Originally posted by Boris
Maybe I'm very old-fashioned - I know the official rules haven't used Prof. T's word since the days of the original 3 books + Greyhawk. But I don't know *anyone* who actually says "Halfling" in normal conversation...
You should get around more.
Originally posted by Boris
P.S. Is it possible to put together an all-female party? Seems to me that BGII is very stereotypical - most of the big, tough fighters are blokes, while most of the women are relegated to "nurturing" roles, apart from a token or two...
Even if I were to take my PC as a fem. fighter (which I wouldn't), I still don't see how one could form a balanced but all-girly party, though I'm sure there are plenty of all-boy options...
With respect to gender issues, I don't know whether BG2 itself is stereotypical or whether a lot of players just see it that way. (For example, why wouldn't YOU play a female character?) But in the end, it doesn't make much difference to me, because it doesn't affect my enjoyment of the game.
To some extent, a game that tries to be realistic SHOULD reflect the real world, and in the real world, men have more brawn than women and, with few exceptions, able-bodied men are better suited for physical combat than able-bodied women. For example, my own genes and gender limit my brawn, and that's simply an acknowledgement of reality. I'm 5'3" and I'm not that strong. Are Imoen, Nalia, Aerie, and Viconia--or even Mazzy and Jaheira--supposed to be stronger than someone like me? It might have been nice if BG2 had a female warrior with stats like Shar Teel's (from BG1), but then you might be arguing that Shar Teel's man-hating attitude is also a bit tiresome and stereotypical (and I would agree). In any case, if you think the way that stats are distributed in BG2 is "stereotypical", so be it. I think the game is simply trying to make the women of BG2 seem like real women.
But despite that limitation, the game is NOT chauvinistic. BG2 does not put any limitations on women that don't also apply to men. All other things being equal, women are just as powerful as men. If you roll up your own female character, she can be just as strong as any man. If you made a character identical to, say, Minsc or Korgan and simply changed the sex to female, you wouldn't notice any difference at all in combat.
In the real world, there are exceptions to the rule, and it's easy for me to imagine women who have extraordinary prowess. I think that's where BG2 gives women a chance to shine. Whether you play a male or a female character, your character--and the NPCs you meet--are extraordinary people. And frankly, I don't think you realize how powerful the female characters in BG2 really are. I mean, "nurturing"? Try telling that to the hordes of monsters that my female characters have flipped about like pancakes.

If all you want to do is beat things to death with a sword, then I guess the female characters in BG2 might not impress you because none of them are very strong physically; but with the proper strategies, they can do a lot more than just wield swords.
Correct me if I'm wrong, but you seem to be implying that big, strong Fighters are the most important class, and the Mages, Clerics, and Thieves merely play a supporting role. You can certainly play that way if you like, and most people can expect their Fighters to make most of the kills, especially early in the game. I happen to like Fighters--they get the job done. But there ARE alternatives, and IMO, the failure to see that is just another form of "stereotyping" applied to D&D
parties. When I play, I don't automatically relegate my spellcasters to a "support" role--I let my Fighters support
them.
Let's look the women in BG2. I'd be happy to have any of them in my party, and I'd enjoy making an all-female party with them. Jaheira, Mazzy, and Viconia aren't as brawny as most of the men, but they're as tough as you can get, and Imoen bails you out before anything else happens in the game. Admittedly, Aerie and Nalia whine a lot, but so do most of the male NPCs (or else they're just plain glum). But in the end, it doesn't affect their ability to kill monsters, and that's what counts. You might be surprised (and it does require patience and persistence), but Aerie and Jaheira are particularly powerful at high levels, and as UserUnfriendly might put it, they make the monsters wet themselves.

Imoen and Nalia don't wear a certain family heirloom around their necks, but aside from that, there's nothing "wrong" with their spellcasting abilities, and they can do some pretty awesome things. At 28th Level, Imoen can mop the floor with Irenicus and scrub the tub and toilet, too. (An analogy to "women's work"--you like that?)

With the right equipment, Mazzy is just as effective as any other high level Fighter (although she lacks the special abilities of a Berserker or a Deathbringer, just like everyone else). And Viconia can do anything that a male Cleric can do. If she's not as impressive as some of the multi-classed or kitted characters, that's only because of the limitations of her class, not her sex. Honestly, all six women are good characters.
Why NOT play a female main character? Her abilities would be exactly the same as a male's. I'd put any of my warriors or spellcasters up against Korgan or Sarevok any day of the week. You want a well-balanced all-female party? Try playing a whole game with Jaheira, Aerie, Mazzy, Imoen, and any type of character you can think of for your main character (or substitute Nalia, Viconia, or Tashia for any of them). What other skills do you need? If you can't beat the game with a party like that, then you just don't know how to equip your party and take advantage of their skills.
I played a couple of all-female parties in BG1. One of them included a female Fighter (the main character) who was stronger and faster than Minsc or Kagain; Imoen (dualled to a Conjurer); Viconia; Dynaheir; Jaheira; and Shar Teel (dualled to a Thief). They did as well as any all-male party I've ever played. My other all-female party was very special: a Cleric/Ranger and Imoen. (I recruited Coran temporarily when Imoen dualled to a Conjurer and temporarily lost her Thieving abilities, but I could have used Safana instead.)
My Cleric/Ranger and Imoen continued their adventures in Shadows of Amn and Throne of Bhaal. If I hadn't installed the Ascension MOD, I probably could have finished the game with just those two, but when I reached the final battle, I decided that I needed another melee warrior. I wasn't deliberately trying to limit my party to women, so I made a choice between Keldorn and Sarevok because of their skills and ended up choosing Sarevok because I liked the idea of pitting the Three Bhaalspawn against The Five. But if I had wanted to limit my party to women, I would have been happy with Mazzy. Brawn just isn't as much of an issue in Throne of Bhaal; equipment and abilities are far more important.
I hope that answers your question. Even if the women in BG2 might be a little stereotypical, they can be just as powerful as the men, so I don't think it's a big issue. Fable makes a much stronger case about stereotypes when he says that "the whole D&D genre is riddled with rote characters: Scottish-sounding dwarves, bio-friendly elves, eccentric gnomes, etc." If you want to do away with stereotypes, I'd start there.
