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Posted: Thu Jan 15, 2004 3:23 pm
by Astafas
Originally posted by fable
Yes, @Astafas. You've caught me in an error. As old as I am, you can bet it isn't first, and with any luck, it won't be the last. :rolleyes: :p ;)


Hehe, you know I'll always be there for you... :p

Posted: Thu Jan 15, 2004 3:44 pm
by fable
Originally posted by Astafas
Hehe, you know I'll always be there for you... :p


Yes, but you weren't there when CE came to Amsterdam! :p

What's the best dagger, in your separate opinions, guys?

Posted: Thu Jan 15, 2004 3:45 pm
by UserUnfriendly
Re: Off-handers
Originally posted by nephtu
Defender of Easthaven (Joluv - ok, it's bonus merchants, but still) - the 10% damage resistance is useful in a variety of circumstances, especially for a multiclass fighter/cleric....

Mauler +2 (Bernard) - 18 STR. Great for a frail cleric like Aerie or Viconia - put a point into dual wield, and while they will just about NEVER hit anything offhand unless buffed to the eyeballs, you don't have to tie up a STR item and they can still carry things unbuffed.

Why am I not surprised UU would figure out a way to do the Good Tear and still keep Blackrazor :rolleyes: ?

NB - the downside on Paladins vs. Ftr/Clerics is that while they DO have a broader choice of weapons, Carsomyr tends to overshadow all other options unless you have two Paladins - which hardly bears thinking about :eek:


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Some Interesting Hell Cheese:

GREED: Send someone with Boots of Speed and a Mind Flayer Control Circlet to go talk to the Enslaved Genie. As soon as you get him in visual range, use the Circlet on him. He will initiate conversation, and you should cheerfully hand over Blackrazor. Just as he is beginning to Dimension Door away, the Circlet will kick in, and you can now control him and disrupt his Dimension Door. Now kill him, and he'll drop Blackrazor. Net Result: Good Bhaal Tear, no Alignment Change, Blackrazor, 31K EXP.

FEAR: During your conversation with Fear, choose the dialogue option of, "I don't know--let me explore the cavern first, and if I want the Cloak I'll come back for it." Then go collect the Tear, leave the cave and use the Tear*, and finally return to the cave and collect your free Cloak**. Any Beholder-ass-kicking should be done after collecting the Cloak, as Fear tends to vanish if he gets hurt by a Fireball. Net Result: Good Bhaal Tear, no Alignment Change, Cloak of Bravery.
* Since you must return to the cave, you cannot do the Test of Fear last if you wish to use this exploit.
** Paladins and Rangers will become Fallen if they accept the Cloak.

PRIDE: When talking to Pride, take the Good dialogue options. Then, instead of talking to the Dragon to claim your Tear, just walk up to it and kill it. Net Result: Good Bhaal Tear, no Alignment Change, 22K EXP, 100 GP.

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here be the full section on naughty hell cheeses...

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Hell test, Spell Immunity Divination! (Blucher)

This one is pure, unadulterated evil, i am just so impressed...Blucher discovered that if you cast spell immunity divination on yourself before you do the "good" path in hell for the selfish test, where you must choose between losing attribute points or sacrificing a party member, and you choose to sacrifice some of your attributes, the spell immunity divination will protect you completely against the attribute loss...evil, evil evil...hehehheh

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and of course my all time favorite hell cheese...

thank you nephtu, for reminding me that good, powerful blunt off handed weapons do exist...

as for two paladins...i once experimentally made minsc into an undeadhunter kensai...

:eek: :eek: :eek: :eek: :eek: :eek: :eek:

40 damage with a ordinary arrow!!! :p

Posted: Thu Jan 15, 2004 3:47 pm
by UserUnfriendly
Originally posted by fable
Yes, but you weren't there when CE came to Amsterdam! :p

What's the best dagger, in your separate opinions, guys?


firetooth, ...give to kensai mage with grandmastery in daggers, high strength belt...and just watch the slaughter... :p :p :p

Posted: Thu Jan 15, 2004 4:15 pm
by Astafas
Originally posted by fable
Yes, but you weren't there when CE came to Amsterdam! :p

What's the best dagger, in your separate opinions, guys?


True. But who knows, maybe I'll get a chance to meet you one of those other days...

I like the Pixie Prick, and its sleep effect. To Hit + 3 ain't that bad either. Available early on and nice as a off-hand weapon while using a Long Sword in the other. Very classic as well...

Posted: Thu Jan 15, 2004 4:40 pm
by Bruce Lee
Defender of easthaven is +20 % resistance to physical damage that stacks nicely with AoF, barbarian resistance, hardiness and jansens adventurer gear.

Posted: Fri Jan 16, 2004 2:35 am
by lompo
Originally posted by Bruce Lee
There is flametongue. One of the easiest weapons to get and it is a +4 longsword.


Isn't Flametongue considered a +4 weapon only against undead (+3 and +2 against some other specific enemies and +1 for the rest)?

Posted: Fri Jan 16, 2004 4:32 am
by Bruce Lee
No it is enchanted to hit +4 no matter who you face. But it deals more damage against undead. Maybe it has the same feature as the equalizer if used in the off hand?

Posted: Fri Jan 16, 2004 5:51 am
by Boris
Re: Re: And the answer is...
Originally posted by UserUnfriendly
...a fighter cleric does NOT need cf...
Yeah, I know there are other ways to get huge strength - I was just keeping it simple for dramatic effect!

Mind you, my own F/C had fairly poor Str. & it's a bit of a pain when, say, the Holy Might wears off & one can't move coz of the weight of ones own armour! Of course, it can be equally annoying if one relies on Crom, but then want to use a sling or sommat...

BTW, the only weapons I can think of in un-moded SoA better than +3 are CF & Charsomyr - oh, & that +4 staff, which I've never bothered with. But no doubt I'm missing some...

B.

Posted: Fri Jan 16, 2004 6:03 am
by Boris
Originally posted by Bruce Lee
No it is enchanted to hit +4 no matter who you face.


Is that really true? AFAIK, in "standard" D&D, the max. bonus of specialist weapons is considered when determining whether or not they are capable of damaging creatures which require a certain bonus to be hit at all (elementals, etc.), but does the Flame Tongue actually give the full +4 on THAC0 against everything?

BTW, there seems to me to be a bit of a design oversight in the Hell tests. The goody-good's reward for test 3 (I think, working clockwise) is immunity from weapons +1 or below. But then one faces Saravok who only seems to have a +1 sword! A bit of a push-over, by any standards.

B.

Posted: Fri Jan 16, 2004 6:42 am
by Luis Antonio
Imho Sarevok should be more powerfull there... and could be peacefull too...

There is a short sword (cursed, btw) that is cool, xpt when fighting mindflayers... Insanity, i think... (freedom's reign)

but I think Arbane is cool... even though she is not enough for advanced enemies.

Last time I've been through SoA I've dual wielded Peridan (dragon slayer) with Arbane, and it has been a good option.

Because of my BG1 playing, I usually like to challenge Drizzt (a shame those rep pennalties) to pick up Varscona (+2, cold damage). It is a fair weapon too

Posted: Fri Jan 16, 2004 7:04 am
by lompo
Originally posted by Boris
Is that really true? AFAIK, in "standard" D&D, the max. bonus of specialist weapons is considered when determining whether or not they are capable of damaging creatures which require a certain bonus to be hit at all (elementals, etc.), but does the Flame Tongue actually give the full +4 on THAC0 against everything?

B.


If I have understand correctly Flametongue has +1 to hit modifier, but is considered +4 in term of enchantements, same as MoD that has +2 to hit modifier but is considered +4 for pourpose of what can hit.

Posted: Fri Jan 16, 2004 7:12 am
by lompo
Re: Re: Re: And the answer is...
Originally posted by Boris
BTW, the only weapons I can think of in un-moded SoA better than +3 are CF & Charsomyr - oh, & that +4 staff, which I've never bothered with. But no doubt I'm missing some...

B.


You are probably missing Staff of Mage and Dragonbreath +4 and Soulreaver +4 and staff of Woodlands +4 that are top level, plus higher than +3 there are Cutthroat +4, Warblade +4, the Wave +4 and Blackmist +4.

Posted: Fri Jan 16, 2004 7:15 am
by Luis Antonio
What is the hitting capabilities of Crom Fayr??? I mean, is it +4, +5 or it has some different bonuses?

BTW, Soulreaver is the best Two Handed evil aligned sword for SoA, IMHO. Too bad it comes late in the game.

Posted: Fri Jan 16, 2004 7:46 am
by Boris
Re: Re: Re: Re: And the answer is...
Originally posted by lompo
You are probably missing Staff of Mage and Dragonbreath +4 and Soulreaver +4 and staff of Woodlands +4 that are top level, plus higher than +3 there are Cutthroat +4, Warblade +4, the Wave +4 and Blackmist +4.


Gosh! I am missing a lot! I have encountered some of those, but not the SoM, Dragonbreath, Warblade or Blackmist.

I would ask where they can be found, but suppose they'll be listed in the Weapons section of this most-excellent website, so will go look them up.

Cheers,

B.

Posted: Fri Jan 16, 2004 7:47 am
by Bruce Lee
Originally posted by Boris
Is that really true? AFAIK, in "standard" D&D, the max. bonus of specialist weapons is considered when determining whether or not they are capable of damaging creatures which require a certain bonus to be hit at all (elementals, etc.), but does the Flame Tongue actually give the full +4 on THAC0 against everything?

BTW, there seems to me to be a bit of a design oversight in the Hell tests. The goody-good's reward for test 3 (I think, working clockwise) is immunity from weapons +1 or below. But then one faces Saravok who only seems to have a +1 sword! A bit of a push-over, by any standards.

B.

There is the enchanted to hit of the weapon, the thac0 bonus of the weapon and the damage bonus of the weapon. These three need not be the same. For flametongue you have enchanted to hit +4 which means it can hit kangaxx. It does different damage against different creatures but I believe you always get a +1 thac0 bonus. Some of the weapons with different thac0 and damage against different creatures have an undocumented feature of giving the bonuses to the other weapon you have if you are dual-wielding. Don't know if that is true about flametongue.

Posted: Fri Jan 16, 2004 8:12 am
by Numinor
Crom Faeyr is a +5 weapon.

Weapons in SoA with an enchantment higer than +3 are:
  • Boneblade +4 (Dagger)
  • Dragon's Breath +4 (Halberd)
  • Blackmist +4 (Halberd)
  • The Wave +4 (Halberd)
  • Warhammer +1, +4 vs. Giantkin (can hit creatures immune to +3 weapons, no matter if they are considered giantkin or not)
  • Crom Faeyr +5 (Warhammer)
  • Mace of Disruption +2 (Mace, counts as a +5 weapon)
  • Cutthroat +4 (Short Sword)
  • Spear of Withering +4 (Spear)
  • Rynn's Staff +4 (Stave)
  • Staff of the Woodlands +4 (Stave)
  • Staff of the Magi +5 (Stave)
  • Carsomyr +5 (Two Handed Sword)
  • Flametongue (Longsword, counts as a +4 weapon)
  • Warbalde +4 (Two Handed Sword)
  • Defender +5 (Scimitar, Drizzt's sword)
  • Soulreaver +4 (Two Handed Sword)
  • Unholy Reaver +5 (Two Handed Sword, drops from Githyanki group that attacks you when returning from the Underdark, but is removed by either a patch or the Baldurdash Fixpack)

Posted: Fri Jan 16, 2004 5:14 pm
by drew_jarvie
Including cheese, the axe of unyielding as you can heal by un and re equipping it, all this in compound with its good combat abilities :) .


Edit) fixed spelling

Posted: Sun Jan 18, 2004 8:08 am
by DantePheonix
i like the equilizer or the +5 coymer or what ever put the normla picture looks like its fat i also like the gensenbow
mana bows ok i guess