Less Generic NPC Project: Maar Gan - Volunteers?
- Dark Master
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- Amazing_Amoeba3
- Posts: 5
- Joined: Sun Jun 27, 2004 5:38 am
- Location: Portugal, Lisbon
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- Dark Master
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If you email it to me, I will put it in the mod. Thats what your asking right? My email address is gandalfthegrey2002@hotmail.com .
If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar!
Background:
My Trade:
Town NPC is in:
Latest Rumours:
Someone in particular:
Little Advice:
Little Secret:
Specific Place:
Services:
Race of NPC:
Thats a base template that will cover the generic topics and then you can add your own as you see fit... If you have any questions just pm me or post another reply
My Trade:
Town NPC is in:
Latest Rumours:
Someone in particular:
Little Advice:
Little Secret:
Specific Place:
Services:
Race of NPC:
Thats a base template that will cover the generic topics and then you can add your own as you see fit... If you have any questions just pm me or post another reply
- Dark Master
- Posts: 729
- Joined: Sun Apr 04, 2004 9:29 am
- Location: UK
- Contact:
[QUOTE=blake]Background:
My Trade:
Town NPC is in:
Latest Rumours:
Someone in particular:
Little Advice:
Little Secret:
Specific Place:
Services:
Race of NPC:
Thats a base template that will cover the generic topics and then you can add your own as you see fit... If you have any questions just pm me or post another reply[/QUOTE]
Morrowind Lore:
[QUOTE=Zatoichi]Hello Dark Master and comrades, I'm here to enlist!
I noticed that no NPC's are currently open for written dialogue. When will a new list of NPC's be released?
Also, could anyone e-mail me examples of how the dialogue should be written (in terms of lay-out, dialogue trees ect)[/QUOTE]
I'll add a new list later today, welcome to the team.
My Trade:
Town NPC is in:
Latest Rumours:
Someone in particular:
Little Advice:
Little Secret:
Specific Place:
Services:
Race of NPC:
Thats a base template that will cover the generic topics and then you can add your own as you see fit... If you have any questions just pm me or post another reply[/QUOTE]
Morrowind Lore:
[QUOTE=Zatoichi]Hello Dark Master and comrades, I'm here to enlist!
I noticed that no NPC's are currently open for written dialogue. When will a new list of NPC's be released?
Also, could anyone e-mail me examples of how the dialogue should be written (in terms of lay-out, dialogue trees ect)[/QUOTE]
I'll add a new list later today, welcome to the team.
If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar!
- Dark Master
- Posts: 729
- Joined: Sun Apr 04, 2004 9:29 am
- Location: UK
- Contact:
- Dark Master
- Posts: 729
- Joined: Sun Apr 04, 2004 9:29 am
- Location: UK
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Bevadar Bels, male guard in Venim Manor
Nidryne Redas, female guard in Venim Manor (I'll take this one, have an idea for a little story cooked up)
Veresa Salvanni - female commoner in Venim Manor, feel free to change her profession to something more interesting, maybe the cleaner of the manor or something.
Vendrela Aravel - female commoner in Venim Manor, as before, feel free to give her a more interesting profession
Tereri Irethi - female guard in Venim Manor
Novor Gorvas - male guard in Venim Manor.
That should be enough in Ald-Ruhn for now. I've included the template that we need for Venim Manor below.
NPC Name:
Background:
My Trade:
My Trade:
Ald-Ruhn:
House Redoran (player is not a member):
House Redoran(player is a member):
House Redoran(player is the leader – note, they will have killed Bolvyn Vemin):
Bolvyn Venim(alive):
Bolvyn Venim(dead):
Latest Rumours:
Someone in particular:
Little Advice:
Little Secret:
Specific Place:
Services:
Morrowind Lore:
Dunmer {if the NPC is a different race, replace with their race}:
DM
Nidryne Redas, female guard in Venim Manor (I'll take this one, have an idea for a little story cooked up)
Veresa Salvanni - female commoner in Venim Manor, feel free to change her profession to something more interesting, maybe the cleaner of the manor or something.
Vendrela Aravel - female commoner in Venim Manor, as before, feel free to give her a more interesting profession
Tereri Irethi - female guard in Venim Manor
Novor Gorvas - male guard in Venim Manor.
That should be enough in Ald-Ruhn for now. I've included the template that we need for Venim Manor below.
NPC Name:
Background:
My Trade:
My Trade:
Ald-Ruhn:
House Redoran (player is not a member):
House Redoran(player is a member):
House Redoran(player is the leader – note, they will have killed Bolvyn Vemin):
Bolvyn Venim(alive):
Bolvyn Venim(dead):
Latest Rumours:
Someone in particular:
Little Advice:
Little Secret:
Specific Place:
Services:
Morrowind Lore:
Dunmer {if the NPC is a different race, replace with their race}:
DM
If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar!
- Dark Master
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- Joined: Sun Apr 04, 2004 9:29 am
- Location: UK
- Contact:
- Dark Master
- Posts: 729
- Joined: Sun Apr 04, 2004 9:29 am
- Location: UK
- Contact:
- fable
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Just a suggestion, to accept or discard as you wish (this is for all mod writers):
One idea the old Might and Magic team enthusiastically voiced while working on their sixth release, years ago, was the ability for rumours to increase in reliability as you approached the scene of activity, and decrease as you moved away. So if you're planning to do NPCs in three cities that (for example) lie in a straight line from the west coast, you could place a rumour in the westermost city that's very accurate. The next one some ways to the east would be exaggerated in some feature(s), perhaps subtly. The city far to the east would have a strongly exaggerated rumour, but not to the point of utter nonsense unless the speaker was unusually foolish or gullible.
This might also help to correct the player's tendency to believe everything they read in the rumours category.
One idea the old Might and Magic team enthusiastically voiced while working on their sixth release, years ago, was the ability for rumours to increase in reliability as you approached the scene of activity, and decrease as you moved away. So if you're planning to do NPCs in three cities that (for example) lie in a straight line from the west coast, you could place a rumour in the westermost city that's very accurate. The next one some ways to the east would be exaggerated in some feature(s), perhaps subtly. The city far to the east would have a strongly exaggerated rumour, but not to the point of utter nonsense unless the speaker was unusually foolish or gullible.
This might also help to correct the player's tendency to believe everything they read in the rumours category.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.