New Items
OK - i just downloaded IEEP from teambg, and I am trying to figure out how to make some of these items. I have an idea for one (which came about when my character was wielding CF and Daystar). I tried to make this relatively balanced, although the Prot. from Evil idea may put this over the edge.
Let me know what you think! (and any help making it would be appreciated...I am having a tough time with the Prot from evil)
StarFury
When your soul pulled you into Hell to follow Irenicus, the SunRay (the source of power for the Daystar blade) was separate from the sword. Hell is anathema to the SunRay, so it found the nearest source of power to merge with and to become whole. It found the Celestial Fury.
Star Fury now commands the power of the SunRay, as well as the already formidable powers of the Celestial Fury. It is truly a force of good.
Equipped Abilities:
Lightning Strike: (1/Day)
Blindness: (1/Day)
SunRay: (1/day)
Combat Abilities:
Booming Thunder whenever the sword strikes an opponent (Stun, Save vs. Spell)
Shocking Blow chance when sword strikes an opponent (5% chance of 20 additional electrical damage)
Protection from Evil while Equipped
THAC0: +5 bonus
Damage: 1D10 +5, , double damage vs. undead
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Evil Characters
Druid
Cleric
Mage
Let me know what you think! (and any help making it would be appreciated...I am having a tough time with the Prot from evil)
StarFury
When your soul pulled you into Hell to follow Irenicus, the SunRay (the source of power for the Daystar blade) was separate from the sword. Hell is anathema to the SunRay, so it found the nearest source of power to merge with and to become whole. It found the Celestial Fury.
Star Fury now commands the power of the SunRay, as well as the already formidable powers of the Celestial Fury. It is truly a force of good.
Equipped Abilities:
Lightning Strike: (1/Day)
Blindness: (1/Day)
SunRay: (1/day)
Combat Abilities:
Booming Thunder whenever the sword strikes an opponent (Stun, Save vs. Spell)
Shocking Blow chance when sword strikes an opponent (5% chance of 20 additional electrical damage)
Protection from Evil while Equipped
THAC0: +5 bonus
Damage: 1D10 +5, , double damage vs. undead
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Evil Characters
Druid
Cleric
Mage
Not to "Put a load on your back" but i had an idea(you'll be thankfull thats rare) seeming how you get to keep Dace sontans hand you "could" forge it into a club 3% chance for life suck heal you vorpal hit on other 7% chance to drain lvl
+6 thac0
+6 damage
Made from the hand of Dace sontan, no Vampire could have been able to supply a club like the one in you hand his hatred for bodhi and his pain in death could only amount to this, the Hand of Dace.
+6 thac0
+6 damage
Made from the hand of Dace sontan, no Vampire could have been able to supply a club like the one in you hand his hatred for bodhi and his pain in death could only amount to this, the Hand of Dace.