Curry wrote:I can't believe I'm saying this but this game isn't much different from Drakensang and the game of year should be Risen, not Dragon Age.
anyone else feel disappointed?
Frankly, it's difficult to compare the 2.
Dragon Age is multi-party, Risen is main character only (..apart from a few quests that provide additional support - but support you have NO control over).
Dragon Age has as much emphasis on Magic as Melee for offensive capability. Risen is far more slanted to Melee than Magic.
Dragon Age you can create your own character; Risen is main character only (Male).. some have described as "Jason Statham". (..though the Risen character is more of an "wuss".)
Dragon Age you know the basics of game mechanics, Risen however *tries* to teach you as you progress.
Dragon Age was derived from a turn-based system where "stop-motion" tactics are often utilized (with the pause button). Risen doesn't have a pause button.. you can effectively pause, but doing so takes you to the generic load/save screen with absolutely no interaction capability.
Dragon Age is a "map" loaded world. Risen is a full "world" (..but limited to an island, though not small). (..in fact as far as over-all surface area from both, Risen handsomely exceeds Dragon Age.)
Graphically it's a "toss-up". Both have some rather excellent qualities - but they are different. Dragon Age has *much* better character textures and facial features. It also has *much* better animations. Dragon Age has more advanced *textures* in general (..as far as smoothing and shading things up close). They are comparable on "softened" distance views however. Risen doesn't have characters with over-sized hands or extended forearms. Risen has *monster* detail of flora - and there is LOTS of it, though is generally primitive with fauna - i.e. characters, animals, skeletons, etc.. Vertical structures are on par with each other, Risen has the "edge" on ground detail and textures, but not by a lot. Risen has outstanding sky and shore-line/water views, and Dragon Age doesn't.
Characterizations, dialog choices, and voice-acting.. are somewhat similar. Dragon Age is overall *better* with stronger personalities, better voice acting, and better dialog "choice" scripting. IMO Dragon Age sets something of a new standard here with voice-acting and cut-scene scripting, whereas Risen is only good to average. Surprisingly though, Risen's character population is fairly large with distinct personalities (motivations and emotional behavior). However with Risen you don't get to "delve" into *any* character's personality in detail, like you can with Dragon Age companions.
Dragon Age combat feels gimmicky (..the various talents for melee and the user interaction). Risen combat feels *real* (..at least for a 3rd person perspective). In fact Risen's melee combat is one of the better real-time combat systems (..though I've read that "Mount and Blade" is better still). Archery is similar to, though not as good as others (..like Morrowind with 1st person perspective). What really sets Risen's combat system apart from most others I've played isn't entirely the system itself, rather it's that the system is overall *good* (..MUCH better than Dragon Age), and that the opponent AI sets new standards IMO. Really, what ever AI developers are in Piranha Bytes group *really* know what they are doing. (..even "rats" in this game can "own" your @ss.)
Magic for both games is both excellent and poor. Dragon Age's *offensive* Magic is rather excellent with multiple spells, spell combination's, varied effects, excellent animations for those effects, and perhaps most importantly the ability to be effective at virtually any point in the game (..and to become a real "force" as early as level 5). Risen however is unbelievably poor in this respect. There are only *3* offensive spells in the game (..4 actually, but you can't use the last spell until *very* late in the game). Those 3 spells are exceedingly similar - single shot types with secondary effects: either knock-back, splash damage, or freeze effects. Moreover those secondary effects generally are useful only until your skill level in them is high, and worse - it's difficult to get any 1 of these 3 spells high in level. Compounding this issue for Risen, you don't even have access to these 3 spells until about 10-30% of the way into the game (..and to be at all effective generally guarantees it's closer to the 30% marker). On the other hand Utility spells are virtually absent in Dragon Age. Risen however has Telekinesis, "Invisibility"/Illusion, Levitation, etc.. AND the effects are not only useful, but interact in the world well and look pretty cool. Both Games have Transformation spells available, but Risen's are generally *much* more useful, and are not simply a substitute for all offensive ability.
Leveling is more refined and better thought-out in Dragon Age. Risen has some of the right ideas for greater realism, but the net effect is a bit poor by comparison. For both this isn't simply a matter of difficulty - i.e. Dragon Age is somewhat difficult at any level and in Risen it's extremely difficult early-on and not as difficult latter-on (..depending on how well crafted your character is and your own user skill). With Dragon Age, leveling has several components: attribute points, skill selections, and talent selections - each separated and fairly self explanatory. Risen however levels purely on a point based system.. spending the points however you want (..though always costing gold as well). In Risen even if you want to level-up just with melee weapons, there are precious few clues to suggest choosing strength attribute, sword skill or axe skill: which is preferably when and why? It's at once to restrictive (few points and few skills), while being far to lax in telling you what you receive for what you've "spent" (..and moreover there are non-combat competing areas to spend your points, potentially leaving you with a "gimped" character at any point throughout most of the game).
Questing and Experience.. Beyond the Origin quests (and even many of those are fairly lame), and the 2nd chapter, most of Dragon Age's quests are "venture here/kill whatever". IMO that represents about 10% of Dragon Age. By contrast at least 30% of Risen's game-play have quests with real meaning and are not "go here/kill this". In fact killing of *people* is generally a "no-no" in Risen. Furthermore while Dragon Age's quests provide some experience, Risen's quest (in total) generally provide more, and almost enough to offset killing for experience for that 1st 30% of the game. Note however that there is plenty of wildlife to kill in Risen, it's just that it's not that easy to do that (at least for almost half of the game). On the other hand Dragon Ages quests propel the story forward, whereas Risen's quests develop the character of the story.
Story-line and Plot? Basic story-line in both is good, but by no means great. Plot however is better in Risen: various events in Risen reveal the story-line (..i.e. "unfold" if you will, and are not always obvious). In Dragon Age the events generally are *contrived* for leveling and pretty much "stated up front".
Conclusion?
In the end I'd rate both about a 7 out of 10, but for different reasons. If you are looking for something more like Morrowind yet with a tighter story and script - Risen's what you want. If you want something more D&D'ish - then Dragon Age is what you want.