Oh I thought if you scrapped the bard you could have 2 dual classed thieves
Why you might ask? so you NEVER go without thief skills... dual them at different times.
I advised a thief (1st class)/mage and a fighter (1st class)/ thief but on second thought the fighter thief would have no spells in HOF and would hit xp cap in thief anyways while getting little benefit from + 100 thief skills.
Ok heres my new idea...
Take a thief to just enough to get 100 locks and traps with nothing else...dual in cleric
When the thief/cleric gets its skills back you CAN dual your other thief to mage (but I'd wait untill they get 100 in everything IF they can eventually get thief skills back under the xp cap...
On the F/M/T:
1) it can get 100 in every thieve skill eventually AND x5 backstab
2) Higher hitpoints because a) con bonus and fighter HP
3) Extra attacks and THACO of a fighter
4) Support mage (your spells lag behind 1 spell level roughly but its worth it in your utility as a thief and your fighting combined with your spells)..
5) Some spells are DESIGNED for a spellsword (ie tensors and protection from magic weapons (or normal...but then why not summon elementals to kill normal weapon users).
Disads:
1) slower progression BUT so what? you get the thief skills eventually, once you have stoneskin and 7 fighter you kick butt as a fighter (and it only gets better)...Play him like a F/M/T not like a M
Note: Remember to use the x5 backstab as this guy can turn invisible backstab cast shield, blur, mirror image, fireshield, stoneskin (100x better in 2edition as self cast), tensors, PFMW etc and stands melee quite well
Use the spells too!
Myro
myro