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Nvlutz
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Post by Nvlutz »

Sorry about no updates yesterday, I was still demolished from the trip.

Belfore
You realize that Soloman summoned the bats as a way to pull the lizardman out of the quicksand before he sinks. Reasoning that Soloman has got that covered, you wonder what you should do with the body slung over your body and occupying one of your hands. Also, you wonder what to do about the tree but can't think of what to do against this particular tree since it's the first time you've ever encountered it...

You still have a turn but you knowledge of nature can't help you figure out what weaknesses the tree has, but perhaps you can formulate a decent plan against the tree despite this, or you might use your knowledge in some other fashion...

Jarrackt

You run back towards the where Mao-Ling is, and see that you are back at the clearing with the, now disabled, magic stone circle. Mao-Ling see that getting in between him and escape are 3 creatures. This is far less than the number that will close in on you from behind. You could run through them and not get attacked or enough that you could charge in and hopefully slaughter the three of them and force your way through, but if you took too long... well you'd rather not think about it.
Getting a better at the creatures you see that the muttering fiends are hunchbacked humanoids with gray skin and black furry manes on their beastlike heads with high pointed ears. They eyes glow a faint red in the darkness of the forest and their teeth glean in their fanged muzzles. They look to all be about 3-to-4-foot-tall. Their slick and oily fur hands have sharpened claws.
As you run towards Mao-Ling, while entering the circle, you draw out the wand the elf gave you. You look at Mao-Ling, who has drawn his sword. He looks at you and shouts some funny sounding gibberish, (you'd almost laugh if not for the urgency of the situation), while pointing at something... but what?


Whistler
You mention that you figure that the cloak could be cleaned and repaired by a simple cantrip spell. The thought itself doesn't strike anything odd, and it seems like Sylphie might have even expected you'd say as much... but one thing did make her stop.
"What's a Cantrip?", she says half-interested, half-annoyed.
"I believe it's the equivalent of an Orison, except for those of the arcane practice.", Kelnoz says humbly.
"Pfft... I see that you've been spending too much time with Jhal'na whore. You might as well, all the good it'll do you in the end.", Syphile snidely remarks before going back to her breakfast, "I, however, believe only the best will do for the festival. I'll want all new and only the finest in three nights time..."
"I'll have it done in two.", Kelnoz says bowing, "Would you like me to take measurements after your meal?"
"Don't even dare try and touch me!", Syphile barks.
With that a guard immediately bursts in, spear at the ready.
"Anything wrong?", says the guard compusure somewhat lost seeing that there was no actual threat.
"No. Now scram both of you...", Syphile then looks back at Kelnoz one last time, "I don't care what what fantasies you nurture in your warped mind Kelnoz, but if I even sense another ill motive I'll have you fed to the basement dweller."
Kelnoz simply rolls his eyes, shrugs and leaves. After an awkward silence, and a bit further into the meal Syphile shoots a glare back at you, "By the way, you'll be invited to the festival, try and stay out of sight... and at the very least be civil."


Unless you wish to make any comments or ask questions Syphile will probably just finish her meal and be on her way.

Khannon

You don't need to worry about having been bitten by the diseased rats, no damage or Disease for Khannon yet. They've only destroyed your bed roll, and technically given it a disease, and damaged Azhag and given him some sort of disease.

You leap off of the stairs over the rats and caltrops and make your way to Azhag, you then begin to fling rats off of his body. You go to pull of the rats off of Azhag, and the rats attempt to bite at your fingers as you do so...

Attack to opportunity against Khannon
9+3=12
vs
15
Miss

Touch Attack against Rats
1d20+5
12+5 = 17
vs
14

Roll for unarmed damage

You deal A full amount of unarmed damage and have knocked to rats off of Azhag and held them at bay so that he may escape. The rats then spend the next few minutes trying to attack you instead!

Attack
15+3=18

1d6+Disease
1+disease

Disease
Fort save:22 Success

The rats you pull of Azhag only get a minor retaliation nibble. Rhag'nuul wonders whether he should hit the button or not, but decides he can probably finish off the last few of rats that came after him. He considers pulling out Randall's notes to make a "mock bedroll" but decides to simply stomp on them as they are...

12+4=16
1d3+1=1+1=2

Rhag'null manages to crush most of the rats, but then remaining few are then have their ranks refreshed as the Rats Khannon jumped over to rescue Rhag'null go to regroup with the rats attacked by Rhag'nuul. The rats then lauch into an assault against Rhag'null.

D20+3=23 Critical
1d6x2+disease
6x2+disease
12+disease

Hoping to not get the disease, Rhag'nuul uses his "Luck of Heroes" to help sway the tide of the disease away from him...

1d4=3

Fortsave
d20+2+3
9+2+3=14 vs 12 Resisted!

Thanks to the powers of the ring Rhag'null is severely wounded but not diseased yet... "I'll help Rhag'nuul, you can probably handle those rats," Azhag says, using this opening to run towards Rhag'nuul and help fight off the rats using his sling.

3-3=0 miss

...but his stone flies way off mark.

Khannon's turn again.

Arvall Marsharness

You silently move to the main floor and find that the whistling is coming from the a set of stairs leading down to the basement. These stairs are located next to the door leading outside and right where the guards are posted. The air coming from the basement is a lot cooler than the air anywhere else in the building. You wonder whether you should risk trying to sniff the good ol' doctor from the basement and question him, or wait for him to come upstairs to spring a trap... But then you'd need to worry about the doormen. You look around.
You see that to the southwest of the room are the stairs leading back up to the floor you came from.
To the immediate North there is the door leading outside.
To the immediate west their is the stairs leading down to the cold basement.
To the west and slightly south their is a closet, although it looks rather cramped to stuff yourself in.
To the south-west there is a small washroom, it appears to only have a sink, mirror, one corner to hide, and a toilet. It's probably only a guest washroom.
To the far south is the kitchen/dining room. From what you can see there is a curved "L" shaped counter. On the inside of the L you could easily hide behind the counter with the kitchen supplies, stools line the outside of the L allowing people to eat around the kitchen. The only appliances in the kitchen are a giant white chest built into the wall at the far south and a oven in the dead centre of the L.
Finally, to the far east there appears to be a room meant for entertaining guests with a set of 3 couches lined up against the wall, a glass table in front of them, all looking towards a large window looking outside, but the window is closed up.


I can accompany this with a map if you want...
If you wish to go to the basement you must risk making another move silently roll.

Brauer Drudoc
You recognize the Bright Yellow flowers to be paralytic when consumed, Shock blooms. You carefully collect these by cutting the plants with your dagger and placing them into the translated book you got from Soloman. The pedals don't lose their effect even after being crushed, they should still be dangerous up until a week after being plucked.
You recognize the smaller white flowers as "Godsworn", a powerful ingredient that many alchemists treasure in creating cure potions and water purification liquids. Although how to prepare it is beyond your knowledge.
You try to collect the red vine and purple flowers but find the vine to be fastened to the tree. You are clueless as to what the plant could be and decide to simply try cutting a sample, but the vine actually begins to wear down your dagger as you try to collect it... Rather than risk damaging your knife further you decide to cut a sample flower to see if you can figure out what it is on the ship later... But maybe you can find a way to get a vine sample too... maybe you should head back...


Shock Blooms x3
Godsworn x7
Sample Purple flower x1
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kozeph
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Post by kozeph »

glad to have you back mate.. hope you had a good and fun time :D I must say im slightly jelouse hehe :rolleyes:

Arvall marsharness:
move silently 13+3=16 I head to the basement and keep my ears opon for any noise

Brauer Drudoc:
"I should leave it like it is" I pack my things again and head for the ship remembering that the jungle is full of predatores and I shouldnt worry the rest of the group.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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Post by Siberys »

Whistler-

OOG: Heh, I actually didn't know about Orisons until you mentioned that. I thought the term cantrips applied to all 0th level spells, not just arcane :P


Anyways-

I bite my tongue, almost reflexively wanting to say "Speak for yourself" at the civility comment, and continue eating. Afterwards, I excuse myself and immediately look for Koil'Dorath.


Khannon-

To add to the mock bedroll that Azhag is making, I toss him my winter blanket. If I can, I'll hit the button as well, exclaiming "Azhag, you focus on survival, I'll figure out a way to stop the rats from pouring if this doesn't do it."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Nvlutz
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Post by Nvlutz »

Whistler

After eating you begin search for Koil'Dorath. You ask some guards where you may find her and they lead you to a room in the far northwest of the castle. As the guards walk you through the castle you pass by the ballroom for a split second and see that there seems to be something big going on there as many drow workers, male and female, rush back and forth. This brings you to a room just West of the embassy which is bustling with various workers who seem to be setting up the place with comb webs and lacing them with amythetists, while others bring out expensive vases and set them up along the rows of chairs.
You are eventually led to through the room and find yourself in a trainning hall. Inside their are 4 drow warriors practing weapon techniques in repetitions as Koil'Dorath taps her foot to a rhythm. You look around the room and see a series of spare suits of armor in the south western corner, a series of pillars surrounding the room, Hung up on the interrior of these pillars are various decorative weapons ranging from ornate spears to lavish rapiers and shortswords. Over top each weapon is a shield of some variety each with the symbol of the Val'Sharharress clan.
At the very Northern part of the room their are two weapon racks were it seems like the real weapons are kept, in between the two weapon racks there is a door with a scary brass dragon head on it.
Koil'Dorath stomps her foot, pivots and bends down into a bow, the rest of the warriors in the room follow suit. Koil'Dorath arises, "You four are dismissed from training. You two begin patrols on the Castle Vista, you to the western mid-tower, and you to the eastern mid-tower."
Koil'Dorath nods to you, "Greetings my lady. While soldiers are usually trained in ranks of 16 I prefer to quality over quantity whenever I train anyone who's shown potential."
You simply nod, your eyes go back to the door with the door with the dragon on it.
"Aaah, I see you've noticed the War Room. Personally I feel it's become a more of a room of turmoil than actual war. Hasn't seen any real action in ages with the standstill the Mistress has asked for between us and the Slimey Illithid fiends. The only thing we still fight now in days seems to be gnolls, and they're nothing more than target practice for soldiers to train on. Well, then there's the occasional escaped slave and curfew breaker, but our tribe doesn't deal with those. Seems like the only battle left now in days is the war for the throne, and that's already been won.", Koil seems to have been struck by some sort of nostalgia and a pang of despair looking at the room.


If you wish to see inside the room you can mention it and I'll explain what's there at this moment... if not, or afterwards...

Koil, leads you around the first floor of the castle. Going through the embassy she indicates northward, "beyond those doors lays the royal throne room. I believe your mother is busy with a particular guest at the moment, so we'd best leave her be."
Arriving in the ball room she indicates the first door to the west. "That doorway leads down to the dungeon, an odd spot to put it in my opinion, but your mother insists dragging prisoners through the ballroom."
Then Koil indicates the twin doors to the west and east, "Both of those stairwells lead up to the second floor, the western one Is the quickest route to your room while the Eastern leads to the washroom most efficiently."
You simply nod... Koil smiles, "But something tells me you'll want to see something more... interesting. Mind the smell though."
Koil then leads you south to the stables. There are 12 pens and a lazing drow who immediately makes himself useful when you crawl into sight.
In the stable there are 2 Large vicious spiders with saddles strapped on their back, 4 giant scaled lizard like things, and 3 creatures which defy regular description...
"Ahh, yes, our latest additions, they're not an actually ridable beast but the Cavvekans are a unique creature only found in the mothersoil.", Koil says indicating the creatures. They look like black, naked dogs, but instead of a canine face they have a shrivelled bat face with large ears. "These mutts are blind, but their keen ears allow them to help us find and track down just about anything we want, and they can speak in a silent language which only they can hear. This allows them to co-ordinate as a pack to take down much larger animals and foolish fugitives. They're difficult to domesticate though, so most of the shipment are still downstairs waiting to be trained."
You look back at the ferocious Cavvekans, and would hate to see your demise as such an ugly abomination. Koil then, show you the other animals, "These giant lizards are called 'Cold Ones', a little known fact about these guys is that they also have poor vision, they have an amazing sense of smell, and if you look at the feet you'll notice something...", Koil proudly points. You see that the lizards support most of their weight on their hind legs and that these feet have curved claws with armoured reinforcement hooks. "Not too many people ever mention it, but what makes Cold Ones and the fine spiders of Lady Lolth such amazing steeds isn't their speed, but their ability to sneak about on walls and even some ceilings. Our troops can out maneuver the Illithid forces any day. If it weren't for the weakness of... ah never mind rambling again."

Koil'Dorath then leads you to the East and through a large set of double doors...
"And this is the shipping bay...", Koil proudly announces. You walk in and see a bizarrely shaped creature, part scales, part fur. It has a serpentine body with patches of fur along it's back and possibly a mane, although the way it struggles it seems to be ripping out clumps of it's fur out making it's hair tattered and irregular. To top off this fanged horror their are a set of multi-pronged antlers at the front of it's head which it swings around hoping to impale it's captors as it struggles to break free.

While the creature is bizarre and has seen better days you imagine that in it's natural environment or possibly in more caring hands it would be more exotic and beautiful.

"As for this feisty thing, I haven't the faintest clue what it's supposed to be. Well I know it's expensive and it's from Xing.", says the warrioress with a snort, "I seriously have no idea who your mother had to kill to get something like this. But let's keep it a secret between us, it's going to be the present for your sister."

With a shrug the slavers pull the beast back onto a metal platform with lowers down into the basement.

"We keep all the slaves, tribute and untrained steeds in the basement. Oh, along with one or two prisoners who are far too large for the regular cells. Also the main treasury is located there, although don't worry we've brought up some nice jewelry and have it in the smaller vault upstairs so you won't have to go down there... It's not a place that suits you."


Map updated, If you wish to ask questions, request to go to a specific spot or any other actions you can now... if not the tour will continue.
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Nvlutz
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Post by Nvlutz »

Khannon

You toss the rats that you have near you aside and run towards the rest of the party. You then toss the blanket over the rats and hit the button, the bizarre wall to the west of the room begins to slowly slide open.

Refer to map, door is open enough that Azhag and Rhag'nuul could squeeze through, small people after all, but will take you another turn before you can squeeze through. It looks like it'll be opening for 3 turns.

As the wall slides open heading towards the north it makes an opening in the west of the room. If you can find a way to stuff the rats into a bundle or trick them into bunching up in the northwestern corner of the room you imagine the sliding wall would crush the rats in between the walls.
Just after thinking this the larger of the two rat swarms comes chasing after you but decides to attack Azhag once more!


1+3=4 Fumble!

The rats bounce about but get themselves stuck together and tumble about in their disorganized haste and are now struggling to free themselves from eachother.
Rhag'nuul considers running into the next room for safety... Then he stops and looks at you.
"Khannon, I hear something else in this room, and it sounds big. Might just be gears though. It's not just the walls this time though..."

kozeph wrote:glad to have you back mate.. hope you had a good and fun time :D I must say im slightly jelouse hehe :rolleyes:
Haha thanks, just finished putting the pictures on facebook.

Arvall Marsharness
You go down the stairs towards the humming, a floorboard squeeks and you remain deadly still. The humming continues and you assume that he must have not heard you... Or so you hope.
You move downstairs and find yourself in a cold freezer, along the walls there are a bunch of wood panels with hinges at the top and handles at the bottom, doing some quick math you guess there is about 40 panels in total. Within the centre of the room there are 10 bodies, 2 rows of 5 hanging off of meat hooks from the ceiling, the hooks go through their stiff torsos and they dangle limply. Some of the corpses are full bodies hanging from the ground while others are more than a torso and head impaled.
At the far North East of the room there is another door and at the very North of the room there is the doctor himself working away on something at his bloodied wooden table while humming. Hung up on the wall in front of his table is a series of butcher knives, saws and other bladed instruments.


Brauer Drudoc
You arrive back at the ship, there are some sailors resting on the ship and some other sailors enjoying the beach shore, oblivious to the dangers of the forest that is only a few miles from where they are.
Quarion and Rilo-Kar seem to be working on something on the deck of the ship while Cid has a bunch of students, including Areil (now armed with an umbrella), along with him as he explains the various rocks that line the beach. A few students look somewhat interested, but most look bored out of their skulls. Byggvir is nowhere to be seen.
Upon seeing you Cid breaks mid sentence, excuses himself and goes over to where you are... The students look more interested to see what is going on in the forest but try to look interested in the rocks.
"Any luck with the students? Where are the others?", Cid asks face somewhat pale, "Anything missing?"
You raise an eyebrow to the last question.
"The stowaway struck again...", Says Cid with a huff, "I went back to my Cabin after the crab incident this morning to grab my ruby wand... and it's missing. It was with all the others but it was taken specifically. I'm assuming that the person must have seen what it can do and wanted it specifically. They would have seen me use it to set the straw piles on fire to retrieve the needle. The person would have gotten it after I left my room but before we had finished dealing with the crab. Also I only used the wand's most basic abilities by using it as a poker, so chances are our thief is someone from the guild who knows his wands, and can activate them."
"You didn't happen to see what the wand does, but it can create a blade of raw flame, this scimitar has a reach of about 3-feet. Being that it's immaterial, you can't parry it with other weapons and the heat from the blade will easily bake your arm even if you block it with a shield. The only weakness is that the blade refuses to work if wet." Cid warns.
Shaking his head, he looks back at you, and clears his throat, "So yes, what's your status?"
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Post by Siberys »

Whistler-

I say this as we continue the tour, but otherwise just let her lead on.

"Hmm...that's rather interesting. I'd imagine that we'd have a prison for citizens of this city but a prison for creatures of abnormally large sizes?

I'm quite curious...who are they?"
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by kozeph »

Arvall Marsharness.
Arvall quickly took to the left of the huge butchery sticking to the shadows, looking not to step on anything that would make potential noise, once next to the door he called loud enough to be heard by the doctor but not loud enough so the guards outside can ear him. ''Doctor. one of the priest is here to see you, he is waiting upstairs'' (bluff 20+2=22) once he comes out I jump on top of him and try to restrain him.

grapple check: 9+5=14

Brauer Drudoc
''Well... I kinda got separated from the captain'' he said embarrastly. ''I did find this!'' shows cid several of the plant samples now with a big smile in his lips. ''most disturbing'' he commented on the news that cid reported... ''where is Byggvir anyways?'' Brauer asked cid
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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Post by Shaggypichu »

Jarrackt:

I will try to fight them for a round or two intiative roll= 7+2= 9

Belfore:

I will think on how to harden quick sand. "maybe casting a water spell then a fire spell on the tree will dtop it from making the sand?" i say still questioning myself.
Sokoku no tame ni
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Nvlutz
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Post by Nvlutz »

Jarrackt

Jarrackt: 7+2= 9
Mao-Ling: 10+2=12
Gibberling 1: 4+0=4
Gibberling 2: 1+0=1
Gibberling 3: 6+0=6
Gibberling Hoard: 2+0=2

Mao-Ling simply shrugs in frustration and pulls out his bastard sword and charges at the first gibbering while preparing himself to dodge the retaliation of the second. He realizes such a hasteful attack leaves him open to a surprise attack from the third and if his blade should fail to strike true then he'll have left himself wide open!
The Xingese swordsman springs forward slashing in a horizontal arc at the furred fiend in front of him...


Charge Gibberling 1 (+2 attack roll, -2 AC for turn), Dodge Feat vs Gibberling 2 (+1 AC against)

7+4+2=13
vs
12 Hit

1d10+3=8+3=11!

Mao-Ling's attack cleaves right through the diminutive beastman sending it's upper body flying through the air raining blood down below as it's legs and pelvis become rigid and fall back onto the ground. Mao-Ling prepares himself to counter whatever the other gibberling will do.

Belfore

After Belfore wonders this aloud, Soloman looks back at you for a split second then re-concentrates on the task at hand. "You can summon forth fire? Against a tree like being like that such a trick would be invaluable at this point in time!", He shouts.

[quote="kozeph"]Arvall Marsharness.

The doctor ceases whistling and puts down his tools. "Those fools, I asked them to stay out of my house...", he mutters to himself before picking up volume, "Oh well. Coming!".
The doctor cleans off his hands as you hide behind a shadow cast by one of the carcasses. "Now you... Well I'll get back to you later, for now guard the station.", and with that final command (to whomever it was addressed to) the doctor makes his way towards the stairs and begins to pass you.
You jump out of your spot and immediately pounce on the doctor successfully restraining him. The doctor struggles in your grasp and snaps his fingers, in the corner of your eye you see a dismembered hand that is on his table spring to life, or unlife, and bounce on the table. If hands had eyes you'd swear it was looking right at you.


Afte making an action make another grapple check to keep the doctor under your control. If your current weapon isn't enough and you need to draw any weapon or item larger than a clenched fist you must also make a seperate grapple check in order to safely do so while maintaining the grapple (Losing that grapple just means the doctor is fidgeting to much to properly draw the item, but he remains grappled.)

Brauer Drudoc
"Godsworn and Shockbloom", Says Cid most quizzically, "While there are a few alchemists in the student body the best one was one of the few in the jungle at the moment... although If I recall correctly Ariel was also a fairly competent chemist... I just don't know if she's familiar with our plant life."
Taking a deep breath, "As for Byggvir...", Cid sighs, "I have no idea where he's been to, he disappeared around the same time as my wand. I highly doubt he's our mystery man, doesn't fit the physical description. I also doubt that he'd have been taken hostage quietly... but perhaps he was also taken with the effects of a sleep spell like the sailor. This would mean he's either somewhere on the ship hidden or our captor also has a means of carrying around dwarf-szed humanoids... I'd hate to think of any other options."
Cid stops, "The personal theory that I prefer to think of at the moment is that he simply ran off to some place on the ship and is just trying to get out of work... It could be a holiday for him you know...." Cid says with a half hearted smile. The final story seems cute, but doesn't seem all that likely knowing his work ethic.


Whistler

As you head for the staircase to the second floor you ask about the larger prisons, "Ahhh, yes well there always seems to be a few larger creatures. Most aren't prisoners although there have been a few escaped giants from the quarries that have engineered escapes. Like all of slaves the brutes need to be taught their place, perhaps even have an example made of them. Although there is one disgusting creature in particular down there. An Eye Tyrant... Don't fear though my lady we've rendered him utterly impotent before risking to bring him to the castle.", Koil says giving you a firm re-assurance, "Trust me, I do not wish for him to be here any more than you do, and if it weren't for necessity We'd have the monster dispatched... Unfortunately he could be of use... I wish I could divulge more but it's somewhat confidential."
By this time you have made it up the western stairwell. You leave through the eastern door and proceed north. "As you know your room is to the west, and to the east is where the servants keep all the garments... Ironic really.", Koil muses, "The dress room right across from your room when it seems your sister is the one going through dresses like slaves."
"This entire floor is pretty much symmetrical, you see.cSo having you swap rooms wouldn't have effected much. But then again you wouldn't be as close to the library.", Koil continues.
You ask about the last statement and Koil reveals another door to the west. "I'm surprised your brother was so cruel as to not mention the private library...", she opens the door and you see there is another library much smaller than the other one but alot more private and darker, this room has no lights what so ever.
"It doesn't have as many books as the downstairs collection, nor does it have access to the restricted section-", Koil stops, "-Well not that it matters anyways. Then again you alway seemed to have liked the window view, either way." "Anytime you feel like breaking curfew this can be your hiding spot.", Koil winks, "But you didn't get the idea from me."
Continuing Eastward you pass the shrine to Lolth with the spider web dome above it and Koil indicates the room eastward, "Those are your sisters rooms. I'm sure you're plenty aquatinted with the bathroom from this morning."


If you wish to ask about the rubys, or anything else, that would be described here.

"Now let me show you the best part of the castle... in my opinion.", Koil leads you south and out the double doors. This brings you upon the catwalk on the castle. On the front of the castle and on the catwalk there are a statue of Lolth flanked by two dragon statues. The entire catwalk is guarded by a waste high black iron fence with spikes lining the top. The catwalk overlooks the surreal landscape of the city with the window and city ramps all brimming with a faint blue haze, you see the castles far off in the distance all dotted towers of blue. Heading east and around you see that the guards walk past you in a clockwise patrol.

Make a spot check

As you walk northward along the eastern side... As you then walk westward along the norhtern side a tower catches your gaze. Koil stops and looks with you. Among the blue dream-like vista of overdark is a blazing pillar of red fire and brimstone smoke billows from a tower you have never seen in your life...
"Ahh the Val'Sullisin'rune Clan, We call them that only in respect. Informally they prefer simply 'Rune'. They're a powerful drow clan, but they will never get into power. They're fire worship and love of scorpions over spiders borders on heresy.", Says Koil staring off, "Perhaps when the illithids are no more we can begin to purge out the unfaithful... we could begin with them, or perhaps the Val'llhar'dro..." Koil looks away, "They'll be arriving at the festival, you'll meet them. Perhaps you'll fully understand the disdain we feel for them... or perhaps you'll re-adopt your old ways."
With a simple shrug she proceeds onward. Then you arrive at the western edge.


Spot check.

After crossing the western side you both re-enter the castle, and Koil points out the Queen's sleeping quarters. Then Koil leads you to the north east... "And this is the personal gym...", She says opening the door.
Once inside you see the house symbol painted on the floor in ink a weapon rack with rapiers, a few ornamental suits of guard's armor scattered around the room and some weights, and fencing gear along the eastern corner.
Sylphile is busy fencing with a guardsman, from what you can tell she's a competent swordman but the guard almost seems reluctant to actually land a blow on her. She is however oblivious to the fact and is simply using it for an ego boost. After a swift victory she sees you.
"Aaah Just in time a real opponent! Care to take a moment guardsmaster Koil?", Koil looks at you and then back to her wonder whether to refuse or not- suddenly the door slams wide open and a guard barges in, "Lady Koil! Quintana requests your presence immediately in the War room!"
Koil nods, "Understood." She turns back to Syphile, "My apologies I am expected elsewhere.", she turns back to you, "Same to you my lady." Before leaving she turns back, "Perhaps your sister could spar with you in the meantime." Rather than be relieved, Sylphile simply has a sour face come over her. She looks at the spar partner she had, "Don't you have patrols to do?", and with a thousand apologies he runs of..


Map updated. Also, please make known any interruption in the narrative you want, and whether or not you would want to spar with Syphile (life or death.)
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Post by kozeph »

Arvall

grappel check 16+5=21
''move and Ill gut you pig'' Arvall says ignoring the hand with the. Arvall places his shortsword close to the doctor throat. ''Now I have a question... where is the girl?'' I keep the shortsword close enough so he wont scream.
bluff 15+2=17
intimidate 11+4=15

Brauer Drudoc.
Bruaer worries about Byggvir for a while. ''Brim search the ship for him'' I send the little black weasel off, give a pat on the belly to annoy Cid and walk over to where Ariel is (and her umbrella) I show her the plants and ask if she can make something out of them I also describe the propeties of the strange plant see if she knows something of it.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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Post by Siberys »

Whistler-
You ask about the last statement and Koil reveals another door to the west. "I'm surprised your brother was so cruel as to not mention the private library...",
"Cruel isn't the word I would use. Overwhelmed is a better choice, it's been made abundantly clear that he's a whipping boy, basically in between a slave and a paid servant.

Perhaps he wouldn't make so many mistakes if someone were to show him even an ounce of respect," I say. "And perhaps I just really don't remember how things work around here..."
If you wish to ask about the rubys, or anything else, that would be described here.
"Out of curiosity, I found a couple of ruby's last time I bathed...

They seemed to get warmer as they got closer to each other, would they ever get dangerous if pressed too close? Mild burns or even worse?"

First spot check-
1d20+2
13+2 = 15
"Perhaps you'll fully understand the disdain we feel for them... or perhaps you'll re-adopt your old ways."

"By that, I'm guessing you mean that I may have attempted to bridge the gap between clans? Try to find a more peaceful solution as opposed to a simple genocide?

I'm not sure," I say, and then in a whistler like moment (but still Ariel's voice and facade) "Personally, ever since I returned everything has felt off. Not just my memories, but my beliefs. Where one expected me to act a certain way, I acted a different one; and vice versa. Kelnoz almost expected me to treat him poorly it seemed, surprised I called him by his first name.

But I digress, politics are...a complex issue. No, scratch that. They are a mountain made out of a molehill, I realize the phrase "Can't we all just get along?" is a saying made by simpletons who don't comprehend the dynamics of cultural and clan-based relationships but even so....I think I'd rather be the ideological fool than the murdering politician."

In the Gym during the Sylphile vs random guard fight and the following conversation-

Sense Motive-
1d20+5
17+5 = 22

Clearly she's skilled in martial training, but what about perception and awareness not of her surroundings but of her peers. Is she a simple minded narcissist or can I detect any sort of underlying intelligence and diplomatics?


If (for all I know) she seems to be a simple minded war monger like I think she is, I will challenge her to a fight Rapier en Rapier.




Khannon-

Sorry for the delay, only had time for one response yesterday (Good thing that both my characters are only reliant on your responses at this point, instead of other players. Wish RPGguy could come back but meh, we all have our own lives).


"We stay here, we die. We retreat to the entrance, we die. Clanking gears sounds like a blessing in disguise right now."

If Azhag is unable to move or moves very slowly, I pick his body up without hesitation and run towards the new exit with Rahg'nuul.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Shaggypichu »

Nvlutz wrote:Jarrackt

Jarrackt: 7+2= 9
Mao-Ling: 10+2=12
Gibberling 1: 4+0=4
Gibberling 2: 1+0=1
Gibberling 3: 6+0=6
Gibberling Hoard: 2+0=2

Mao-Ling simply shrugs in frustration and pulls out his bastard sword and charges at the first gibbering while preparing himself to dodge the retaliation of the second. He realizes such a hasteful attack leaves him open to a surprise attack from the third and if his blade should fail to strike true then he'll have left himself wide open!
The Xingese swordsman springs forward slashing in a horizontal arc at the furred fiend in front of him...


Charge Gibberling 1 (+2 attack roll, -2 AC for turn), Dodge Feat vs Gibberling 2 (+1 AC against)

7+4+2=13
vs
12 Hit

1d10+3=8+3=11!

Mao-Ling's attack cleaves right through the diminutive beastman sending it's upper body flying through the air raining blood down below as it's legs and pelvis become rigid and fall back onto the ground. Mao-Ling prepares himself to counter whatever the other gibberling will do.

Belfore

After Belfore wonders this aloud, Soloman looks back at you for a split second then re-concentrates on the task at hand. "You can summon forth fire? Against a tree like being like that such a trick would be invaluable at this point in time!", He shouts.
Jarrackt:

I will charge at one of the gibberlings and hope to kill it.

attack roll: 10+2=12 if i hit him d4=2

Belfore:

"Throw me a bottle of flammable oil quick i have an idea!" I will get ready to cast spectral stag. I am also looking for a rock to hit my mace agaisnt to make sparks.
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Post by Nvlutz »

Arvall

The doctor stays firmly in your grasp despite his efforts. He then makes a motion with his hand and the dismembered hand on the table goes back to slack and rests on the counter.
"Now, now... let's be reasonable right? You got me.", the doctor puts up his hands in a meek surrender, "The girl... um oh yeah! The sacrifice is already at the shrine by this point. The ceremony will be in about two hours or so..."


Brauer Drudoc.

You send Brim off to find Byggvir to see if he's on the ship.

Lose Familiar bonus for time being.

You make your way over to Ariel and show her the plants you picked up and ask if she could help you create something useful from them. She looks at the 'godsworn'... "I haven't got the faintest idea what this plant is, but I must admit it looks pretty.", She says with a smile, "Aaah but Shock bloom... I know about this." Indicating the yellow flower.
You follow her back to the ship's holding bay. While here Ariel begins unpacking some herboligy gear along with some basic apothecary tools. You help her set up the table and such. While doing this you describe the other plant to the best of your abilities.
"I'd need to see the plant to be 100% sure, but from your description I'm going to guess it was an ironvine plant. They're known for growing around shockblooms since they absorb completely different aspects of the soil from eachother without any interference. That's not to say where ever you see one you'll see the other, but it is a possibility.
"Iron vine can't be easily cut since it's a very durable plant, the best way to gather it is to usually burn off the section you want from the ends of the plant and then up root it from it's source. The flowers are merely part of the plants photosynthesis process and pollination, but are not all that useful in and of themselves. The vine on the other-hand... Well it's a very sturdy string to say the least, if a bit harder to work with." Ariel concludes having set up her work station.
As she was talking you see Rilo-kar lifting up a few crates before bringing them back up on the main deck. Areil than has you 'pour' the flattened Shock blooms into the mortar and she begins crushing them with pestle until they form a fine yellow powder.
"Well that's about it. the trick now is how to implement it... they're's two ways as far as I know. The first is just to stuff this in bag and chuck it at somebody hoping they'll inhale it at which time they'll be immobilized for awhile. The other is if you have a grease, wax or oil it can be used to coat weapons and the effect takes place with most cuts. Except you'll want a jar or something to contain the shock bloom poison."


Whistler

After commenting that Kelnoz is cruel Koil quickly corrects herself, "True, true. Cruel perhaps isn't the best word. You probably won't ever see this but he actually has one of the better positions in the family especially considering his lack of faith and martial prowess. Kelnoz keeps all the servants in check and pretty much organizes the chaos of the castle's everyday events quite well, whether your sister wants to admit it or not. I don't think your mother will ever respect him though... Not because he's a man but...", Koil pauses and stares off towards the east in space for abit, "Oh well it's all in the past. Nothing you'd need to worry about. Especially him, if they're anyone who seems to be trustworthy and non-threatenning it'd be him."

You then ask about the rubys you found while you bathed. "Aaah yes, I've never used them before but I have discussed the matter with some of the servants. The "Ambaluur" or fire stones are fairly safe. By themselves they're used as massage tools. They're a speciality tool made by the Val'Sullisin'rune clan. They only become dangerous when in contact with most metals... especially bronze."
Later on when are walking along the northern catwalk she indicates the blazing pillar of the Val'Rune clan, "See that... Bronze and Ambaluur. Quite the light show, must be hell on the eyes. Probably why they all squint so much."
Koil then discusses the matter some more as you continue watch on, "The boxes you found them in, though are the one metal that neutralizes the stones. It's a rare metal that falls from the skies. You can see them at night whenever it looks like a 'star has been slain'. I believe people call it 'Cold Iron'.", Koil shrugs, "Odd name, but it makes sense. I've heard that the Val'llhar'dro clan hate that metal as well for whatever reason..."


Concealed door! Natural Search check
13+6=19
As you walk along the Eastern catwalk you notice that once upon a time there was a window located just a few feet back from the window leading into Sylphile's room. It looks like whoever closed off that area did a poor masonry job, or rushed it...

When you begin discussing the Val'Sullisin'rune clan & Val'llhar'dro clan, discussions go as such.

"Ariel I understand that it seems like it'd be nice for all of overdark to unite and then we could easily wrestle control from the goblinoids and their ilk...", Koil begins, "But unfortunately many of the clans are shameful mockeries of the drow name. Their lack of faith makes them weak in the face of the enemy, their incompetence leads to failure, their weakness springs forth defeat, and their lack of honour shames the race."
"Drow more or less used to be a unified whole in the mothersoil, but the limitations and these political games have made our people weak here on the surface. We must worry about fighting the enemy within as much as the enemy around us."
"Your perception of my unwarranted hated may seem foolish in your eyes, doubly so considering circumstances but I've seen first hand what the 'Rune' Clans treachery can do to us... if I may..."
"Several years back, perhaps when you were still a babe and your mother was nearing the end of her campaigning days we had one last chance to bring a swift demise and decimate the horrendous mind flayers, or at least cripple their economy. Now the battle of Coppergully was a fairly complex matter but to simplify matter this is how it went down."
"To the west of the Gully there was an orcish fortress and some mindflayer lords of one of their most powerful clans residing there. They had the advantage of sheer numbers with a force of cheap automations and poorly trained goblinoids. However, they had sheer numbers and they had the advantages of being able to pressing an attack infinitely while we operate best at night. To the East there was a forest, the only spot were our forces could establish a small mobile base and have cover from their artillery. As yo very well know, we didn't have numbers, especially with many clans leaving the war effort by force ('damned Val'llhar'dro clan' she hisses) but we had many elite troops, specially trained and grizzled from previous campaigns your mother and I had run.
In the centre of this standoff, was the ravine. To enter the ravine was to essentially commit suicide. We were running out of time to push forward and re-inforcements for the goblinoids were inevitable. However, at the last minute your mother intrusted Mistress Zilargo, leader of the rune clan, to aid her cause with promises of a third of the spoils. Knowing her insatiable greed she agreed. The plan was for her clan, who is incredibly resiliant to the heat of the sun to flank the illithids by travelling through the Zenhir desert, a tactic that would throw them completely off guard.
We then dove into the middle of that gully and held out ground. We desperately fought off their forces piling their bodies on high to the sky, larger than that tower! (she indicates the blazing tower and you assume some embellishment has been added to this story) This do not come without a cost as our troops sufferred heavy losses. As for them, the illithids sat cosily in their fortress and sent wave upon wave of their mindless minions... After struggling for 3 whole days we were forced to retreat, our troops slaughterred in a bloody massacre...
As for the "Rune" clan they had found it more profitable to send their raiding parties against the unsuspecting people of the south. They became filthy rich, and most of my best friends died because of their treachery...


continued....
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Post by Nvlutz »

Whistler Continued

Whenever you discuss your relationship with Kelnoz, Koil raises an eyebrow then relaxes... "Well I know you and Kelnoz had a unique relationship. You never treated him poorly and I think he always treated you like a real big sister probably should. He was probably emulating how Mel'arnach treated him. They had a sweet relationship, he didn't have a mother figure and she didn't have to worry about him wanting to steal the throne from her..." Koil sounds happy but she is grim, "He was probably crushed when he found out you had lost your memories, maybe had hoped love and all those weak emotions would be more powerful that that magic trinket they found on you..."

In the Gym during the Sylphile vs random guard fight and the following conversation

Sense Motive-
1d20+5
17+5 = 22

From what you can tell she is fairly intelligent, but crude and not particularly wise. While she has a large ego and is overly confident you imagine a lot of this is because she's in her domain. If she were in another clan's house you wouldn't be surprised if she felt a bit more 'naked' and would in turn be more cautious.
You can easily assume that if she were to rise in power she would not hesitate to kill all opposition outright and become a tyrant. Right now she is playing things fairly subtly and only has her words and rank to back her, but has people like her mother to keep her in check. What scares you most is you are pretty sure that if she were to rise to power she'd have Koil's full backing since they seem to share a similar hatred to particular clans and have similar mindsets on how to deal with them.
As for her swordsmanship, you can tell from watching her that she's good... but she clearly lacks actual combat experience, she fights rigidly and mechanically. You've learned from having to fight from time to time in one on one circumstances that fighting dirty and making the most out of unconventional tricks can often trump or at least bewilder someone with sheltered training such as herself.

You consider fighting her on a one on one duel. Something in her eyes though... she's definitely up to something. If you accept she may take any signs of weakness as an assurance of her dominance and any signs of strength as an indication that you are a threat (or more so a threat) than she see you.

She looks at you, at the corner of her eye, "Best of 5? or are you going to bury yourself in a tome again?"

The padded armor is located in the south east of the room.


If you accept her challenge of a duel you can roll for initiative. Fencing operates similarly as a close-quarters combat situation, except that retreating makes you lose a point, grappling is prohibited, losing your balance makes you lose a point, fencing foils (rapier weapon) do not do damage and you just need to hit the target. Disarming an opponent counts for a point, but sundering their weapon (if even possible) does not.

You can make attacks without hitting with the rapier, but the do not count for points and are generally used only by some fencers to taunt less experienced fencers. An example might be a swift kick to the shins. It's sometimes seen as unsportman-like if a person immediately rushes in and performs nothing but these sort of attacks.
For example, stomping on toes once or twice is okay, but charging in to punch someone in the gut becomes assault rather than the sport.

Armor doesn't add to your AC, AC is strictly based on size mod, dex mod and speed/agility related modifiers. So having a scaled hide or metal armor is removed from your regular AC. If curious the fencing armor is considerred padded armor for the sake of calculating Max dexterity bonus and out of fencing AC bonuses.

The final important rule... Fumbles. Fumbles (Rolls of 1) are counted as "Slashing", this doesn't score you a point and whenever someone does this the match re-sets and initiative must be re-rolled. Regular hits are of the "lunge" variety.

Khannon

I'm hoping RPGguy comes back too, especially if this whole scenario goes to crap. :s 'yeah, while you were gone you got eaten by rats, on the bright side Azhag's fine' *thumbs up*

"Rhag'nuul nods and retreats down the slim corridor and out of sight. The Rats then proceed to try and chew through the papers and winter bedroll..."

damage: D6=2

They get through it, slowly but surely. The small swarm tears through the fabric. Azhag gives you a thumbs up before deciding to follow Rhag'nuul but he decides that he'll try squashing as many rats as he can as he recklessly charges through the swarm towards the opening leaving himself open to attack to anything that might be on the other side waiting for him.

13-1+2=14
vs
14 Hit!

Damage 1d3-1 subdual:3-1=2

Azhag crushes a few rats as he charges in after Rhag'nuul the rodent's ribs cracking underneath his weight as flails about. You find yourself alone in the room now, the door has just opened enough be able to follow Azhag and Rhag'nuul into the room but two piles of rats lay in between you and the door. You may be able to avoid the larger pile of rats but you'll most definitely have to risk getting attacked by the smaller pack. And even if you do get through, what then?
The rats will probably follow you into that room. Unless the door closes... does the door close, do you need to hit the button to make it close, even if the door eventually slides shut would you be able to fend off the rats long enough for the door to close (hopefully on them...) A million questions run through your head as you wonder what to do...


Jarrackt

You lunge at one of the gibberlings with a magnificent lunge...

Random attack
Gibberling 2:1-50
Gibberling 3:51-100
d100:83
You attack the third gibberling.

attack roll: 10+2=12 if i hit him d4=2

Your swing strikes true and you are amazed when your rapier actually lances through the creatures' right eye and through the other side of it's head. You are even more surprised when the creature pulls itself off of your retracting blade and aside from howling in pain hasn't died...

Gibberling (Will) Moral:
d20-2=15-2=13

...Despite the grievous injuries the creature refuses to flee instead it goes to bite at you!

10+2-2(missing eye)=10
vs
19 miss

You easily jump out of the way of the blinded gibberling's attack and at this point in time you hear the gibberling throng coming over the hill, they'll be upon you soon if you can't dispatch these guys quickly. At this point the second gibberling goes to attack Mao-ling after his somewhat reckless attack.

18+2=20
vs
15-2+1=14
Bite: 1d3=3

The Gibberling manages to bite Mao-Ling's leg and coils itself around his leg. Mao-Ling uses this opportunity to try and strike at the beast strapped to his foot.

D20+5=2+5=7

The xingese man tries to stab at the creature but can't get a clear shot at it... He curses himself...

Belfore

Character with flamable oil:
Waltur: 1-6
Soloman: 7-12
Student 1-4: 13-36
Dead Student: 37-48
Nobody: 49-100

D100: 33

One of the students pulls out a flask of oil and hands it to you. Soloman looks back at you, "Great! Do you need flint & steel? Do you want an opening to light the tree or or you going to use it on that mace of yours?"
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Post by Siberys »

"Best of 5? or are you going to bury yourself in a tome again?"
"Something tells me I've been waiting to beat you once and for all," I say.

I wear the padded armor, not that I need it but rather to disillusion her into believing I'd be weak without it.

Initiative-
1d20+3
13+3 = 16

First action is to disarm-
1d20+0
20+0 = 20

(I wish that were a joke. Seriously, high rolls in my current situation of pretending to be someone unskilled in fencing are a bad thing :p ).

Khannon-

I shake off the thoughts, "No time to think. It's still a bit better than standing here getting chewed to death." I keep on running through, yelling back to Azhag "Worry about yourself now and them later!"
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Shaggypichu »

Jarrackt:

I will keep attacking the one i was.

attack roll: d20=10+2=12 if hit d4=1

then i'll grab Mao-Ling and drag him outta the battle "it's time to go their gonna get us." if they are gonna catch us either way i will stop when i find something to hit the staff against like the elf told me.

Belfore:

"Yeah. Flint and steel or something to make sparks. I'm trying it on my mace." I'll pour the oil on my mace and wait.
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Post by Nvlutz »

Whistler

Sylphile lets in a grin and after you get your padding on she gives you a foil before getting into her battle stance.

BTW, what is your AC without armor? I believe it's 13, but correct me if I'm wrong.

Sylphile's initiative : d20+6=14+6=20

vs.

Whistler: 16

Also just so you know disarming allows for an attack of opportunity. Unless you had the improved disarm feat.

Then you would make an opposed attack roll with the opponent. There are bonuses and penalities such as:
+4 for using two handed weapon
-4 for light weapons
+10 if you have locked gauntlets
+/- 4 per size category change. Smaller characters are easier to disarm.
-4 to the defender if they are using a ranged weapon

If you disarmed while being unarmed yourself you could then use the weapon from that point on.

Finally certain weapons like people's fists, natural weapons ect can't be disarmed.

So if you still want to disarm that fine. If you're curious as to why anyone would want to disarm someone in a fencing duel. Basically it's a great way to 'taunt' an opponent. ie. -2 to attack rolls and skill checks for the next turn + victory.

Sylphile's attack: 4+5=9 Miss

Syphile launches herself gracefully at you with lightning speed, you manage to dodge her first strike and prepare to go into your own.

Khannon

Attack of opportunity: 16+3=19

Damage 1d6= 2

Disease
Filth Fever Fort save (DC 12), I'll let you do the honours. If you fail roll 3 separate d6's and post those as well.

You run through the newly opening passage way and into the next room, but not before a few of the rats manage to bite at your ankles as you pass by. When you enter into the next room you notice that Rhag'nuul was right there is a large mechanical sound coming from the north and it seems to be coming from right around the corner...
But you have no time to consider that as the remaining rats combine their forces to make a single vast swarm which makes them just as deadly as when you first began. Rhag'nuul searches through his backpack to deter the rats with as he moves himself towards the southern point of the room, away from the noise. He pulls out part of the foodstuffs that he had in his backpack and chucks it as far as he can back into the other room, over the rats' heads.


-8 cp, -1 days worth of food, 7 days left.

The rats gaze hungrily at the food as it splats against the ground...

Will save 12+2=14
vs 15

The rats begin charging towards the intoxicating smell of the fresh food begin them. It is at this time that the dungeon begins to shift once more... and the sound of the mechanical footsteps grows louder...

New initiative
Mechanical ???:2-2=0

No need to roll initiative rolls again, it simply goes last...
Map updated.

Jarrackt

You lunge forth again and slit the gibberling's throat, it gurgles and falls over dead. You then got to drag Mao-ling but it seems like the fiend clinging onto his foot is on there good. You look back to see that the amassed Gibberling hoard is almost upon you! You can start making out more of them in the moonlight as they head towards you and Mao-Ling.
Meanwhile, Mao-Ling is begins frantically pointing at the stones on the ground and shouting at you whenever the Gibberling around his foot decides to bite him again.


1d3=1 damage!

Mao-Ling quickly tries to slash the terrible creature off of his foot.

11+5=16 Hit

1d10+3=9+3=12!

His sword giant sword impales the creature through the neck literally slicing it clean off. He then swiftly kicks off the beast's head from his boot before running off southward once more.

Belfore

Soloman keeps concentrating on the bat swarm and tosses you a flint and steel pack along with some black shrivelled fabric. You recognize it as char clothe, it helps you make the sparks alot quicker in this pressing situation than just the flint and steel alone. Within a few seconds you have the end of your mace ablaze.

You may move up towards the tree with the remainer of your turn or you may wait until next turn, at which point you can either make a regular attack, or charge (+2 Attack, -2 AC)
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Post by Siberys »

Whistler-

Don't worry, I know how disarm works (after gaming for over nine years and having the PHB engraved in my brain, I don't think I'll ever forget :p ).

Anyways, the disarm is still my first action, regardless of whether I go first or second so she gets an AOO on me. And yeah, AC is 13 without armor.


Khannon-

1d20+4
12+4 = 16


"Hmph, pests. Get off me!" I say peeling them off as I run through.

As I enter the room and gaze at the mechanical creature, I take a full defensive action to start (+4 AC, full round action, no attack). "Azhag, I think it'd be best if you stayed back. If you find a way to disable this thing, by all means go for it, but I ask that, given your condition, you stay out of this fight."

Intelligence Check-
1d20+1
14+1 = 15

Have I ever heard of or seen this type of creature before?
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Shaggypichu »

Jarrackt:

I will smash the staff the elf gave me against the rocks Mao-Ling was pointing at.

Belfore:

I will put the student i am carrying down before i light my mace as to not catch him on fire accidently.
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Post by Nvlutz »

Whistler

You go to disarm Sylphile and she immediately tries to strike out at you again...

8+5=13! hit

She hits you and gets the point. She looks somewhat disappointed sparing with you as she sets herself up again.

Initiative: 4 + 6=10

Khannon

The creature, or perhaps more accurately, machine slowly stomps it's way around the corner. You recognize this sort of thing as being a magical construct called a golem... however this one, as intimidating as it is, seems to have been off poorer make then the ones recorded to have been made back in the age of legends. This slow lumbering machine, squeeks and squeals loudly as if it's inner working were having a competition of noise against the ever rumbling of the shifting maze.
The rusted monstrosity seems to have been constructed to crudely resemble the form of a minotaur with two large horns place atop of it and a snout like nose placed on it's face for decoration. In it's large clumbsy hands it holds a massive axe, as if the designer knew the beast would have no finesse and decided to make up for it by giving it the means to easily hack through anything it were to hit.
"By Diirinka...", Rhag'nuul whispers, "Seems like we've left out of the freezer and into the furnace with a devil itself."
You see off to your right a looseness in the bricks and beyond you can almost make out a room that looks familiar. The path looks blocked, but if you had enough turns you might be able to peel the brick away and escape. There seems to be something blocking the path in behind the wall so you could just smash through the thin veil of stone.
The beast pivots on one of it's hooves it's scarred shoulder plating creeking against the very walls in the same place it's smashed into a 100 times before, as you can see the brickwork has been particularly worn out from that spot, and turns to look at you. The creature the recognizes you all as intruders... it stands there for several minutes as it tries to recall what it should do next.
Azhag snaps his fingers, "I have an idea!", as he says this you see the golem slowly and creakily hunch down as if ready to attempt a goring charge like a real minotaur. "Rhag'nuul, pass me that rope! The machine looks incredibly top heavy and old, and it looks like it's going to come towards us, we should both hold ends of the rope and have one person act as bait. He charges, bait jumps out of the way, other two pull the rope, trips falls, kersplat. Then we can knock it while it's down if the rust bucket can still get up."
His plan sounds like it might work, but it's very reckless and someone has to risk being killed. You're also not too sure if the silk rope will be able to hold if the minotaur gets caught, and even if it could, can the party manage to restrain the iron goliath?
It might be safer to just run off to another point in the room and dodge the beast completely...


If you do decide to go with Azhag's plan you must decide who is bait (High reflex) and which two are going to hold the rope (High use rope or strength)

Jarrackt

You run and smash the staff against the rocks like the wizard instructed...

Make a will save.

Belfore

After putting down the student and lighting the mace you ready yourself... Waltur continues his swinging frenzy, he slashes clumsily with his large axe in one hand and he bats at the branches with his now lit torch.

Axe
d20-4-4+4=19-4=15
Torch
d20-2=10-2=8
vs 20
Double miss!

Both of his attacks miss and Waltur decides to just keep swinging away anyways. Meanwhile, Raz attempts to free himself with the aid of the bats.

d20+9+2=10+9+4+2=25!

The giant lizard manages to pull himself out of the hole and crouches down getting ready to smash into the tree. Soloman seeing that his bat swarm has done their job, sends them off to distract the tree as he pulls out another ruby want with a metal prod at the very end of it. "Hey Lizardman! Use this!", Soloman says tossing the wand to Raz... The lizard grabs it in mid-air and Soloman quickly chants out some words.

Use Magic Device
13+8=21!

From the tip of the ruby wand a large flaming sword erupts. The Lizardman makes a mighty swing with the blade of pure flame. The fire, having no solid base, bursts through the branches unhinderred and hits the tree square on setting it ablaze.

1d8+3 (+50%)
7+3(+5)=15!

The old tree burns and crackles as smaller branches on it's body fall to the ground and plummet into the quick sabd which begins to pull the captain of the ship in as well. The tree then retaliates swinging a massive branch at the raider.

8+12=20
vs 15 hit

damage

2d6+9=8+9=17!

This crippling strike hits the captain in the back and sends him flying out of the quicksand, away from the tree and smashing into another tree by the students. The captain is knocked unconscious and seems to be slowly bleeding out.

"Any one of you know anything about first-aid?", Shouts Soloman looking back at the students.
"They all just nod no. "Crap...", Soloman whispers... "Alright, let's finish this quick!"
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