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Posted: Wed Aug 04, 2010 2:24 pm
by Shaggypichu
Sjerith:

Yes i will inform everyone of the voices i heard. I will help everybody get ready with what they need just in case it bandits. As we are getting closer i will make checks every couple of minutes.

Listen Check 1-4 d20
1st=14 +2= 16
2nd=2+2= 4
3rd=16+2= 18
last check = 8+2 = 10 (I'm just listening for how close they are and if they have spotted us yet. I will inform everyone of what i hear.)

Posted: Wed Aug 04, 2010 2:24 pm
by Siberys
Eimia

I wander off about 200 feet in an "out of the way" direction (i.e. if we're going north, I wander off to the east or west, whichever is closer at the time)

Move Silently x3-

1d20+5
10+5 = 15

1d20+5
12+5 = 17

1d20+5
19+5 = 24


Hide x3-

1d20+9
18+9 = 27

1d20+9
9+9 = 18

1d20+9
17+9 = 26

Once I'm far enough away, I begin to play my flute loud enough for the three strangers to hear. I play a jaunting, irritating and obnoxious song, and off key no less.

Posted: Thu Aug 05, 2010 7:47 am
by Orod
(Raur island, Y996, December 28 afternoon)

The caravan is advancing slowly now as it has to proceed trough almost two feet of snow. The halflings looking about anxiously, even the merchant looking out from the tent nervously.

Kuu'shar
You quickly find cover among the trees, lurking in to the side of the party, spotting nothing much but after a short while you hear a horrible flute playing and three annoyed people shouting. One of them saying something about fey.

Sjerith
You hear some random pieces of their conversation, and after a while you hear some footsteps, shortly followed by terrible flute-play, and some outraged voices, one of them roaring "This time that fey is dead!"

Eimia
As you start playing the strangers seeming outraged more than surprise, and start making their way towards you, the tallest one, first in the charge seem surprised as he comes within line of sight and see you)

(Now initiative has started, and the order I expect you to answer is: Eimia, Sjerith, Kuu'shar and Gabriel (rolled for you for simplicity) (I have already rolled initiative, no need to do that, neither will it be in the future)

(for the time being, Eimia is past the caravan forward right direction, the bandits slightly closer to the caravan, Sjerith in the caravan along with Gabriel, Kuu'shar is to the left in what forest is left in the area, one of three known bandits are spotted, a human male)

(Map codes:
Light gray: road
red: moose
Blue: wagons
Dark gray: bandit camp
Brown: bandits
Orange: Eimia
Pink: sound
Dark Green: Kuu'Shar
Light Green: Sjerith)

(will from now on update the file as situation changes)

Posted: Thu Aug 05, 2010 12:06 pm
by Siberys
Eimia:

I quickly duck behind a tree somewhere and cast ghost sound for the sound of my footsteps going northwest or northeast from my point of view.

EDIT: Using the above gridmap edited in by Orod.

Posted: Thu Aug 05, 2010 1:22 pm
by Orod
(Raur island, Y996, December 28 afternoon)

Eimia
The bandit you can see keep rushing at you with the speed he can muster wading trough snow, seemingly not fooled by the illusion.

(Sjerith, Your turn, 24 hours)

Posted: Thu Aug 05, 2010 3:30 pm
by Shaggypichu
Sjerith:

I'll start heading towards the bandits. I'll during turns to see if i can hear them move so i can track their movements.

(Listen check: d20= 6+2= 8/ tracking bandits movements.)

Posted: Fri Aug 06, 2010 7:03 am
by Orod
(Raur island, Y996, December 28 afternoon)

Sjerith
you manage to get down from the wagon and start running towards the action, the great amount of snow slows you down a bit, but you are able to get up to speed. You hear muffled sounds of someone running in armor trough the snow a little further ahead and manage to get high enough to see a helmet making way towards the forest.

Eimia
You hear the footsteps of the bandit continue towards you despite the sound of you going the other way.

Posted: Fri Aug 06, 2010 8:57 am
by kozeph
Kuu'shar

I quickly move through the foliage seeing that the kobold rushes towards the action. I look for a position where I can safely fire at who ever is attacking us.

Posted: Fri Aug 06, 2010 9:51 am
by Orod
(Raur island, Y996, December 28 afternoon)

Kuu'shar
as you move, you see a great rock that would serve as a perfect vantage point and give some cover, all you have to do is move trough between a moose and a wagon, as it is on the right side of the caravan.

(Your most practical choices would be running in front of, behind or under the moose, or under the wagon. Oh and over one of them of course.)

Posted: Fri Aug 06, 2010 4:00 pm
by kozeph
Kuu'Shar

I quickly move through the woods and pass behind the wagon, not willing to scare the moose.

Posted: Sat Aug 07, 2010 2:11 am
by Orod
(gabriel, 24 hours)

Posted: Sat Aug 07, 2010 2:26 am
by Jivundus
I jump down from my seat on the wagon and dash to the nearest available cover. Please advise on distance to bandit.

Posted: Sat Aug 07, 2010 10:02 am
by Orod
(you will be able to climb upon a small knoll next round, it will enable you to see them from a vantage point of 100 feet away, giving both of you cover from each other.)

Posted: Tue Aug 10, 2010 5:36 am
by Jivundus
(I believe it's now someone else's turn)

Posted: Tue Aug 10, 2010 6:20 am
by Orod
(Yes, Eimia is up next...)

Posted: Tue Aug 10, 2010 11:31 am
by Siberys
Sorry, didn't know it was my turn again.

I charge the nearest bandit-

Holy crap nice!

1d20+3
20+3 = 20

1d20+3
16+3 = 19


Damage-
2d4+0
3,4+0 = 7

Posted: Wed Aug 11, 2010 8:18 am
by Orod
(Raur island, Y996, December 28 afternoon)

Eimia
Your stick hits the bandit square in the throat, and whatever profanity he was about to utter dies down. He falls to his knees, seemingly dazed by the blow.

(Sjerith is up next, 24 hours)

Posted: Thu Aug 12, 2010 9:01 am
by Orod
(Raur island, Y996, December 28 afternoon)

Sjerith
Gripped by indecision you stand perfectly still and observe what is going on.

Bandits
The man hit in the throat coughs up some blood and raises his arm and strikes Eimia over the arm (dealing 3 damage), then he passes out on the ground. The one behind (a male gnome with spiked gauntlets and a chain-shirt) him comes running at Eimia and grasps her wrists, starting to grapple her. (Dealing 2 more damage I made rolls for simplicity) running up behind the gnome is a halfling female, (winter clothes and a dagger in her hand) "hold it, she'll pay for that" she commands the gnome.

(Kuu'shar is up next, 24 hours.)

Posted: Thu Aug 12, 2010 10:10 am
by kozeph
Kuu'Shar

I climb the rock face then if able I aim and shoot at the gnome.

climb 12+5=17

to hit. 13+3=16
damage: 1d6+1d6 (skirmish) = 4+3= 7

Posted: Thu Aug 12, 2010 11:37 am
by Orod
(Raur island, Y996, December 28 afternoon)

Kuu'shar
You manage to observe the gnome wrestling your teammate, it would prove risky to shoot as you run the risk of hitting your friend. (are you sure you wish to do that? 50/50 chance)