safely or become prey.
~ Cave Of Shallow Nights
It is huge and It is fun. I will not reveal more.
VIII. ADVANCED SCRIPTS
Advanced Scripts were added to create a more immerse and more entertaining as well as useful mod.
Oblivon Mods (mod defs and links ONLY)
Been trying out a few new ones (to me) recently.
I definitely endorse Syberys's recommendation of Galerion;s Unarmored Acrobatics, an excellent mod, ideal for mages or monks.
Enchanting Skill has quickly become a favourite, as has Bag of Holding
Kvatch Rebuilt ahs probably been mentione in here but is well worth another mention, another outstanding mod that I simply couldn't play without.
Elsweyr the Deserts of Anequina is very much a work in progress, but still well worth downloading as, despite the fact that there is more to come, what is present is well worth exploring. The same can't be said unfortunately for The Lands of Solstheim-Vvardenfell-Mournhold - SoVvM br1, a very ambitious mod, that may develop into something very good, but is not even close to beta quality IMHO.
Another favourite of mine is Elys Uncapper, another mod I couldn't play without, which is unfortunate because OBSE 16 and later are not backward comnpatibe. So to any mod that requires 16+ isn't going to get playing time with me until either the people who make OBSE address the backwards compatibility issue, or Elys comes up with a new version.
I definitely endorse Syberys's recommendation of Galerion;s Unarmored Acrobatics, an excellent mod, ideal for mages or monks.
Enchanting Skill has quickly become a favourite, as has Bag of Holding
Kvatch Rebuilt ahs probably been mentione in here but is well worth another mention, another outstanding mod that I simply couldn't play without.
Elsweyr the Deserts of Anequina is very much a work in progress, but still well worth downloading as, despite the fact that there is more to come, what is present is well worth exploring. The same can't be said unfortunately for The Lands of Solstheim-Vvardenfell-Mournhold - SoVvM br1, a very ambitious mod, that may develop into something very good, but is not even close to beta quality IMHO.
Another favourite of mine is Elys Uncapper, another mod I couldn't play without, which is unfortunate because OBSE 16 and later are not backward comnpatibe. So to any mod that requires 16+ isn't going to get playing time with me until either the people who make OBSE address the backwards compatibility issue, or Elys comes up with a new version.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
I just started using mods on my PC copy of Oblivion and, thanks to this list and some help from fable, I have found some UI mods and gameplay mods that make the game much better for the PC. Some of these have already been mentioned, but they deserve another one:
1) DarkUId DarN - a combination of the DarNififed UI and Dark UI, this certainly helps when trying to fit as much as possible onto the the screen as possible. The mod makes all menus a dark red color and makes the inventory slots smaller so more can fit onto the screen, also it rearranges the HUD at the bottom of the screen.
DarkUId DarN at The Elder Scrolls Nexus - Oblivion mods and community
2) Elven Map Redux - To quote directly from the creator's description: "This mod changes the default brown map to a full colour map with a slightly "elven" feel to it, accurately detailing all the changes in landscape type across the whole of Cyrodiil. Also included are new full colour 3-D map icons (including a better door icon for the local map), as well as a more detailed "You Are Here" arrow marker and quest markers."
Elven Map Redux at The Elder Scrolls Nexus - Oblivion mods and community
3) Mighty Magick - Makes all in-game magic stronger for both the player and enemies. I had to turn it off, because at lvl 1 I couldn't beat any of the dungeons due to giant-fireball wielding scamps that raped me all the time.
Mighty Magick at The Elder Scrolls Nexus - Oblivion mods and community
4) Deadly Reflex - I tried to read about all the stuff this guy changed, but there was so much I just decided to find it all out by experience. So far I've found out that there is now a super-stab attack, an insta-kill smash attack for when enemies fall down, and a throat-slitting attack that I haven't quite figured out yet.
Deadly Reflex at The Elder Scrolls Nexus - Oblivion mods and community
1) DarkUId DarN - a combination of the DarNififed UI and Dark UI, this certainly helps when trying to fit as much as possible onto the the screen as possible. The mod makes all menus a dark red color and makes the inventory slots smaller so more can fit onto the screen, also it rearranges the HUD at the bottom of the screen.
DarkUId DarN at The Elder Scrolls Nexus - Oblivion mods and community
2) Elven Map Redux - To quote directly from the creator's description: "This mod changes the default brown map to a full colour map with a slightly "elven" feel to it, accurately detailing all the changes in landscape type across the whole of Cyrodiil. Also included are new full colour 3-D map icons (including a better door icon for the local map), as well as a more detailed "You Are Here" arrow marker and quest markers."
Elven Map Redux at The Elder Scrolls Nexus - Oblivion mods and community
3) Mighty Magick - Makes all in-game magic stronger for both the player and enemies. I had to turn it off, because at lvl 1 I couldn't beat any of the dungeons due to giant-fireball wielding scamps that raped me all the time.
Mighty Magick at The Elder Scrolls Nexus - Oblivion mods and community
4) Deadly Reflex - I tried to read about all the stuff this guy changed, but there was so much I just decided to find it all out by experience. So far I've found out that there is now a super-stab attack, an insta-kill smash attack for when enemies fall down, and a throat-slitting attack that I haven't quite figured out yet.
Deadly Reflex at The Elder Scrolls Nexus - Oblivion mods and community
[SIZE=12px]"FOR THE GLORY OF MOTHER RUSSIA!!!!"[/size]
[SIZE=12px]"FOR THE SWARM!!!!!"[/size]
[SIZE=12px]"FOR CHAOS!!!!"[/size]
[SIZE=12px]"Its pretty good."[/size]
[SIZE=12px]"FOR THE SWARM!!!!!"[/size]
[SIZE=12px]"FOR CHAOS!!!!"[/size]
[SIZE=12px]"Its pretty good."[/size]
- fable
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- Joined: Wed Mar 14, 2001 12:00 pm
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Saphirias Romance And The Djinnis Chamber EV is an excellent combination dungeon romp/companion mod/house mod, that has been around for some time in German, and only just got a decent English translation. It's quite long, very involved, and ends up with a beautiful home and fine items displaying beautiful texturing work--as well as a djinni companion who has several minor, carefully balanced powers to help you, such as the ability to recharge your weapons every 10 days, and magical powers that level up.
I apparently missed RealitySpectres Amazingly Better Potion Replacer, because it really is very good. The bottles are rather glassy and reflective, and the liquor ones really do resemble the kind of thing you'd expect to see in a bar, or in a liquor store, or cradled in the arms of one of our less salubrious forum members while passed out on a curb, somewhere. The poisons are my favorite, and the green icons for them are great. I've always liked Doofdilla's bottles, but they tend to be monotonous. Nothing monotonous about these.
I apparently missed RealitySpectres Amazingly Better Potion Replacer, because it really is very good. The bottles are rather glassy and reflective, and the liquor ones really do resemble the kind of thing you'd expect to see in a bar, or in a liquor store, or cradled in the arms of one of our less salubrious forum members while passed out on a curb, somewhere. The poisons are my favorite, and the green icons for them are great. I've always liked Doofdilla's bottles, but they tend to be monotonous. Nothing monotonous about these.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.