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Posted: Mon May 01, 2006 11:58 pm
by pittlers
romance!!!
There's got to be romance!!! It was GREAT in KOTOR I with Revan/Bastila Revan/Carth!!! But I also like the aspect of
choosing who the character can be with like in KOTOR II. Of course, in KOTOR II the romance was too subtle and there was no outcome to it.
There's got to be a pregnant jedi too!!! It would create a lot of conflict and that'd be GREAT!!! Perhaps the pregnant one could be the PC's sister or friend?
There has to be an in depth plot with A LOT of sidequests and a lot of interactions between characters in the game.
The new game should be called KOTOR III: The lost jedi. In the end of KOTOR II, Kreia reveals that the NPC's that could become Jedi are the lost jedi. Maybe they will have to be rescued... they'd join the party. (Mira, Disciple, Handmaiden, Bao-Dur, Visas Marr) and they are all neutral again since the exile left.
The plot should be to first rescue the Lost Jedi, then go to the unknown regions and fight the "true sith". The first part would be where the PC gets most of it's levels. The second part would be more intense and everything comes together...
Posted: Tue May 02, 2006 3:52 am
by Fierce
NO. I don't want the same party from previous KotOR again. Band of plastic doll's, maybe except of(for?) Mandalore and Kreia. I want new people (and unpeople too), that'd could be somehow connected to the old characters, but not the same one's again. Of course I want to know what happened to them, but that's a diffrent story.
Posted: Tue May 02, 2006 4:14 am
by mr_sir
[QUOTE=Fierce]NO. I don't want the same party from previous KotOR again. Band of plastic doll's, maybe except of(for?) Mandalore and Kreia. I want new people (and unpeople too), that'd could be somehow connected to the old characters, but not the same one's again. Of course I want to know what happened to them, but that's a diffrent story.[/QUOTE]
I agree with Feirce. There are so many ways that you can find out what happened to them without having to suffer with them in your party again. Most of the characters in Kotor2 I hardly used anyway because they were pointless and only there to fill up the numbers so I definately don't want them back
Posted: Tue May 02, 2006 8:50 am
by DesR85
I thought this thread is almost dead at first......
Anyway, I don't understand Fierce's idea of unpeople. Do you mean non-humans or something like that?
Just want to blurt out my thoughts. Been thinking it over for a bit. I may not be an ardent fan of the KOTOR series but frankly, if the KOTOR series has a linear storyline (think Prince of Persia and you know what I mean), then I wouldn't mind playing the previous characters again.
However, due to the nature of an open-ended game like for example, KOTOR and Fable, its very hard to make a sequel based on the first game. To me, in my opinion, if a game of this nature is given a sequel, the sequel should not be related to the first game. That will surely give the developers more of an open scope than that of a game that expands upon the first one, especially an open-ended game.
Posted: Thu May 04, 2006 6:24 am
by FighterTundra
Next-gen graphics, but not at the cost of other things, like lag, bugs, glitches, etc.
Posted: Wed May 10, 2006 9:56 pm
by Halcyon Bek'ka
I want a few things, one a lightsaber at the begining at the ****ing game, 2, less characters that can't become jedi like droids. 3 better saber to saber combat, they should design a seperate combat system just for those battles. 4 More levels like dantooine in part 2 where you have to create a defensable position. and 5 mor about revan, it was annoying to get a little tidbit of info at the end of 2 reaven's much more interesting then the exile, oh and cusomisable jedi robes.
Posted: Thu May 11, 2006 12:08 am
by DesR85
[QUOTE=Halcyon Bek'ka]I want a few things, one a lightsaber at the begining at the ****ing game[/QUOTE]
Yes I agree, if you start out as a Jedi in the begining. If you start out as some other class, forget it as you cannot wield it.
[QUOTE=Halcyon Bek'ka]mor about revan, it was annoying to get a little tidbit of info at the end of 2[/QUOTE]
I think Revan's story in KOTOR 2 is more of a side story than the main part of the game. Most of the time, the story seems to be centered around Kreia as I posted previously somewhere.
And yes, Revan is more interesting than the Exile. Have more of a backstory than the Exile.
Posted: Sun May 14, 2006 3:45 am
by Darth_Osonus
Voice
I WANT TO SPEAK IN KOTOR 3!!!In 1 and 2 I had to choose the quotes but I didn't had the chance to speak them!!!I want to hear my voice!In KOTOR 1 I could say only "I'm here" or "yeah".And that was enough.But in KOTOR 2 I wasn't able to say that.Please READ THIS!!!AND MAY THE FORCE BE WITH YOU!
Posted: Sun May 14, 2006 3:53 am
by DesR85
[QUOTE=Darth_Osonus]I WANT TO SPEAK IN KOTOR 3!!!In 1 and 2 I had to choose the quotes but I didn't had the chance to speak them!!!I want to hear my voice!In KOTOR 1 I could say only "I'm here" or "yeah".And that was enough.But in KOTOR 2 I wasn't able to say that.Please READ THIS!!!AND MAY THE FORCE BE WITH YOU![/QUOTE]
As much as I agree with you here, I think you posted your opinion in the wrong thread. This thread is supposed to be for what you don't want in KOTOR 3 not what do you want in KOTOR 3.
Here's the link to the right thread:
http://www.gamebanshee.com/forums/showt ... hp?t=57178
Posted: Sun May 14, 2006 11:57 am
by Hill-Shatar
The above posts have been moved to the correct thread. Thanks.
Posted: Wed May 17, 2006 3:53 am
by benji
I think they should make Kotor III like grand theft auto in some respects. You should be able to walk around doing what you want and do missions when you're ready and i also think the ability to buy new haircuts/tatoos would be pretty cool. But i dont think it should have ability to walk around killing just about anyone
benji
Posted: Wed May 17, 2006 7:57 am
by FighterTundra
For that tatoo thing, i don't know if that fits with star wars, i mean, you ever saw someone in a starwars movie/game with tatoos? no. And for the walking around free, isn't that already possible, i mean you follow 1 line, but you can still go to shops, get sidequest, enz. But you ideas weren't that bad tough.
Posted: Wed May 17, 2006 8:15 am
by DesR85
Had to agree with FighterTundra here. Never seen anyone who has a tatoo on in the Star Wars Universe. Though, if a Sith sport one, it'll suit him or her since they are after all, bad guys.
Haircuts are kind of cool though. They'd better put in a barbershop to do so.
Posted: Mon May 22, 2006 12:48 am
by Darth Who?
Here is a thought about decided Revan and the Exile in KOTOR III. The PC goes searching for the two beyond outer space or wherever they said the true sith are. You come upon a world and on that world you run into the natives. Revan is refferred to as a female in KOTOR I & II, so let's make it easy and say she's a she. as for the exile, you can ask people if they've seen anyone named...and you would fill in a name, then they'd ask PC to describe exile and you'd make a character to fit what you want.
Posted: Mon May 22, 2006 3:22 am
by RBitG
Hmm, the "Description" idea for creating Revan is definately quite brilliant, but i'm not quite sure what you meant by:
Revan is refferred to as a female in KOTOR I & II
Posted: Mon May 22, 2006 3:38 am
by mr_sir
They could do the description thing in a similar way to the character creation in Morrowind - they could say they know little about Revan and the Exile and ask you to tell them about them and then it could go to a character creation menu where you customise Revan and the Exile to fit how you had them in the other two games. The ls/ds aspect could get complicated though when it comes to trying to fit it into the story.
As for the Revan is female thing - in Kotor 1 if you make Revan female then they refer to her as female, if you make Revan male they refer to him as male. They same goes (more a less, if you forget about little dialogue glitches/bugs lol) for Revan in Kotor 2 - you decide the gender. So Revan cannot just be assumed to be female.
Posted: Mon May 22, 2006 5:46 am
by DesR85
I think the idea of customising both Revan and the Exile will be troublesome in my opinion, especially when you include the new character as well. In fact, why not give them set faces, be they female of male? At least it will be more simple plus the option the idea to include voice actors to voice both Revan and the Exile will be possible including the new character as well (always hated mutes in any game I play).
I remember posting previously about some idea for KOTOR 3 about alignment and gender. Wonder where is it?
Ah, found it:
[QUOTE=DesR85]When you start a new game, you have to choose between light side and dark side starting point. Light side will start after both Star Forge and Malachor V were blown up and both Revan and Exile will start as LS. As for the dark side, both Star Forge and Malachor V will be retained and both Revan and Exile will start as DS. Both these starts will have different endings. As for character class, you can only decide the main character's (Revan's) class and gender (depends if its feasible).[/QUOTE]
This is the best I can think of for now.
Posted: Mon May 22, 2006 4:26 pm
by zander811
I like the idea to choose the looks of the other main characters from KOTOR I/II, and I like choosing at the beginning whether you wanna be ls or ds.
I just have 2 requests that I think could make this game great: 1) take their damn time, and 2) read popular Star Wars forums such as this one. The more the creators read, the more they'll please.
Now, as for the voices, they should pull an "SVR 2006": let us CHOOSE. That'll make it much easier to have voice-overs, and to make Revan and the Exile customizable, eh? They did something like what mr_sir said in KOTOR II: they let us make our old lightsaber thru questions Atton asked.
Do similar in the next one, just about appearance, or places (be asked "what was it like?" and answer "giant city" or "forest" etc) or personalities. It's not that hard to put into the game, just create options like "grouchy" then if it's chosen have Revan be grouchy.
Posted: Mon May 22, 2006 10:04 pm
by DesR85
[QUOTE=zander811]I just have 2 requests that I think could make this game great: 1) take their damn time, and 2) read popular Star Wars forums such as this one. The more the creators read, the more they'll please.[/QUOTE]
Yup. I agree here. Anyway, most game developers are getting their feedback by leafing through forums and discussion boards nowadays in order to improve on the next game.
[QUOTE=zander811]Now, as for the voices, they should pull an "SVR 2006": let us CHOOSE. That'll make it much easier to have voice-overs, and to make Revan and the Exile customizable, eh? They did something like what mr_sir said in KOTOR II: they let us make our old lightsaber thru questions Atton asked.[/QUOTE]
You're going to need a lot of voice actors just to voice both Revan and the Exile by using that method. To me, that is very troublesome and expensive to the developer.
[QUOTE=zander811]Do similar in the next one, just about appearance, or places (be asked "what was it like?" and answer "giant city" or "forest" etc) or personalities. It's not that hard to put into the game, just create options like "grouchy" then if it's chosen have Revan be grouchy.[/QUOTE]
Again, if Revan was given that option, will that be a good idea? Considering that if he/she is given a voice actor, the personality will be set by then and changing it will be hard.
Posted: Wed May 24, 2006 9:15 pm
by zander811
Yes, but still, there should be some sort of way to make voices. And if it takes a long time, good, it'll just be that much better. Look at SVR 2006. I hated the last couple games made by the WWE cuz they rushed them, making the stories repetetive, no voiceovers, etc. If KOTOR III takes their time, even if it costs more and takes much longer, it'll pay off cuz more people will like it, it'll get a higher rating, and it'll sell better. Some KOTOR fans are iffy about buying the next one cuz the second one was horrible in the glitch department. So I say the ultimate solution to making a better game is to read this boards and take their time.