Posted: Thu Jan 15, 2004 3:23 pm
Originally posted by fable
Yes, @Astafas. You've caught me in an error. As old as I am, you can bet it isn't first, and with any luck, it won't be the last.
Hehe, you know I'll always be there for you...
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Originally posted by fable
Yes, @Astafas. You've caught me in an error. As old as I am, you can bet it isn't first, and with any luck, it won't be the last.
Originally posted by Astafas
Hehe, you know I'll always be there for you...
Originally posted by nephtu
Defender of Easthaven (Joluv - ok, it's bonus merchants, but still) - the 10% damage resistance is useful in a variety of circumstances, especially for a multiclass fighter/cleric....
Mauler +2 (Bernard) - 18 STR. Great for a frail cleric like Aerie or Viconia - put a point into dual wield, and while they will just about NEVER hit anything offhand unless buffed to the eyeballs, you don't have to tie up a STR item and they can still carry things unbuffed.
Why am I not surprised UU would figure out a way to do the Good Tear and still keep Blackrazor ?
NB - the downside on Paladins vs. Ftr/Clerics is that while they DO have a broader choice of weapons, Carsomyr tends to overshadow all other options unless you have two Paladins - which hardly bears thinking about
Originally posted by fable
Yes, but you weren't there when CE came to Amsterdam!
What's the best dagger, in your separate opinions, guys?
Originally posted by fable
Yes, but you weren't there when CE came to Amsterdam!
What's the best dagger, in your separate opinions, guys?
Originally posted by Bruce Lee
There is flametongue. One of the easiest weapons to get and it is a +4 longsword.
Yeah, I know there are other ways to get huge strength - I was just keeping it simple for dramatic effect!Originally posted by UserUnfriendly
...a fighter cleric does NOT need cf...
Originally posted by Bruce Lee
No it is enchanted to hit +4 no matter who you face.
Originally posted by Boris
Is that really true? AFAIK, in "standard" D&D, the max. bonus of specialist weapons is considered when determining whether or not they are capable of damaging creatures which require a certain bonus to be hit at all (elementals, etc.), but does the Flame Tongue actually give the full +4 on THAC0 against everything?
B.
Originally posted by Boris
BTW, the only weapons I can think of in un-moded SoA better than +3 are CF & Charsomyr - oh, & that +4 staff, which I've never bothered with. But no doubt I'm missing some...
B.
Originally posted by lompo
You are probably missing Staff of Mage and Dragonbreath +4 and Soulreaver +4 and staff of Woodlands +4 that are top level, plus higher than +3 there are Cutthroat +4, Warblade +4, the Wave +4 and Blackmist +4.
Originally posted by Boris
Is that really true? AFAIK, in "standard" D&D, the max. bonus of specialist weapons is considered when determining whether or not they are capable of damaging creatures which require a certain bonus to be hit at all (elementals, etc.), but does the Flame Tongue actually give the full +4 on THAC0 against everything?
BTW, there seems to me to be a bit of a design oversight in the Hell tests. The goody-good's reward for test 3 (I think, working clockwise) is immunity from weapons +1 or below. But then one faces Saravok who only seems to have a +1 sword! A bit of a push-over, by any standards.
B.