it sounds like IWD1 is pretty hard! I read in the UPP guide (to IWD2) that druids "ruled" in IWD1...
I wonder why that would be the case?
BTW, is stoneskins a self-cast that absorbs like 8 attacks or is it the damage resistance spell found in IWD2?
I'm still working on the party. They have a background story now (see other thread). Definately it will consist of...
Some Paladin figure who is consulting with the Black Raven Monastery...
A monk of that monastery (probably a half orc) who has pity on slaves...
A drow ex-pit fighter...
a deep gnome merchant scoundrel (rogue/illusionist) who gets info pertaining to the house intrigues from the pit fighter in return for help in escaping (of course both end up getting hunted by Llothien priests)...
A sorceress hunted by the hosttower for hiding her powers (she was a student)...
A double agent bounty hunter...hired by the hosttower...but who really works for the church of Mask. (mumbo jumbo about orders from above concerning Mask's will...perhaps he's sparring with Bane? and wants to interfere with the legion of the chimera)
My goal is peak power at levels 1-20ish (Severed Hand)...
Note: some characters have captivated my imagination and I am unwilling to change them he ha (ie don't wanna write another background). Also I played (before) with the default party so this one should rock (relatively).
So...
Tank - Barbarian 15 then Diviner (3-5)
*the Pit fighter Drow, Ebed Abajim
str 18 dex 20 con 16 int 13 W 8 Ch 5
*Wields Halberds which he mastered in the arenas..
*initial problem with will save BUT SR/wiz levels/drow +2 will/immunity charm
*More of a Rager/slasher untill MI x3
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Tank and Cleric - Ranger1ClericX (of Mask) then Monk1 (when Every God Ring)
*the double (triple?) agent of Mask and bounty hunter Teira Halsen
str16 dex18 con18 int3 W18 Ch3
* Wields a Bastard Sword with a shortsword
* Cool Mask domain spells: MI,invis type, shadow magic, exec. eyes,...
* Is trying to manipulate the party (or keep tabs on them?)
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Tank and Ranged Attacker (Axes). Well since the big advantage (other than HP) of the shield dwarf over the orc is the saves I will take Half Orc instead (monk already high saves
![Wink ;)](./images/smilies/)
.
Also this is a monk of the black raven monastery.. 2nd generation descendant of a duergar slave (orc) and black raven monk (adventurous being I guess?).. So its gotta be half-orc folks!!
str18 dex18 con 18 int1 W18 Ch1
* Wields Axes (eventually fists)
* Note: I don't know which stat to pump???
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Inquisitor - started the ball rolling in black raven monastery as he exposed the drow and deep gnome as run aways. He's a very intimidating Aasimar man
Geordio Singari - Paladin X
str18 dex10 con18 int3 wis 11 (+1 Holy Avenger +2 incandescent stone) charisma 20
* Wields Cera Sumat (weidu modded 2 hander)
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Ok I'm tired now (of babbling) I also have the zany but brilliant sorceress Greyda Hayjik str 8 dex10 con18 int 18 wis 4 ch 18 (lore, talking) and the baffling deep gnome merchant rogue Ahzmos Shai-day str 10 dex20 con18 int18 wis6 ch1
Kind of low on casters, I know but it will be MUCH less of a challenge than the default party (fighter str10 ; rogue dex10 = example,
![Wink ;)](./images/smilies/)
). And I found that to be all too easy...
Probably the deep gnome will take wiz levels as he SLOWLY levels up in pace with the scrolls. His MI spell will be very durable. And he'll bring the party average level down I suppose..
myro