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Posted: Wed May 21, 2008 12:19 pm
by Wintersmith81
Just a quick Q the monkey grip is that for 2 spears or spears and a bored?
Also i notice that my dex is 8 (-1) and it dont change!! That a bad thing at all?

Again thank you all for your help!

Posted: Wed May 21, 2008 1:53 pm
by Claudius
spear and board. +7 Tower shield grants 10 AC. And although a tower shield shows -2 penalty to hit if you look at the combat log there is actually no penalty!

You can almost never have too much AC and this build will have better than a typical warrior because of monkey grip and RDD +4 Natural Armor AC plus Luck of Heroes and tumble 30. (and divine shield when you need it for +6 AC or +10 AC with a +8 Cha item.

also consider taking undeath instead of luck which will give you extra turning = more charges of divine might and shield.

with dex 8 you can still wear a +8 dex item and get to the max dex bonus for mithril full plate. Cat's grace alone will give you the max bonus for iron full plate. (you might actually prize a dex item cause your reflex save is struggling though of course it gets a bonus against spells) Not to mention you are immune to electricity and fire! ;)

Posted: Thu May 22, 2008 4:28 pm
by Wintersmith81
Thank you im giving it a try now!

Also how would i make a good monk build?? Can i use weps or not? Wanting to try one out and also a good build using bows??

Posted: Thu May 22, 2008 5:22 pm
by Claudius
I've made a monk/sacred fist/cleric/divine champ build with 26 BAB 22 STR 20 WIS Armor Skin Epic Prowess Expose Weakness 23rd level cleric caster level Persistant Haste from Time domain + 13 monk speed + 10% from Travel domain

I haven't tested it much but if its buffs stay up it does well from what I've seen.

Ranged combat is crappy for OC and MoTB but for dualing it can be useful to a HIPS build that basicly snipes then runs and disappears then snipes again which would definately have UMD.

go to bioware forum Neverwinter Nights: In order to do this you need to be logged in
and join the guild that I gave the link to

First it will make you join bioware and you will have to register your CD

The reason is to get access to all the top builds of that guild. I cannot post other members builds on gamebanshee because it is against the rules. But if you join the guild you can look at them and use them for personal use (just respect the author and don't post anywhere else)

The builds I have posted are all designed by me and you can do whatever you want with them. My builds are generally decent but they are not the best the guild has to offer!

Let me know if you are interested in the cleric/monk/Sacred Fist (SF) build that I made....

Posted: Fri May 23, 2008 2:57 pm
by Scottg
There are 3 basic types of Monk builds:

1. Just 1 level for the wisdom AC modifier,
2. 1 or more levels for semi-monk, often to about Monk 11 for Greater Flurry for the additional attack.
3. Mostly purist Monk with perhaps a few levels for other effects.

All 3 are good uses of the class.

IF you want a Monk-based unarmed attack WITH spell casting then you are looking at #2 above. My recent preference is for:

Human
1 Monk
1 Cleric (Strength Domain & Time Domain)
3 Druid (Boar)
8 Sacred Fist (Cleric as your spellcasting continuation class)
17 Druid

Major Feats (in order):

Power Attack, Cleave, Great Cleave, Blind Fighting, Extended Spell, Practiced Caster Druid (only), Natural Spell, Persistent Spell.

Also consider: Empower Spell and Scribe Scroll, with secondary consideration to the spell penetrations.

Forget about Divine Might, Divine Shield, and Elephant's Hide. (..your sacred fist special ability provides a LOT more damage - as does changing into a Form; Barkskin is almost as good as Elephant's Hide and generally better than Divine Shield - and it can be persistent, additionally Owl's Insight provides a good boost to AC.)

This build provides you with 2 Divine casting classes:

Cleric provides attack number buffing via several spells: Divine Might, Haste, Bless, Divine Favor, and Aid. It also gives you *spell-slot* access to types of healing spells (allowing your druid class to concentrate on offensive spells).

Druid provides you with lots of different damage spells and two good persistent spells (Body of the Sun and Barkskin.. with Blind Sight if you don't have your spot skill high). Mass Drown and a follow-up of Ice Storm can take out a lot of enemies. Owl's Insight will pump up your Save and Spell penetration as well as your AC.

Druid also provides you with Plant Form and latter Elemental and finally Elder Elemental Form. ALL work well with your Monk Unarmed Attack - and with Natural Spell you can cast spells when you are in these forms.

Finally, Druid provides you with 8th level Storm Avatar (..and you can cast this while in a Form).

The Sacred Fist gives you a good enough BAB for most battles and twice a day gives you a LOT of extra damage (..note though that IF you want to apply this damage AND be in a druid Form then you will need to use this skill and only then turn into your druid Form).

Its a good build, but offensive spell casting isn't *really* good until epic levels.

Posted: Tue Jul 15, 2008 6:32 pm
by gannthedreams
Have a look at my battlemage(with screenshots)

Posted: Tue Jul 15, 2008 7:18 pm
by gannthedreams
More screenshots

Posted: Tue Jul 15, 2008 9:17 pm
by Claudius
I cannot see anything in all of your pictures!

Posted: Tue Jul 15, 2008 11:23 pm
by gannthedreams
Well,what do you want to see,I'll post it

Posted: Wed Jul 16, 2008 6:59 am
by Dak Ralter
I would have switched the second Epic Toughness for a Great Intelligence feat, that would decrease your HP with 30 but boost your spell DC with 1 point :)

And why not 5 levels of wizard and 9 levels of eldritct knight?