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Posted: Sun Jul 27, 2008 4:58 pm
by PipManChild
SupaCat wrote:For what are people going to buy Fallout 3 then? No really...

And perhaps I'm not going to use Fatman (that being if I would buy the game) but it would seem that Bethesda will have some quests in store where you HAVE to use it. Why else would you put a super weapon in the game?

And yes, we're talking about a f***ing gun, but it is all that there is to talk about. Guns and Gore. That would propably be a great subtitle for Fallout 3.

Fallout 3:Guns and Gore. You know you'll buy it :rolleyes:

About the ghouls, I don't know. Some still live in the time of Fallout 1 and 2, others die soon after. I guess it variets from ghoul to ghoul meaning how much radiation they've had on them.
*sigh* alright dude you don't like bethesda and fallout 3, i get it. this argument is pointless retarded and redundant. somehow when you were watching the E3 demo and looking at footage of the game you had your translator set to dolphin speak and only caught the words fatman and bloody mess. the rest sounded like "EEEEEEEEEEEEEEKKK EKK EKKKKEEEEEEKKK EKEKEKEK EKKKKK"

missed the karma info
missed the skill usage
missed the swaying missions that cater to the way you play the game.

but they didn't give in depth game play footage on AI
dialog and mission variation? how much information do you expect a game developer to give out? what happened to surprises? plus IT WAS A 3 MINUTE DEMO!

whatever dude i'm still dieing for my grand theft fallout come oct. and ill beat the game without having to use the fatman even once.

Posted: Mon Jul 28, 2008 12:36 am
by Xandax
Lets cool it down everybody and watch the language and insults.
It is okay to be in disagreement and have different expectations, it isn't okay to start throwing insults around.


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Posted: Mon Jul 28, 2008 5:49 am
by SupaCat
PipManChild wrote:*sigh* alright dude you don't like bethesda and fallout 3, i get it. this argument is pointless retarded and redundant. somehow when you were watching the E3 demo and looking at footage of the game you had your translator set to dolphin speak and only caught the words fatman and bloody mess. the rest sounded like "EEEEEEEEEEEEEEKKK EKK EKKKKEEEEEEKKK EKEKEKEK EKKKKK"

missed the karma info
missed the skill usage
missed the swaying missions that cater to the way you play the game.

but they didn't give in depth game play footage on AI
dialog and mission variation? how much information do you expect a game developer to give out? what happened to surprises? plus IT WAS A 3 MINUTE DEMO!

whatever dude i'm still dieing for my grand theft fallout come oct. and ill beat the game without having to use the fatman even once.
I liked Bethesda one day, after they made Morrowind. The backstories and the art in the game made me believe that Oblivion probably could be the greatest game ever. They made so many promises about the game and in the end it was an average game at best.

Also, a 3 minute video. Combat, combat, combat. They could have just shown a little of something else. You said it yourself, it is a 3 minute video, maybe they just didn't have time to show stuff that wasn't "cool". Maybe it is because they want to promote the game to those who just want to have gore and such, because why else would you redeem a video of 3 minutes to a simple combat show? You aren't going to attract die-hard Rpg players with that. It is a promotion video! They need to promote the game, they showed only combat and what people could think is cool. Just because they say stuff like 'great dialogue, great options that will change the story' doesn't mean they'll do it. They did that with Oblivion and I'll be damned if I fall for that one again. IMO bethasda saw big money in gore and decided to leave art and passion for games behind.

Posted: Mon Jul 28, 2008 8:38 am
by PipManChild
watch the demo again. count how many seconds we see the fatman. the demo wasnt not just about the fatman, they approached it like hey, heres this really powerfull weapon, boom, cool huh? and then it ended,

i agree that the demo was more focused on the character in combat. i think they focused on that because of all the controversy with taking out the turn based and isometric view.(kinda like what we had in here) im under the impression that thier motives were to apease the fallout fans with "its not just a run and gun shooter, there is more strategy involved. and showing them how Vats workes. they obviosly failed miserable since many die hard fallout fans were even more inraged with the footage.

it was stupid of them to make the character god modded. it did give off the impression that it will easy. i have a feeling they did that because they didnt want to die or get crippled, slowing down the domo or causeing them to start again. (not much time.) in one of the demos the PC gets his legged crippled. if the character wasnt god modded we would have to start again.

(there is information on the load screens that bethesda doesn't want leaked. as stated by many game demo previewers.

anyway my point is simple. from what we have seen of the game i dont think its getting a fair shake. not enough concrete in game information has been released yet that could tell us what the true flavor of the game is.

and to imply that the only reason new gamers are interested in the game is for the gore factor and the shoot em up combat is insulting. I have been playing RPGs all my life. and never heard about fallout till the fallout 3 announcement.(probably because i didnt have a computer until well after fallout come in popularity and left.

you cant speak for every RPG game because we are people, and are diverse.
im starting to get into fallout 1 & 2 and they're good don't get me wrong, but i would rather play an actually PnP table top game then a PnP video game.

i just don't think PnP games translate to videogames well.

and in regard to oblivion, not the best RPG of all time for me though i liked it(that honer still belongs to KOTOR 1&2.)

i wouldnt even categorizes it as a straight RPG. more of an action RPG, like fable.

i believe i enjoyed it because i don't mind RT since i was rasied during the console era and had a N64 long before i owned a computer.

anyway thats my schpel. no hard feelings to anyone (and if anyone was offended by the "geek" comment. i was referring to myself in that as well. come on guys you have to admit, only geeks argue about video game controversy for multiple days lol)

Posted: Mon Jul 28, 2008 9:16 am
by SupaCat
PipManChild wrote:watch the demo again. count how many seconds we see the fatman. the demo wasnt not just about the fatman, they approached it like hey, heres this really powerfull weapon, boom, cool huh? and then it ended,

i agree that the demo was more focused on the character in combat. i think they focused on that because of all the controversy with taking out the turn based and isometric view.(kinda like what we had in here) im under the impression that thier motives were to apease the fallout fans with "its not just a run and gun shooter, there is more strategy involved. and showing them how Vats workes. they obviosly failed miserable since many die hard fallout fans were even more inraged with the footage.

it was stupid of them to make the character god modded. it did give off the impression that it will easy. i have a feeling they did that because they didnt want to die or get crippled, slowing down the domo or causeing them to start again. (not much time.) in one of the demos the PC gets his legged crippled. if the character wasnt god modded we would have to start again.

(there is information on the load screens that bethesda doesn't want leaked. as stated by many game demo previewers.

anyway my point is simple. from what we have seen of the game i dont think its getting a fair shake. not enough concrete in game information has been released yet that could tell us what the true flavor of the game is.

and to imply that the only reason new gamers are interested in the game is for the gore factor and the shoot em up combat is insulting. I have been playing RPGs all my life. and never heard about fallout till the fallout 3 announcement.(probably because i didnt have a computer until well after fallout come in popularity and left.

you cant speak for every RPG game because we are people, and are diverse.
im starting to get into fallout 1 & 2 and they're good don't get me wrong, but i would rather play an actually PnP table top game then a PnP video game.

i just don't think PnP games translate to videogames well.

and in regard to oblivion, not the best RPG of all time for me though i liked it(that honer still belongs to KOTOR 1&2.)

i wouldnt even categorizes it as a straight RPG. more of an action RPG, like fable.

i believe i enjoyed it because i don't mind RT since i was rasied during the console era and had a N64 long before i owned a computer.

anyway thats my schpel. no hard feelings to anyone (and if anyone was offended by the "geek" comment. i was referring to myself in that as well. come on guys you have to admit, only geeks argue about video game controversy for multiple days lol)
Well, i guess you have a point when saying they focused more on combat because of the controversy.

However, just because we're discussing this for multiple days, doesn't mean we're geeks. What is a geek anyway. Just something to say if someone plays computer games or not? Or what? Your at a site where most forums are about games. Look, I don't mind you calling me or yourself a geek, I just want to know if you know why.

Posted: Mon Jul 28, 2008 9:30 am
by PipManChild
only geeks care and debate about what some says millions of miles away.
a geek to me is some one who is passionate about something that isn't important and trivial. like games etc.

there are sports geeks, video game geeks, comic book geeks, movie geeks.

yes this is a forum site about video games. however only geeks sit and argue amongst themselves about a game. for multiple days.

you have to admit its just the 3 of us keeping this argument going.

anyway like i said i didn't mean anything negetive by saying geek. im a starting linemen on my football team and play almost every sport, and im the biggest video game and comic book geek i know. geek=/=loser.

Posted: Mon Jul 28, 2008 10:11 am
by GawainBS
Just curious, how would being a good sportsman make someone less (or more) of a loser? Not personal at all, but I don't see the relevance, to be honest. But maybe this belongs more in SYM.

Anyway, based on Bethesda's trackrecord and the current tendency in gaming, coupled with the general rave and hype gaming media are subject to nowadays, I'm quite, quite sceptical about FO3.

Posted: Mon Jul 28, 2008 10:25 am
by PipManChild
GawainBS wrote:Just curious, how would being a good sportsman make someone less (or more) of a loser? Not personal at all, but I don't see the relevance, to be honest. But maybe this belongs more in SYM.

Anyway, based on Bethesda's trackrecord and the current tendency in gaming, coupled with the general rave and hype gaming media are subject to nowadays, I'm quite, quite sceptical about FO3.
it doesn't. thats my point. the only reason i brought that up is there are plenty of stereotypes out there that geeks are nonathletic or losers. i'm sure everyone has experienced this.

i'm trying to use geek as a term for someone who is just passionate with trivialities. not the stereotype.

i'm using myself as an example to break a stereotype. get it?
anyone who went to high school knows about cliques and labeling.

so you admit that your skepticism has nothing to do with fallout 3 but with the gaming industry and bethesda themselves.

Posted: Mon Jul 28, 2008 10:29 am
by GawainBS
Side note: I'm European, so I'm not familiar with the concept of "high school".

Yes, that's what everyone else is saying: we're skeptical about FO3 because of Bethesda. Not because we don't want FO3. We just don't want this FO3.

Posted: Mon Jul 28, 2008 10:39 am
by PipManChild
GawainBS wrote:Side note: I'm European, so I'm not familiar with the concept of "high school".

Yes, that's what everyone else is saying: we're skeptical about FO3 because of Bethesda. Not because we don't want FO3. We just don't want this FO3.
high school is were teenagers in america learn.
it can be a pretty cruel place if your not popular or on a sports team.
thats when i was there at least. doubt it ever changes much though. american teenagers are stupid as sin. i have a feeling teenagers are like that wherever you go though.

i'm playing fallout 1 now. its not bad, but i prefer actual PnP games to video games that are trying to be like pnp.

i find the most integral part of PnP games is lost in the translation. and thats imagination.

Posted: Mon Jul 28, 2008 10:51 am
by SupaCat
I'm pretty sure Gawain knew what a high school was, but it's just different from the schools here in Europe. School can be a pretty cruel place everywhere. And most people I meet are as you say deadly as sin. That's called prejudice. No comment on you, but as people of a society we all have that. (This is going way off topic)

And final statement about what we already saw of Fallout 3. GawainBS said it best :"Not because we don't want FO3. We just don't want this FO3."

Posted: Mon Jul 28, 2008 11:08 am
by PipManChild
what do you mean by we. "we don't want this fallout 3"

Posted: Mon Jul 28, 2008 11:12 am
by SupaCat
Meaning, I would like to see Fallout 3, really, but let it be Fallout 3, not a first person shooter/Rpg that takes the title Fallout 3.

Posted: Mon Jul 28, 2008 11:14 am
by Kipi
PipManChild wrote:what do you mean by we. "we don't want this fallout 3"
Probably (not sure) that the "we" part referes to some of us here who has been known to be openly against the combination of Bethesda + Fallout. I'm one of such members, I think Xandax can be counted as one too...

So, we don't like the way Bethesda has taken with the Fallout 3. Most of this is based at least in part in the dumbing down of Oblivion, and the similiarities between Oblivion and Fallout 3

Posted: Mon Jul 28, 2008 12:08 pm
by Xandax
PipManChild wrote:what do you mean by we. "we don't want this fallout 3"
I think the best way to say it is that "we" want a Fallout 3, not a game called Fallout :)

Oh and the discussion about what constitutes geek (me), how US high schools differ from european school system etc, does actually belong more in SYM. :)

Kipi wrote:<snip>
So, we don't like the way Bethesda has taken with the Fallout 3. Most of this is based at least in part in the dumbing down of Oblivion, and the similiarities between Oblivion and Fallout 3
Yeah - Bethesda have done nothing but disappointed me with their degeneration of games since Daggerfall which I thought was absolutely brilliant.
But Bethesda just degenerated their games into dumped down games, and that have disappointed me immensly that I do not think they can lift the challenge of making quality games which requires just a marginal amount of thought process.
I literally uninstalled Oblivion when the game told me what I did when I entered a house on a quest. I didn't even have to search the house for the item I needed to find. Awful.

Posted: Mon Jul 28, 2008 2:10 pm
by PipManChild
Xandax wrote:I think the best way to say it is that "we" want a Fallout 3, not a game called Fallout :)

Oh and the discussion about what constitutes geek (me), how US high schools differ from european school system etc, does actually belong more in SYM. :)




Yeah - Bethesda have done nothing but disappointed me with their degeneration of games since Daggerfall which I thought was absolutely brilliant.
But Bethesda just degenerated their games into dumped down games, and that have disappointed me immensly that I do not think they can lift the challenge of making quality games which requires just a marginal amount of thought process.
I literally uninstalled Oblivion when the game told me what I did when I entered a house on a quest. I didn't even have to search the house for the item I needed to find. Awful.
what quest was that? i found the brotherhood quest to be amazing.

and i wouldn't say its dumb down that you don't have to think at all. why do you try and validate your point with gross exaggerations and over then top generalizations?

the mission in which you needed to device a way to kill everyone in a house and not let them know you were the culprit. genius.

Posted: Mon Jul 28, 2008 2:52 pm
by SupaCat
I remember that mission. Personnally, I found it was stupid. Just a few reasons: 5 commoners and a guy with a heavy sword and bow and arrow with him in a house. People start to die. Who did it? Also, the intelligence of the Npc's are characters is really in question. I mean, 2 go up to the top floor and one returns. They find out that the other is dead.... Who did it?

And always the pointers of where to go and the "multiple" answers to quest and the "many" ways of completing one. Do you take the quest? Yes or No. I mean, Morrowinds dialogue system was alot better in my opinion, because I used my imagination what my guy said, but Oblivions dialogue was boring and so simplistic. You shouldn't ask:'why is Oblivion so called dumbed down'. It's really 'Proof Oblivion is a game where you have to think'.

And also...

'why do you try and validate your point with gross exaggerations and over then top generalizations?'

Well, maybe he did overexaggerate, but all great speakers and writers know you have to do this. Else you would just read over it, wouldn't you. How strange it may be, overexaggerations often make things more likely to be. People start to think 'can that be true?' while with a observation without great adjectives about the same such is often ignored.

Posted: Mon Jul 28, 2008 3:16 pm
by Xandax
PipManChild wrote:<snip>
and i wouldn't say its dumb down that you don't have to think at all. why do you try and validate your point with gross exaggerations and over then top generalizations?
<snip>
It isn't gross exaggerations and over the top generalizations.
It is how I experienced the game.
Perhaps we come from different gaming backgrounds, but some of the tools implemented in Oblivion are the tools I generally see in MMO games (which I like, but not for the RPG aspect) and generally "don't make it difficult tools";
namely quest markers (why read the journal when the game shows you exactly where to go)
insta travel (takes to long to move around)
level scaling and treasure scaling (no need to explorer anymore because what you "need" is in every dungeon you fall over)
simplistic leveling system (jack of all trades, no choice, no consequence ... except as I mention later ...unless you dared to level non-combat)
silly "guild" system (how did I become a member of magic guild when I couldn't cast a spell)
game making decisions for you via pop up (can't remember the mission, but it was the final drop for me and I uninstalled right after)
lackluster dialog to say the least.
silly dialog mini-game where character skill had no effect (didn't matter if I had 100 speechcraft, or 10)
leveling system which penalized if you didn't level up as the game wanted you to (if you leveled up in non-combat skills, you were basically up a specific creek because the game leveled enemies by your overall level, promoting only one solution to any problem: kill, kill and kill)
And this is not to mention the stupid AI which made combat a simple matter of walking back ways while the mobs followed you.
Just to give a "few" examples based on my gaming back when it came out. I've never reinstalled the game since as I do not find it worthy of my time one bit.

All these things point to the fact that this game was made to not challenge the player and promote a cookie cutter game. It underlines, when comparing to what the hype stated, that the game is made for its graphical approach. It almost seemed like a showcase of the engine.

Difficulty is now measured in having 5 enemies instead of 2, and not by having to figure out a quest or anything along that line. And don't worry about leveling up (unless you do it wrong and dare to take non-combat skills cause combat is all there is to do), because you can do everything you want. Plate wearing, 2h weapon swinging, magic user who sneaks around and steals.

At least in Daggerfall (and to a lesser extend Morrowind), the quests aren't given up front and exploration was something which meant something.
I still recall having to track around huge randomized dungeons in Daggerfall to find that one piece of treasure or quest point which made it all so much more fun. Having to read the journal and deduct where to go and who to talk to. No just follow this marker and kill what you find.

So sorry - it isn't over-exaggerations. It is the current tread of no-challenge, no-brain computer games which plague the mainstream RPGs now (RPG-Lite) after the success of the more traditional RPGs brought people into the genre.
All focus now looks to be on fluff and graphics.

For Bethesda: Daggerfall was wonderful and ahead of its time. Morrowind was a small step down in my book, and I was disheartened they didn't improve on Daggerfall - and Oblivion *sigh*. You'd think it was made by a different company.
That "evolution" is exactly why I do not buy into the Fallout hype, and why I do not give the benefit of the doubt. We've heard it all before, and Oblivion was the result. They had something so good with Daggerfall, and they devalued into Oblivion.

Posted: Tue Jul 29, 2008 1:00 pm
by SupaCat
It would seem that Fallout 3 will have the same additude. Well, that's what I conclude from the articles I read here on Gamebanshee. Again with the mapnotation of where to go for your quest and other terrible demons from Oblivion. The only better thing I heard about FO 3 is the non-level scaling.

Posted: Wed Jul 30, 2008 12:59 am
by Xandax
SupaCat wrote:<snip> The only better thing I heard about FO 3 is the non-level scaling.
And that is why I most likely will try out Fallout 3. If they implement level scaling, I'll for sure give it a pass like I did with Mass Effect.