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Posted: Mon Jul 17, 2006 7:35 am
by fable
Guys, let's keep on topic. If you want to ask questions, start new threads. This thread is simply a place to state the enchanted items you've made--that's all.

Posted: Thu Jul 20, 2006 4:45 pm
by Kabelsatan
Glass cuirass 9 pts sneak

but then the bosmer thief wanted to be a fighter:

Daedric cuirass 9 pts strength
Daedric gauntlets 9 pts strength
Daedric bow 39 pts fire damage 1 sec (works nice in combination with arrows of cleansing or arrows of savage frost) (Toaster)
Daedric mace 39 pts electric damage (Shocker)

His Daedric greaves will get 9 pts endurance, daedric boots 9 pts speed (or more if I get up his magic skills soon).

Posted: Tue Sep 05, 2006 1:12 pm
by murphyeast
Soul trap blade

I enchanted a sword with:
1. Soul trap for 1 sec.
2. weakness to shock
3. shock damage

Kill a beast with your sword and automatically trap it's soul as long as you have an open soul stone or Azura's star. Azura's star is better; if you kill a low level beast you can just recharge the sword and be ready for the next one.

Works great.

Posted: Thu Sep 07, 2006 4:32 am
by cyrodillsruler2
a deadric sword with 40 points fire damage

Posted: Thu Sep 07, 2006 9:32 am
by Lord Spawn
Enchant

I just recently made a full set of armor enchanted with Chameleon. With a grand soul, one piece of armor get 20%!!! of chameleon !!! That means:
boots + greaves + curiass + helmet + gloves = 100% chameleon => complete INVISIBILITY. Noone hears no one sees ;) I can always attack in sneak so I always make 6x damage :devil:

also it was 'icredibally' (->sry if misstyped) cheap -> one piece costs 1300 LOL
im at level 20 and it was a little easy to end a game with those equipped. I think im killed the game with that :( (but it was fun for first)

Posted: Sat Sep 23, 2006 8:34 pm
by zan11dar
Enchanted item

Assassin's Dagger- a Daedric dagger enchanted with: fire damage 100 pts/1s,
frost damage 100 pts/1s, shock damage 100 pts/1s 1600 charges 18 uses.
I sneak up and backstab them for 6x damage. The only creature that doesn't
go down in 1 hit is the daedra thats something like xileda and the storm androch. It take 2 hits some of the time. Pardon my spelling. Wish I'd thought to put soul trap on it.
Could have recharged it with Azura's star.

Posted: Mon Sep 25, 2006 5:42 am
by sapiant
moltovir wrote:Some effects can't be used to enchant items, such as Invisibility, Restore Health, Paralyze, ... because Bethsoft felt they would imbalance the game. However, you can download mods which make those effects available for enchanting.
Thinking about it, it makes no sense to have constant effect invisibility, since it dissapears when you interact with something.

Posted: Mon Sep 25, 2006 11:24 am
by FalconReaper
I've made an awesome Oblivion Gate kit. I have a full set of enchanted steal that has fire resist on it. Then on my two rings I have melee damge reduction and an amulet with spell reflection like 25%. Then i have two frost swords. The Frozen Atronach Sword and The Katana of Eternal Freezing. I'm almost invinsible in Oblivion it ROCKS! :D

Posted: Thu Oct 05, 2006 1:18 pm
by RavenBlackthorn
I created a full set of Deadric Armor fairly early on which helped out my level 20'ish Mage character each with a +12 Strength Sigil
Cuirass of the Mighty Deadra +12 Strength
Guantlets of the Mighty Deadra +12 Strength
Grieves of the Mighty Deadra +12 Strength
Helm of the Mighty Deadra +12 Strength
Boots of the Mighty Deadra +12 Strength
This set raised my strength to the point where my mage could actually haul a decent amount of loot without having to make multiple trips. It also raised the attack value of my weapons quite significantly. (This later balanced out once I leveled up higher but was a nice starter set.) The strength offset the weight and became a non-issue once my Heavy Armor minor skill reduced my encumberance.

I later made a full set of Deadric Armor echanted with +50 Magika that helped me to be able to cast some of the higher level spells later in the game.
Cuirass of the Mystic Divines +50 Magika
Guantlets of the Mystic Divines +50 Magika
Grieves of the Mystic Divines +50 Magika
Helm of the Mystic Divines +50 Magika
Boots of the Mystic Divines +50 Magika

I've created a number of different weapons. I was dissappointed with some of the incredibly powerful weapons that ran out of charges to quickly so I stopped using those later in the game.

Some of my favorites are:

The Reapers Grim Remorse: A Deadric Longsword with a +30 Damage to Health. (from Sigil) Base Attack Value (fully repaired at 125 and Blade at 100) is 29 I believe with +30 Damage to Health. If I recall correctly this weapon has 48 charges. The attack speed of this weapon is superior to that of the Claymore and the Warhammer. Although a Warhammer with this same enchantment is quite devastating. This weapon enchantment is in my oppinion one of the best in the game. There are no enemies that are immune to this type of damage. I practiced enchanting with Fire, Frost, Shock etc, but certain creatures were not affected but certain enchantments. Most Sigils are all on 25 Damage as well. This is the most powerful damage Sigil in the game and no creature is immune to it's effects.

The Vampires Deadly Embrace: A Deadric Lonsword with a +25 Absorb Health enchantment (from Sigil). This weapon proved to be especially helpful for my mage prior to getting rings, amulets, and shield with Reflect Damage. With Reflect Damage enchantments I am taking much less damage and have less of a need for the Absorb Health enchantment.

Posted: Tue Oct 10, 2006 8:09 am
by Anarchy Nooblet
Since i name my char Reaper, I made a full suit of "Grim" Daedric armour. The Ring,boots,hands,&chest is chamelion each for 20 points.so now im invisable and can kill some one in broad day light and the gaurds can't do anything. my helm is the gray cowl of nocturnal so because of the invisabilty the gaurds wont attack me on sight only if i get caught doing a crime and so far only pickpoceting gets me but even then as soon as there done with their whole im gunna get ya speech their clueless to my where abouts:laugh: :laugh: . my Grim Greaves give me permanet water breathing. Ive also made a Grim Blade which is a daedric longsword that does 30 points of fire damage per strike.

Posted: Wed Aug 27, 2008 6:04 am
by Invisable Man
ok from what ive picked up you can only enchant with spells you have so can i enchant my helmet with the vampire skill hunter's sight (nighteye and detect life 30 feet)

Posted: Fri Aug 29, 2008 7:58 am
by Master David
Invisable Man wrote:can i enchant my helmet with the vampire skill hunter's sight (nighteye and detect life 30 feet)
The answer is no,

I once (and few minutes ago) become a full Vampire and want to put Sun Damage to my sword, but it doesn't appear in the list (I've mastered all skills, so I can cast every spells available), tried armor too, but doesn't work.
I just test for Hunter's Sight, and it does not appear in the list of enchantments that you can put to your weapon/armor

Do you have Fin Gleam? It does Night Eye+Detect Life (20 ft)+Water Breathing. Fin Gleam is a Glass Helmet (can be useful for a lifetime/long time, before you find a better one), so you may want to hunt for it (if you don't already have it).

You can't enchant an armor with two enchantments yourself, even if you have a permanent fortify attribute -that does two or more effect- on your active spell list
But you can enchant the one that does one effect.
Example: a Nord that doesn't have resist frost spell can enchant an armor with that (resist frost) effect. That's because he have the ability to resist frost in his active spell list

Posted: Mon Sep 08, 2008 4:18 am
by Invisable Man
ok well can i ask can i make my character immune to things through enchanting like immune to paralysis etc

Posted: Tue Sep 09, 2008 10:39 am
by lifeishell91
moltovir wrote:I wonder if it's possible, like in Morrowind, to put a full bound set on two enchanted rings? My battlemage loved that back in Vvardenfell, he was only two mouseclicks away from full battle raiment while still keeping his fashionable appearance. ;)
From what I remember, you can't enchant something with Bound Armour. I tried it before as was quite annoyed with that.

Posted: Wed Sep 10, 2008 1:48 pm
by Tricky
lifeishell91 wrote:From what I remember, you can't enchant something with Bound Armour. I tried it before as was quite annoyed with that.
You could probably make a spell that both summons a piece of armor and enchants you with *whatever*. Just a thought.

I once made a h2h monk that summoned its own armor and would otherwise walk around in a white robe. I specifically didn't want it to carry ultra heavy deadric around everywhere, but I ended up tossing. Just wasn't any fun. I got annoyed at about how quickly the spell for a full armor set ran out each time. I needed massive magicka reserves too, re-summoning it ten times during a tough battle wasn't my idea of a good time.

Posted: Wed Sep 10, 2008 2:35 pm
by dragon wench
Since I like to travel light, and neither CE bound armour nor the unarmoured skill are present in Oblivion I made some sets of clothing and jewellry enchanted with shield. This means I can carry a lot more and my repair bills are substantially lessened. :cool:

Posted: Wed Sep 10, 2008 3:07 pm
by Invisable Man
alright well i was going to make some madness armour and i must ask am i able to enchant the enchanted versions of the armour

Posted: Wed Sep 10, 2008 3:16 pm
by Tricky
Err... I don't think you can place enchantments on top of other enchantments. You can make an enchantments with multiple effects though. If that's what you mean.

Posted: Thu Sep 11, 2008 2:31 am
by Invisable Man
Tricky wrote:Err... I don't think you can place enchantments on top of other enchantments. You can make an enchantments with multiple effects though. If that's what you mean.
i honestly dont know

Posted: Sat Nov 08, 2008 5:25 pm
by Mz_Trixter
Id have to say the best weapon I've made so far was my Meteor Cannon bow :) I hada make a few sacrifices, but it came out closer than most of my other tries:
20Fire Dmg for 4 secs
20Cold Dmg for 4 secs
50% weakness to fire/cold
Drain 40 Fatigue for 5 secs
Soul Drain on hit for 1 sec

I been using this in conjunction with Invisiblity and everyone falls like flies :laugh: It may take me a few shots to take down the tankers but they're still down :D
It definitely costs alotta selling armor 'N loot, between 84k - 130k :eek: