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Posted: Tue Jan 01, 2002 3:03 pm
by average joe
Aye, I just wish there was more to discuss as for as the guild goes...
Posted: Sun Jan 06, 2002 12:56 am
by Gano
I'll by happy if Argyle has a pub with lots of mead
Also Any Ideas on how to make any Gold for BotB?
[ 01-06-2002: Message edited by: Gano ]
Posted: Sun Jan 06, 2002 2:12 am
by Xandax
How to make gold? - well you take some lead, add some mercury and some of my special ingredients and presto - gold
No seriously - the guild will not become a fact in Argyle untill some members become level 6-10.
And then they need a truckload of money so they can buy land and buildings.
When(if
) the guild becomes a reality a way to make money is/would be mainly through donations. Members should/could donate much equiptment(or gold) to the guild - and then this equiptment could be sold.
Otherwise there might be a sort of "members fee".
Posted: Sat Feb 16, 2002 11:21 pm
by Tamerlane
In an effort to bring back the thread that started it all, I'm curious to know where would you prefer for our guild house to be located. Providing we get that far to begin with.
I wouldn't mind Port Hope, but where would you guys prefer?
Posted: Sun Feb 17, 2002 5:22 am
by Rob-hin
Is there a map or something already then? Are they just talking about it or something?
Place a link then please!
(or is it at the ruminations site?)
Posted: Sun Feb 17, 2002 6:16 am
by Tamerlane
Here's the
map although it may be updated anytime soon.
Posted: Sun Feb 17, 2002 6:18 am
by Rail
From the Ruminations Boards you can access the Argyle Lore site and get a map.
I liked Port Hope because I thought we'd be able to adventure there in an out-of-the-way place and have very little competition from other guilds initially. Most of the local adventuring could be Blades. However, it's getting more popular, so I don't know if those reasons still hold true.
I think somewhere close to the original Acadely would be a perfect place to re-start the guild. Imagine the audacity if we tried to rebuild the ruins of the Academy. We'd be askin' for demons then, wouldn't we.
Posted: Sun Feb 17, 2002 7:39 pm
by Saigo
Of course, we don't know yet where the Academy was originally located. But I had hoped that we would rebuild on the original site. We should suggest to Rhino and Pranker that the discovery and reclamation of the site should be a quest for us.
Posted: Mon Feb 18, 2002 4:51 pm
by Nippy
Originally posted by Saigo
Of course, we don't know yet where the Academy was originally located. But I had hoped that we would rebuild on the original site. We should suggest to Rhino and Pranker that the discovery and reclamation of the site should be a quest for us.
I think one thing I would like to see (and this is written by you) is that at the site of the ruins a list of the old Blades should be written. We would be able to create that and put it as a centre-piece in the keep. We would go and search for the people from the list....
Posted: Sat Feb 23, 2002 5:13 pm
by Craig
That would impose a "After NwN is up no more Members" or a "Once we find the stone no more members"
Posted: Sun Feb 24, 2002 4:53 am
by Rob-hin
That way you do keep out people who just want to with the biggest Guild (us). Our guild whould be contain only real members of gamebanshee, who you know are serious about the whole D&D world.
But other guilds will grow while we are standing still, and perhaps become a smal guild (not that there is anything wromg with that). Also poeple who adventure in Argyle could dislike the fact if we don't accept any new members...
Posted: Sun Feb 24, 2002 5:29 am
by Nippy
Posted: Mon Feb 25, 2002 5:25 pm
by Rail
Originally posted by Rob-hin
That way you do keep out people who just want to with the biggest Guild (us). Our guild whould be contain only real members of gamebanshee, who you know are serious about the whole D&D world.
But other guilds will grow while we are standing still, and perhaps become a smal guild (not that there is anything wromg with that). Also poeple who adventure in Argyle could dislike the fact if we don't accept any new members...
This is where it gets tricky trying to avoid metagaming but maintain a GB only member policy. We may have to change our member policy once we begin playing, but start initially as members of GB who simply want to play together. I can't see closing membership as a viable option.
Eventually, I take it we want to start the academy once again. At that point, we'd be able to start again with new lvl 1 characters as BotB members/initiates.
Posted: Mon Feb 25, 2002 11:57 pm
by Xandax
We must in these discussions remember that Argyle would as it is now only be able to support 200 players at anygiven time.
If these 200 players have 2 characters each (I doubt I will though at the time) then it is max 400 characters in game. Rigtnow we have an official number of 68 with 3 more waiting - that is almost a quater of the therotial limit. When the game comes out and we start weeding out in the player number we get to see what is left.
But as for reqruting players ingame - I really don't know that is something we can look upon as when the guild is created in-game and impossible to decide upon now seeing as we don't even know if we will be created in Argyle
Posted: Sat Mar 02, 2002 2:35 pm
by Xyx
Restricting entry to the guild is not meta-gaming if we base it on bloodline. Either you're a descendant from the original Blades, or you're not.
Posted: Sat Mar 02, 2002 2:39 pm
by Rail
Yes, but then anyone not a member of GB but adventuring in the world of Argyle could write a character who is a descendant from an original Blade. Keeping non-GB members out of an in-game Argyle guild borders on meta-gaming.
I think the best idea is not to restrict membership, but to keep in-guild business here on the GB boards. That way, IF someone outside of GB wanted to join the guild, they'd have to come here and discover this great site.
Posted: Sun Mar 03, 2002 12:19 am
by Tamerlane
I say we place restrictions based on amount of posts. Something low of course like 3 posts. Easily enough to reach.
I suspect that there are a few who simply signed on and that was it. This way at least we can control the size of the guild.
Posted: Sun Mar 03, 2002 3:28 am
by Xyx
Originally posted by Tamerlane
I say we place restrictions based on amount of posts. Something low of course like 3 posts. Easily enough to reach.
I hope that's three
contributive posts. I'd hate to see people spamming up the boards with nonsense just to qualify for that.
Posted: Sun Mar 03, 2002 6:12 am
by Tamerlane
But of course, making an effort to place input in discussions would seem sensible enough.
Posted: Sun Mar 03, 2002 6:41 am
by Nippy
Originally posted by Tamerlane
But of course, making an effort to place input in discussions would seem sensible enough.
Or they could posts describing how cool I am....