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The Smaller Touches

This forum is to be used for all discussions pertaining to LucasArts and BioWare's Star Wars: The Old Republic MMORPG.
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FighterTundra
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Post by FighterTundra »

[QUOTE=DesR85]What about this idea of flying your ship real-time? Might be able to enjoy the scenery more if the flight is in real-time.[/QUOTE]

Yes, i noticed that in the games, actually space battles and flying and stuff, is a very important aspect in Star Wars movies. So i think there must be more attention to the flying part, but you can fasttravel too, for the people who just want lightsaber/sword/blaster fighting.
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Post by RBitG »

[QUOTE=FighterTundra]Yes, i noticed that in the games, actually space battles and flying and stuff, is a very important aspect in Star Wars movies.[/QUOTE]

Agreed, perhaps the Dex modifiers, and/or reflex saves could be used to determine how your flying skills are, and intelligence/awareness could be used to determine enemy ship classes, weapons, etc. This could add a whole new RPG angle to Ship Piloting.
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Post by DesR85 »

Hmmm. Not a bad idea, though I'm slightly concerned about those whose piloting skills are low. Whoever is flying that ship will surely have a high chance of crash landing pretty often wherever he/she goes. Plus he/she have to go to a nearby parts shop to find parts whenever a crash landing occured. This will be enough for me to sing, "King of crash landings," (changed the title from the original song, "King of wishful thinking," by Go West :D ) during the whole journey:laugh: . If so, I suggest auto-pilot to do the landings and the more mundane tasks.

If there are flight-based missions like raiding cargo ships, chasing pirates or helping out lost pilots, real-time is a good idea. Raiding and boarding an enemy capital ship will sound great, though you may need an armada to do that. :laugh:

Also there will be a good chance to try out those main guns on the ship because in the KOTOR series, the main guns on the Ebon Hawk are there for decoration and pretty much useless. Only the turrets are used throughout the game have seen some action.
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DesR85
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Post by DesR85 »

This thread appears to be dormant for some time now :rolleyes: . Let me jumpstart it with some ideas from the combat perspective.

1) In my opinion, each party member (Jedi or not) should have some distinct combat stances or methods of fighting different from the others, like how they wield a weapon (be it sword or gun) for example.

2) Another is when someone uses Force lightning on you, you should be able to use your lightsaber to absorb or deflect the lightning depending on your saving throws. Like if your saving throw is equal to the attack throw of the enemy using Force lightning on you, you will be able to absorb it. Any higher and you'll deflect the force lightning back to the recipient.

3) Give each team member some signature moves to make them stand out from each other.

4) Lastly, blaster rifles should display the upgrades you installed on your rifle. Realised that they all looked the same whether you upgrade them or not. Furthermore, the blaster rifle should have an aim feature like Fable: TLC's so that you can make quick and clean kills (headshots, more likely).
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Post by RBitG »

[quote="DesR85]4) Lastly"]

What i loved about modding up your Mandalorian heavy repeater was the awesome feeling of power you got when using the third level of rapid shot. (Or whatever it was called, it's been a while now) I'd live a way to be able to experience mowing down enemy soldiers with your gun, not just standing there and fire a few round every ten seconds. I know this sounds a lot like what you might have in an FPS, and i guess that's what i mean. Adding an FPS element to the game would make it great for gun-wielders.
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FighterTundra
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Post by FighterTundra »

[QUOTE=DesR85]4) Lastly, blaster rifles should display the upgrades you installed on your rifle. [/QUOTE]

Yes, i think that too, and the same for swords and lightsabers.
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Post by Fierce »

Good idea. I would also like to see more animations for characters using ranged weapons, especialy some kick-butt dodging when they are atacked by an melee fighter.
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Post by DesR85 »

[QUOTE=Fierce]Good idea. I would also like to see more animations for characters using ranged weapons, especialy some kick-butt dodging when they are atacked by an melee fighter.[/QUOTE]

Or maybe like blocking someone's hit with your rifle and attacking the enemy with the butt of your rifle when close range (may not be a good melee weapon but at least its logical). I mean, how do you fire off a shot at someone at point blank range in the middle of a melee fight?
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Post by Fierce »

Well, I've never seen a RPG game with logically looking fights....but I think it's time to change it. More acrobatics and realistical(sp?) moves!
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Post by DesR85 »

[QUOTE=Fierce]Well, I've never seen a RPG game with logically looking fights....but I think it's time to change it. More acrobatics and realistical(sp?) moves![/QUOTE]

Yes. Just make sure that the guy don't do that while fixed to a spot. Prefer that you can move around to avoid hits and attack at the appropriate time but that will make the game real-time rather than turn-based. However, it will make the acrobatic moves more flexible.

In fact, I prefer a more real-time approach to the next KOTOR instead of turn-based but this idea of mine might put off some people.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Post by RBitG »

[QUOTE=DesR85]In fact, I prefer a more real-time approach to the next KOTOR instead of turn-based but this idea of mine might put off some people.[/QUOTE]

Any ideas as to how they're going to fit this in with the Turn-Based DnD style of gameplay? It's a nice idea... but i doubt its practicality.
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Post by FighterTundra »

I think they must just keep the game turn based.
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Post by DesR85 »

[QUOTE=RBitG]Any ideas as to how they're going to fit this in with the Turn-Based DnD style of gameplay? It's a nice idea... but i doubt its practicality.[/QUOTE]

Hmm.... might have to ditch the turn-based nature then but the D&D system can still be applied in real-time.

Maybe you can constantly hit that guy but provided that each strike (melee weapons) or shot (projectile weapons) has a dice throw or something similar so that at least there will be misses, blocks and hits. Same goes for force powers, projectile weapons and vice versa. Got this idea from NCSoft's MMORPG, Auto Assault.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Post by DesR85 »

What about the idea of C4s?

I don't know if this idea has been covered but what about placing C4s on the door? I find it wierd to place a mine at the foot of the door to blast it open. Placing a C4 or similar explosive on the door will make it look logical rather than using a mine.

[QUOTE=DesR85]Maybe you can constantly hit that guy but provided that each strike (melee weapons) or shot (projectile weapons) has a dice throw or something similar so that at least there will be misses, blocks and hits. Same goes for force powers, projectile weapons and vice versa. Got this idea from NCSoft's MMORPG, Auto Assault.[/QUOTE]

Can anyone comment on this idea, please? Thank you.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Post by FighterTundra »

mines are ok to me, but C4 is a good idea too, or just place a mine in the middle of the door.
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Post by RBitG »

[QUOTE=DesR85]Hmm.... might have to ditch the turn-based nature then but the D&D system can still be applied in real-time.

Maybe you can constantly hit that guy but provided that each strike (melee weapons) or shot (projectile weapons) has a dice throw or something similar so that at least there will be misses, blocks and hits. Same goes for force powers, projectile weapons and vice versa. Got this idea from NCSoft's MMORPG, Auto Assault.[/QUOTE]

Well, i suppose it is a good idea, and having real-time saber fights would be great, but it would take a hell of a lot of work, to get the hit-detection integrated properly with the DnD Rules, and the question is, is Obsidian (Dammit, i always get them mixed up. ) up to it?
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Post by DesR85 »

[QUOTE=RBitG]Well, i suppose it is a good idea, and having real-time saber fights would be great, but it would take a hell of a lot of work, to get the hit-detection integrated properly with the DnD Rules.[/QUOTE]

True, it remains to be seen how the developers do it. However, I know Dungeons & Dragons: Dragonshard also did implement the d20 rules even though its combat is in real-time so, it may not be such an impossible task.

[QUOTE=RBitG]and the question is, is Oblivion (Or whoever will do K3) up to it?[/QUOTE]

Correction: Its Obsidian Entertainment you're referring to, I guess. Oblivion is an RPG developed by Bethseda Softworks. :) In my opinion, it could be possible but how they do it, its up to them.
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Post by RBitG »

Oh, Dragonshard did it? I've never played it, but do you think they could make it work with all of the fancy moves that are used in games like the Jedi Knight series? That seems like a pretty huge project, and i wonder if Obsidian is up to it.
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Post by DesR85 »

Good point. Come to think of it, Obsidian isn't a big development company compared to Bioware. May take longer to implement something of this scale into the game.

Anyway, I was wondering about the idea of a 4-man team. In both the KOTOR(s) 1 & 2, the most people in a team is 3 and, in my opinion, I found it slightly lacking and the team a bit unbalanced.

Also to add is the command system where you give out simple orders like hold your ground, attack a specific target and so on. Might give you more control especially when managing a team.
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Post by RBitG »

[QUOTE=DesR85]Also to add is the command system where you give out simple orders like hold your ground, attack a specific target and so on. Might give you more control especially when managing a team.[/QUOTE]

Heh heh, yeah, i hated fights like the first HK droid on the Mining Station in K2, Kreia would always run forwards, into the mines, and every time i switched to her to make her run back, someone else would run forwards. :(

Definately, a better character control system should be implemented in K3, it seemed stupid that you couldn't even *tell* your characters what to do, considering your strong force bonds with most of them.
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