new ideas, why only AD&D rules?
I'm not an experiencer play gamer, but have played BGII, ToB and Icewin dale... I agree with many opinions posted and I'd like that all our ideas were taken into account by the programmers and developers. Give people that they want... (sometimes this is a very big problem when you have a public from 10 to "??" years old, isn't it?
I read a lot and love fantasy, and like to write too, so... what would I like for a BGIII?
First, a new story. We've played tha Bhaal saga, haven't we? Give us new places to recreate, new horizonts... It is the Baldur's Gate, but the new story can take place in the past, for example a God Bhaal that has sent clerics to look for women to set spam while the kings of the Realms are recruiting an army to fight the God forces. A principal character and a group of NPC's which he meets in his way, that can have his same objective (fight against Bhaal's army) or not.
Of course, start at level1 with one story for each class... for example a mage that have a reason to join the army and starts at the mage school, etc.
But I disagree with the opinions that claim for a slow level up. I liked my level 20 Nalia with powerful spells. Or level 27 with more powerful spells
D). Of course, leveling up MUST BE reflected in enemies leveling up. I think BGII has some kind of level-response, I mean, that the Torgal you meet at level 10 is not the same you'd meet at level 15 (as it occurs with the NPC's, that accord the level of the group). But in BGII, at high levels, many battles are too simple. I think BGIII must have some script that says "if you have a n-level character, you'll fight against a x-level monster".
I think that difficulty must NOT be "easy, monsters are weak - normal, monsters do normal damage - difficult, monsters do double damage". That is NOT difficulty but the amount of potions you have to swallow in a battle! Difficulty could be:
- a monster have an INT. More INT, worst guy. And (this is what I posted as "why only AD&D rules?", because playing rol you have a master, but an pc rpg is AI-controlled) depending on its INT, a monster reacts in one or other way. My idea is, for example: if you send a nishruu to a mage, mage AI can respond in two ways, casting a monster or dispel magic, or as BGII use to do, casting magic missile that are innefective... DEPENDING ON the INT of the mage. The higher the INT, the likelier he responds casting an effective spell -or attacking with a weapon, of course-. So the INT of the mage depends on the level of the playing characters. This could make battles more tasty.
This way, difficulty could be "easy, the mage has INT - n points", "normal, INT points", "difficult INT + n points", "insane, INT + n points and lower casting times", etc...
For this reason I thank the people who work making mods because they loved the game and its playability. All the games should have an open code or a mode of giving an oportunity to people who have ideas to improve the game. Making own quests (as NWN offers. But I don't like that game) is a good way to sell more games, and vendors must take account of that.
I've been discusing about the quests with a friend, and he told me he'd like a game "look for your own adventure"-like (sorry, I'm spanish and don't know how it is named in english). For example 250 quest in the game, and a paladin cannot do the same quests as a thief. In BG you can decide if you do or don't a quest, but I propose that you can't decide, that a paladin join the army being a Radiant Heart, giving orders, facing the enemy... and a thief join the army (if wants
) or is enrolled by force, hehe... I mean different story boards for each character, and some quests that overlap in a consistent manner. This could make a more playable game, as the second time you play won't be the same play as first one.
And of course, I agreed with that about "massive fights". You are in an army (the king's army or Bhaal's if you choose the evil path) and struggle side by side with SAME LEVEL of yours soldiers (so you are not the super-cool guy in the army and you are not neccesary to decide the battle. Sometimes I like a character that is not a demy-good but a "normal" guy) against the enemies. A friendly fireball that hurts you and parners? Bad luck. But you can save the life of a friendly soldier and (maybe) start a quest with it in the future. Or someone saves you... etc, etc.
About 3D... I like 3D. But all of you will agree that 3D withouth a good storyboard, well balanced battles and cool AI results in fail (NWN disappointed me because of that
, though a 15-year old guy can be amazed. I am 26). Realistic effects would be cool... clothes in flames after a fireball, etc).
Ah, and about armor and weapons and combats, more realistic battles could be looked for. An armor could broke to pieces before some spells, or lose its magic before certain (new) spells, and so it can happen with weapons. You think that Holy avenger is forever? Ohoh... a spell can transform it in Holy Relic
. And what if your pretty bow or sling gets burnet after a 15D6 fireball? And if your armor brokes after many fights against clerics with globe of blades? I don't know about programming, but this would be cool! No more bad-balanced battles... and maybe no more Cloak of Cheese of Shield of Cheese... hehehehehe.
On the other hand, of course you can't change your armor when you are in a battle, but you can access to your inventary, open the potion bad and take a potion when you are fighting? Ahahaha... incredible. As there's +4 attack for monsters when you melee with a ranged weapon, when you take a look to your inventary you must have some modifiers. In a table rol it would be boring, but when playing a pc game it is not as imposible. And when you change your two handed sword and take the anti-undead sword, you put the first one in its sheath? I think in this cases the first sword shoul be throwed to take the second as fast as possible to not to be hurted! And taking a sword from the inventary, I mean, open your bag, look for a while and take your weapon while some ghasts are attaking... wow. I can say "Inventary of Cheese", can't I?
This MUST be strongly penalized because you can't do that in a real battle (In the real life I haven't been in a real battle, but I think it would be this way
)
Well... and I think I have no more ideas.
Errr... such a huge post is considered as spam?
(sorry if it has been boring
).