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Posted: Sat Sep 17, 2005 5:59 am
by Ravager
Well, presumably there isn't going to be a tavern in the middle of enemy territory
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. And you're not going to want to retreat every time you want to add more people. A better idea: Potions of Recall, perhaps- so you're limited in the number of times you can leave. And a portal to send you back to the action.
It's just the quick way out. To this tavern or a city.
And you could include merchants that way possibly.
Posted: Sat Sep 17, 2005 6:03 am
by Kipi
[QUOTE=Ravager]Well, presumably there isn't going to be a tavern in the middle of enemy territory
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. And you're not going to want to retreat every time you want to add more people. A better idea: Potions of Recall, perhaps- so you're limited in the number of times you can leave. And a portal to send you back to the action.
It's just the quick way out. To this tavern or a city.
And you could include merchants that way possibly.[/QUOTE]
Hmm, yes, now I understand. In that case, I would prefer the stone. Easier to use, and I can always restrict where it works and where it doesn't.
And that way some sub-quests I have made could be included better, cause the it wont take long time to just go back and forth.Actually, the stone could be a gift from clerics to NPC, and it could be restricted how many persons it can carry out in one use, so that every time things look bad party wont be able to just recall out.
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Posted: Sat Sep 17, 2005 6:04 am
by Ravager
Yeah that should work better
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.
What else can we work on?
so that every time things look bad party wont be able to just recall out.
You could do that just by restricting where it is usuable (and how many uses/day). For example it could be usuable in safe resting areas- which could also be quite rare.
Posted: Sat Sep 17, 2005 6:09 am
by Kipi
About merchants, there can always be some travellers who are willing to parter. Of course, moslty they will have only basic supplies, like arrow and bullets and so on. That way party doesn't have to recall to town every time their inventories are full.
What do you think, what could be max number of players in party? 6? more or less?
You could do that just by restricting where it is usuable (and how many uses/day). For example it could be usuable in safe resting areas- which could also be quite rare.
One possibility. But in my way it would also give some roleplaying and fun, when they have to quickly decide who will be recalled first and who will be left to hold the monster(s) back
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Posted: Sat Sep 17, 2005 6:11 am
by Ravager
About merchants, there can always be some travellers who are willing to parter. Of course, moslty they will have only basic supplies, like arrow and bullets and so on. That way party doesn't have to recall to town every time their inventories are full.
I wouldn't do that. It would make it too easy. Maybe a few merchants en-route (as well as accessible back at town).
As for the party limits, I think we should see how much interest there is in this idea before we decide.
One possibility. But that way it would also give some roleplaying and fun, when they have to quickly decide who will be recalled first and who will be left to hold the monster(s) back
That's possible, though it would probably increase your work- monitoring two groups.
Posted: Sat Sep 17, 2005 6:14 am
by Kipi
Ravager wrote:I wouldn't do that. It would make it too easy. Maybe a few merchants en-route (as well as accessible back at town).
Yes, but we can always tweak the amount of supplies, and those items can always be VERY expensive, forcing players to decide wether the parter with thme or not
As for the party limits, I think we should see how much interest there is in this idea before we decide.
You are right about that.
That's possible, though it would probably increase your work- monitoring two groups.
Maybe, but lets say that there is 4 players and NPC, and the stone is restricted to carry out 3 characters at time. Would you think that those 3 actually leave those 2 behind? And NPC can always persuade them to get those two back.
It could be made so that the only character who can use the stone is NPC. So even if PCs doesn't want to get those two back, NPC can always do it.
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Posted: Sat Sep 17, 2005 6:16 am
by Ravager
Merchants: You'd still be providing a party with easy gold and less of a need to return to town. I stick by my point on this
NPC: Yeah, that could work. The NPC could act as a guide. Under the control of the DM. Could react to PC's based on their alignments, ideals and their actions. Could even betray them....
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Posted: Sat Sep 17, 2005 6:19 am
by Kipi
[QUOTE=Ravager]You'd still be providing a party with easy gold and less of a need to return to town. I stick by my point on this
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[/QUOTE]
Maybe... But as DM, if I notice that players are exploiting this, I can always make it that way that they don't find those travellers anymore...
EDIT I'll be back soon, going to eat now.
Posted: Sat Sep 17, 2005 6:21 am
by Ravager
Yeah, I'll go too. Back in 3-4 hrs.
Talk to you later. Glad we found something to write about.
I'm BACK!!
Good, eh?
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Posted: Sat Sep 17, 2005 10:35 am
by Ravager
So...anyone want to spam here at all?
Yeah, I double posted
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Posted: Sat Sep 17, 2005 10:39 am
by Kipi
Ravager!
So, what's the topic? Same where we ended?
Posted: Sat Sep 17, 2005 10:42 am
by Ravager
I don't mind. As long as it's not the the eternal debate Pizza vs. Beer.
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Posted: Sat Sep 17, 2005 10:43 am
by Kipi
[QUOTE=Ravager]I don't mind. As long as it's not the the eternal debate Pizza vs. Beer.
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[/QUOTE]
So you are still lurkin on Heathen?
Okay, where did we stop? Oh yes, player limits and recalling
Posted: Sat Sep 17, 2005 10:45 am
by Ravager
So you are still lurkin on Heathen?
Hard for me to contribute to the Finnish pizza debate
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Posted: Sat Sep 17, 2005 10:52 am
by Locke Da'averan
[QUOTE=Ravager]Hard for me to contribute to the Finnish pizza debate
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[/QUOTE]
what do you mean hard to contribute?
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Posted: Sat Sep 17, 2005 10:53 am
by Ravager
Because I don't eat Finnish pizzas or reindeer meat perhaps?
Hard for me to add to the topic I meant.
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Posted: Sat Sep 17, 2005 10:54 am
by Kipi
[QUOTE=Locke Da'averan]what do you mean hard to contribute?
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[/QUOTE]
I think Rav meant taking part in our discussion of pizzas
bah, was slower than Rav. Well, that's what you get when spamming in two thread at same time
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Posted: Sat Sep 17, 2005 10:55 am
by Ravager
Yes. You're not going to shift it to the SF are you?
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Posted: Sat Sep 17, 2005 10:56 am
by Kipi
[QUOTE=Ravager]Yes. You're not going to shift it to the SF are you?
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[/QUOTE]
No fear, unless we don't have anything else to talk about
so, should we keep on our discussion of our PnP-game?
Posted: Sat Sep 17, 2005 10:57 am
by Ravager
I have confidence in you...
So what's the next aspect of D&D?
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