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Posted: Sun Jun 19, 2005 6:30 pm
by Magrus
"That would be something to consider yeah. If you played healer healing the both of us while I fought, that might work out well."

Posted: Sun Jun 19, 2005 6:32 pm
by Oskatat
I always get nervous waiting

lets flip a coin

Posted: Sun Jun 19, 2005 6:39 pm
by Siberys
Ok, ready.

As you enter the cave, it leads down a cavern into a fork like area. You can go south or north.

Posted: Sun Jun 19, 2005 6:40 pm
by Magrus
Magrus whispers to Oskatat and Dosker "I'll leave the decisions up to you two. I'll just follow."

Posted: Sun Jun 19, 2005 6:41 pm
by Oskatat
"Did they tell you anything about the layout Dosker?"

Posted: Sun Jun 19, 2005 6:41 pm
by Siberys
"I think we should go north. How about you oskatat."

Posted: Sun Jun 19, 2005 6:42 pm
by Siberys
"No, nothing about the layout that I know of," dosker says.

Magrus is pretty sure that was a bluff.

Posted: Sun Jun 19, 2005 6:44 pm
by Oskatat
"If you say north..... But I'll be walking a small way behind you as my armor makes a bit too much noise and might attract undue attention."

Who walks in front?

Posted: Sun Jun 19, 2005 6:48 pm
by Siberys
As you guys go north, you are all spotted and the guard yells that intruders are here.

Roll initiative.

Posted: Sun Jun 19, 2005 6:49 pm
by Oskatat
Shouldve stopped me mag, you were the one with the sense motive :)


11 - 1 = 10 initiative

Posted: Sun Jun 19, 2005 6:49 pm
by Siberys
I assume Magrus since he is trying to hide and sneak around enemies.

Posted: Sun Jun 19, 2005 6:50 pm
by Magrus
1d20+2
16+2 = 18

Magrus glares at Dosker as he gets ready.

-My notifier isn't keeping up with you guys posting, just let me know you did. :mad: I keep working until I get one.-

Posted: Sun Jun 19, 2005 6:52 pm
by Siberys
Dosker charges head on to the guard and HITS him hard.

Magrus.

Posted: Sun Jun 19, 2005 6:54 pm
by Magrus
Magrus moves up and tries to flank the guard and uses his flurry of blows attack on him.

A:
1d20+3
12+3 = 15

1d20+3
4+3 = 7

D:
1d6+1
3+1 = 4

Posted: Sun Jun 19, 2005 6:55 pm
by Siberys
It is a full round action with flurry of blows. You moved and didn't get one, but the attacks didn't hit anyway.

Oskatat.

Posted: Sun Jun 19, 2005 6:58 pm
by Oskatat
Cast a bless, since that has a positive effect on all of us. It gives me time to wait and see how many guards there are too.

Move up towards the guards (is there a map again? very difficult to envision)

Posted: Sun Jun 19, 2005 7:01 pm
by Siberys
Sorry, no map.

The guard then attacks dosker and fumbles to the ground.

Dosker attacks and hits both times killing him.

"I'll explain later why I lied to you, right now there is another guard coming."

The guard comes and attacks Magrus.

Missing.

Magrus.

Posted: Sun Jun 19, 2005 7:02 pm
by Oskatat
cave width and length please (walking around someone)

Posted: Sun Jun 19, 2005 7:03 pm
by Magrus
Flurry of Blows on guard.

Attack:
1d20+3
4+3 = 7

1d20+3
19+3 = 22

Damage:
1d6+1
6+1 = 7

"I'd like to hear it Dosker"

Posted: Sun Jun 19, 2005 7:04 pm
by Siberys
30 by 40 approximatly. You have enough room to move without AOO.