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Posted: Sun Jun 19, 2005 2:08 pm
by Magrus
Can I use my flurry of blows on two seperate opponents?
Posted: Sun Jun 19, 2005 2:08 pm
by Siberys
Yep.
Posted: Sun Jun 19, 2005 2:10 pm
by Magrus
I'm going to attempt to kick each of them then.
To my left:
1d20+0
16+0 = 16
To my right:
1d20+0
5+0 = 5
Damage:
Left of me-
1d6+1
3+1 = 4
Posted: Sun Jun 19, 2005 2:13 pm
by Siberys
You hit the one on your left and kill it.
The one on your right attacks you, missing.
Oskatat.
Posted: Sun Jun 19, 2005 2:15 pm
by Oskatat
Oskatat stand up and moves to a flanking position, but takes a defensive stance
(not allowed more if I remember correctly)
Posted: Sun Jun 19, 2005 2:20 pm
by Siberys
Dosker attacks the remaining one and kills it.
(300 XP each)
Then you 3 go and rest for a sec. You CAN drink a potion if you need to, but if I remember right, neither of you got damaged. They haul the beasts off and the guard tells you that you did well against the Krenshars. Now you can sit and watch the fights for a while.
You see a lone warrior up against another lone warrior and then -clang, clash- there swords sound devastating. The crowd is cheering on the fighters and soon the first one mentioned wins the fight. Then a couple of other fights pursue and finally it is your turn after another half an hour. You enter the arena and three gladiators come your way.
Roll initiative.
Posted: Sun Jun 19, 2005 2:22 pm
by Magrus
I got hit with 3 damage, not bothering with a potion though.
Initiative:
1d20+2
9+2 = 11
Posted: Sun Jun 19, 2005 2:23 pm
by Oskatat
initiative
I realy start disliking the die roller
d20: 4 - 1 = 3
__________________
I believe someone took 3 damage in last fight
How are they armed and armored?
Posted: Sun Jun 19, 2005 2:24 pm
by Magrus
-That was me, and yeah the die roller today has been middle ground for me. Last night was really high most of the time and then really low a few times. I kept getting the same rolls in a row too. It's odd.-
Posted: Sun Jun 19, 2005 2:29 pm
by Siberys
A, if you have dice, you can use them. I don't mind, I just said if you do not have dice, then there is a roller on that site.
B. the guys are armored with half plates and a heavy shield and wield light maces.
C. Dosker goes first and charges and HITS HARD knocking the first one unconscious.
Another fighter approaches dosker and attacks and hits him.
Magrus.
Posted: Sun Jun 19, 2005 2:35 pm
by Magrus
I'm going to see to it I'm doing non-lethal damage, flank and attack the one which hit Dosker.
Attack:
1d20+6
19+6 = 25
Roll for Critical:
1d20+6
9+6 = 15
(Katana 1d10, 19-20 x2)
Damage:
1d10+2
4+2 = 6
Posted: Sun Jun 19, 2005 2:38 pm
by Siberys
You hit with the critical. Doing a considerable amount of damageto him. The last one that hasn't gone attacks you and hit's for 4 points of nonlethal damage.
Oskatat.
Posted: Sun Jun 19, 2005 2:41 pm
by Oskatat
Oskatat moves to flank (if not possible, charges) the remaining fighter
d20: 7 + 6 (bab, focus, str, +1) + 2 flank/charge = 15
if hit
d8: 6 + 2 + 1 = 9 of non lethal damage
(only the possible damage is high, but I hardly ever hit. cant use my dice here btw)
@magrus: blake's here
Posted: Sun Jun 19, 2005 2:44 pm
by Siberys
Miss.
Dosker attacks the one that is less damaged. He flanks it with Magrus and hits both times doing a fair amount of damage to him.
(Right now the positions are in a line of Oskatat, fighter, magrus, fighter, dosker)
That fighter attacks Dosker, missing and it's Magrus's turn.
Posted: Sun Jun 19, 2005 2:47 pm
by Magrus
I'm assuming one of them is facing away from me? If so I'll attack (with katana) whichever is not facing me to flank him and if both are facing away from me, I'll attack the one on Oskatat. If not, adjust my attack appropriately.
Attack:
1d20+6
6+6 = 12
Posted: Sun Jun 19, 2005 2:48 pm
by Siberys
Miss.
The other fighter attacks Oskatat and misses falling to the ground.
Oskatat.
Posted: Sun Jun 19, 2005 2:54 pm
by Oskatat
(YES)
d20: 17 + 6 + 2 (flank) + x (opponent down) = 25+
I assume THAT is a hit
d8: 6 (again) + 3 = 9 subdual damage
Posted: Sun Jun 19, 2005 2:58 pm
by Siberys
JESUS,
You knocked that fighter unconscious. Dosker attacks and finishes off the other fighter. After the fight, the bodies are dragged off to rest for a while and you are all given a potion of cure light wounds (auto 9 hit points) and then await the next fight.
After about 35-40 minutes, you find yourselves once again, in the arena. You hear a screech beyond the gate and when the gate opens what you see is huge. This beast resembles a great reptile, but with 5 long, slender heads.
Roll initiative.
Posted: Sun Jun 19, 2005 3:00 pm
by Magrus
"Something else to kill. I'm liking this day!"
I'm going to activate the command word to shut off the subdual damage feature.
Initiative:
1d20+2
19+2 = 21
Posted: Sun Jun 19, 2005 3:01 pm
by Oskatat
initiative

d20: 18 - 1 = 17
_____________________
The famous hydra, I suppose