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Posted: Thu May 25, 2006 12:54 am
by DesR85
[QUOTE=zander811]Yes, but still, there should be some sort of way to make voices. And if it takes a long time, good, it'll just be that much better. Look at SVR 2006. I hated the last couple games made by the WWE cuz they rushed them, making the stories repetetive, no voiceovers, etc.[/QUOTE]

If the main character only makes short grunts and a small number of sentences, its OK but if the main character is voiced in both the cutscene and the conversation option, its very troublesome as it'll take a long time.

[QUOTE=zander811]If KOTOR III takes their time, even if it costs more and takes much longer, it'll pay off cuz more people will like it, it'll get a higher rating, and it'll sell better.[/QUOTE]

Yes. I agree that they should take the time to develop the game, whoever the developer is. You can thank Lucasarts for rushing Obsidian to release the game incomplete. Now that Lucasarts have learned their lesson, I doubt they will repeat this again.

[QUOTE=zander811]Some KOTOR fans are iffy about buying the next one cuz the second one was horrible in the glitch department. So I say the ultimate solution to making a better game is to read this boards and take their time.[/QUOTE]

Another idea here. Why not blend the good parts of both KOTOR 1 and KOTOR 2 into the next game? Like the storyline in KOTOR 1 and the gameplay mechanics of KOTOR 2? The game will be better when they do that. Or what if both Bioware Corp and Obsidian Entertainment work together on the next KOTOR? That will be good as well.

That's how Ubisoft was successful in the Prince of Persia the Two Thrones because they blend what is good in the Sands of time and Warrior Within into the next game.

Posted: Thu May 25, 2006 2:54 pm
by zander811
[QUOTE=DesR85]If the main character only makes short grunts and a small number of sentences, its OK but if the main character is voiced in both the cutscene and the conversation option, its very troublesome as it'll take a long time.[/QUOTE]


I know it'll take a long time, but hey, SVR 2006 did it, and it turned out great. I know SVR 2006 is not a PC game, but still, it worked, didn't it? You'd only need around 5 voices, and who knows, maybe you could get someone who already works there to do it. In any case, it'll improve the gameplay measurably.

Posted: Thu May 25, 2006 8:22 pm
by DesR85
[QUOTE=zander811]I know it'll take a long time, but hey, SVR 2006 did it, and it turned out great. I know SVR 2006 is not a PC game, but still, it worked, didn't it?[/QUOTE]

I never played Smackdown vs Raw before so I don't know what the game is like. Furthermore, I'm no wrestling/fighting game fan to be honest.

[QUOTE=zander811]You'd only need around 5 voices, and who knows, maybe you could get someone who already works there to do it. In any case, it'll improve the gameplay measurably.[/QUOTE]

Most voice actors are hired outside the development company and the idea to include one from the development team will not be a good idea since they might not be suitable candidates to do the voice acting.

Posted: Sat May 27, 2006 6:21 pm
by zander811
A couple more things that might be cool:

Choose in the beginning whether you wanna start good/evil, then you can either uphold the laws and morals of your teachings, or turn against your mentors.

Have jedi robes, then have another layer of clothing: cloaks (similar to the GBA LOTR games, the ones based on the movies) along w/ the option of having the hood up or down.

I heard that you can in fact be able to create a character instead of just picking a portrait. True? I don't know how reliable the source is, but that'd be cool.

Another thing I heard that I don't know is true or not; you can make your own spaceship. Now I'm all up for that, but that's because I already have an idea of what I want my ship to look like, but I hope they have something like pre-made plans, or requirements to put in each ship, because if a conversation is to take place in the cargo hold, but there's no cargo hold, what do they do? I mean, I'd like to be able to just move around the main rooms, add some extra hallways, maybe some more rooms, the basics. Again, nothing too great, it'd be hard for the designers to let us do that.

Opinions? Answers to my not-too-reliable sources' "facts"?

Posted: Sun May 28, 2006 1:34 am
by Kayos
i agree

Posted: Sun May 28, 2006 7:46 am
by fcks1
Wat I want in KOTOR 3

Dude I am 21 and I am so addicted to kotor 2 .. played the whole story twice 1x being jedi and 1x being sith lord.. man the game is awesome.... excellent story line + graphic and stuff... but a little bit to short... I finished the game at level 25-28 I thought it goes to about level 100 or so

great effort and hope fully in KOTOR 3 there will be more enhancement.. i.e. being master of the force and blade... i tried but u can only give so much to certain feet and force but not both due to leveling system i think

Also I would like to see more items for force user.. the robes are fine but die easy + cant find any dark robe to go with my sith lord .. not until the end at least and its crap...

well I just hope they will be more creative and logic at the same time

oh btw with KOTOR I was hoping my hero would hook up with Visas (like star wars episode 2 and 3 anakin and wtf was her name? ahh padme.. tats right).. maybe I am 21 so theres an urge for some erotic scene... but hey... the game is attracting oldies like me so yeah give it a thought obsidian :P

Happy ending is always nice (Baby sith/ jedi)

cher

Posted: Mon May 29, 2006 7:47 am
by DesR85
[QUOTE=fcks1]Dude I am 21 and I am so addicted to kotor 2 .. played the whole story twice 1x being jedi and 1x being sith lord.. man the game is awesome.... excellent story line + graphic and stuff... but a little bit to short... I finished the game at level 25-28 I thought it goes to about level 100 or so.[/QUOTE]

There is no level cap in KOTOR 2. By the way, if you did the Hssiss bug in the Sith tomb inside the Shyrack cave, there is a chance to level up up to your heart's content.

[QUOTE=fcks1]oh btw with KOTOR I was hoping my hero would hook up with Visas (like star wars episode 2 and 3 anakin and wtf was her name? ahh padme.. tats right).. maybe I am 21 so theres an urge for some erotic scene... but hey... the game is attracting oldies like me so yeah give it a thought obsidian :P

Happy ending is always nice (Baby sith/ jedi)

cher[/QUOTE]

No please, no erotic or sex scenes. Kissing scenes are OK but not those type of scenes. Don't want a repeat of the 'Hot Coffee' incident that nearly cost Rockstar its reputation and I frankly don't want that to happen to Lucasarts. Besides, isn't Lucasarts geared for the more younger audience? They wouldn't be overly happy to release a game like that to the public.

Posted: Mon May 29, 2006 8:23 am
by Greg.
[QUOTE=DesR85]There is no level cap in KOTOR 2. By the way, if you did the Hssiss bug in the Sith tomb inside the Shyrack cave, there is a chance to level up up to your heart's content.[/QUOTE]

It caps at 50.

You are also correct about the whole 'erotic scenes' thing - no way will Lucasarts risk anything like that.

Posted: Mon May 29, 2006 9:26 am
by mr_sir
There is no reason for it to have 'erotic scenes' anyway. Star Wars is a franchise aimed at families and kids as well as adults so there is no way something like that should be included. Personally I don't see why people would want stuff like that in it anyway.

Posted: Mon May 29, 2006 12:36 pm
by zander811
[QUOTE=fcks1]oh btw with KOTOR I was hoping my hero would hook up with Visas (like star wars episode 2 and 3 anakin and wtf was her name? ahh padme.. tats right).. maybe I am 21 so theres an urge for some erotic scene... but hey... the game is attracting oldies like me so yeah give it a thought obsidian :P [/QUOTE]

No, no, I can see as much love as the movies had, just a little brushing of the arm, some kisses, but anything more than that is just wrong. I mean, c'mon, it's animated characters, and it's "Star Wars," not "House of Porn."

I agree on the fighting skills needing to be improvable, that'd be good, but no, no erotic scenes.

I wanna see a light blue lightsaber, by the way. I used cheats to get one, but it stayed open until you pressed "X" or w/e button you all might have it as, then it'd go away until you entered another room. Didn't cause that big of a problem, just irritated me.

Posted: Mon May 29, 2006 3:16 pm
by Kayos
i had that same problem with the mantel of the force or whatever it was called... the turquioise one. it would do the same thing to me in the first and the 2nd games... a few others did it too... i think the virdian one maybe... oh well. but i think our one general complaint is that there were sooooooo many glitches and bugs. i think what we all want is obsidian (or whoever) to take their time and make sure that there isnt a reduiculus amount of glitches in the third one (if there is a III one) like there was in the second and to a lesser degree (very less) the first one.

Posted: Mon May 29, 2006 5:29 pm
by zander811
Yes, taking their time = having less glitches. I hope they come up w/ a good story line. I just wanna voice my opinion in saying that I think the whole "I lost my memory or parts of it" story is getting old.

Posted: Mon May 29, 2006 7:25 pm
by DesR85
Almost everyone on this board agrees with you to some extent on the lost memory aspect.

Anyway, I don't know if this sounds good but what about having some banter between party members while you're playing the game, not a cutscene? Snagged this idea from Star Wars: Republic Commando.

Here's an example of how it went in Republic Commando:
Scorch: These Trandos give me the creeps.
Sev: Everything gives you the creeps.
Fixer: Keep the airwaves clear, you two.

I don't know if that's a good idea for the next KOTOR since Republic Commando only have 4 people in your team and the KOTOR series have around 8 - 10 people.

Posted: Thu Jun 01, 2006 11:00 am
by Master Goose
do it

able to start young and grow and such an unending game like they did in morrowind by making maybe less worlds but adding a s**t ton of detail and space on those worlds plus i know this isnt going to happen but ive always kinda hoped for it maybe some kind of combat system where blocking and evading take the place of hit points maybe you have a certian number of blocking points and you evade every now and then it would make it so much more realistic i mean if you get hit with a lightsaber you die right so.... plus battles would look soo sweet especially lightsaber duels.there could be a problem with ranged attackers not being able to block lightsabers so youd be so much stronger to regulate that you could make only the main charecter a jedi this would allow for alot mor diversity for you chars because we all know that if you have three jedi in your party and like three randoms your gonna put the three jedi in there so if theres only one jedi you could expeiernce alot more of the game. you could also introduce a new shield like the gunguns had so that enemies could block your lightsaber oh ... theres so many things but ill just leave it at that for now

Posted: Thu Jun 01, 2006 2:45 pm
by zander811
I like your idea for unending game. I only have 3 things to say about it:

1) make more worlds, go for it I say, even if it takes 2 more years, I want it to be as good as possible, this will determine if lucasarts has it in them to make a good game in this series.

2) The only problem w/ having an unending/reeeeeally long game is if you missed something towards the end, you have to do it aaall over again, and that'd take forever. and

3) I like the idea for so much more detail, it'd help a lot, make it more in depth. KOTOR II only had enough space to do what was needed, no extra space, like Taris in KOTOR I, I missed that.

Now for the blocking idea, I like it. I often wondered why getting hit w/ a lightsaber didn't kill me. But ya, make each block take away some life, that'd be good, cuz then the actual killing blow could be like an impaling blow, or cut off an arm or head or across the waist, or something like that.

I dunno about making only 1 other jedi, I liked being able to equip certain people w/ lightsabers, making and rearranging my jedi party. Like, if you want all girls, you got it, and if you want all guys, you got it, or all aliens, etc. I liked being able to convert all of the party members to the way of the Jedi.

Posted: Thu Jun 01, 2006 5:16 pm
by REal953
[QUOTE=zander811]
2) The only problem w/ having an unending/reeeeeally long game is if you missed something towards the end, you have to do it aaall over again, and that'd take forever. and

[/QUOTE]

You can save before any major decisions

Posted: Thu Jun 01, 2006 9:09 pm
by zander811
Still, I think anyone out there who had played the game more than once like myself have done something where they save and then think "Ah crap I wanted to do _______ different, see how it woulda worked out."

Posted: Thu Jun 01, 2006 10:18 pm
by RBitG
[QUOTE=zander811]Still, I think anyone out there who had played the game more than once like myself have done something where they save and then think "Ah crap I wanted to do _______ different, see how it woulda worked out."[/QUOTE]


Easy soluton: Split the game into chapters, like NWN.

Posted: Fri Jun 02, 2006 8:41 am
by mr_sir
[QUOTE=RBitG]Easy soluton: Split the game into chapters, like NWN.[/QUOTE]

Yeah but then it would run the risk of becoming quite linear like NWN. I don't think you could have quite an open ended game that lasts along time with a lot of replay value without making it so it would take ages to discover different endings without making saves before key events. Personally though this does not bother me as half the fun of discovering different things that happen in games is playing them over and over again. If there is enough variation and depth in the game then there is no reason for replaying to be boring or tedious.

Posted: Fri Jun 02, 2006 9:49 pm
by DesR85
[QUOTE=Master Goose]able to start young and grow and such an unending game like they did in morrowind by making maybe less worlds but adding a ton of detail and space on those worlds plus i know this isnt going to happen[/QUOTE]

I don't like the idea of an unending game. I mean what's the point of roaming around when you've finished the main story?

[QUOTE=Master Goose]ive always kinda hoped for it maybe some kind of combat system where blocking and evading take the place of hit points maybe you have a certian number of blocking points and you evade every now and then it would make it so much more realistic i mean if you get hit with a lightsaber you die right so.... plus battles would look soo sweet especially lightsaber duels.[/Quote]

I don't think that is a good idea in my opinion. RPGs uses HPs and I doubt any developer will want to change that. In fact, why not use the recovery system used in the Halo series and Call of Duty 2 like when you're not fighting, your health will recover to the max but this will however give the game an arcade feel.

Its better if the game is in real time as you have more control over how your character moves and fights as well as dodging/blocking attacks more easily.

[Quote=mr_sir]
Yeah but then it would run the risk of becoming quite linear like NWN. I don't think you could have quite an open ended game that lasts along time with a lot of replay value without making it so it would take ages to discover different endings without making saves before key events.[/Quote]

I agree. The chapter system will make the game more linear. By the way, in response to zander811's post why don't you just reload your last save? Isn't that what save games are for?