I'd have to say my best is my chameleon Suit
Nothing better then walking around doing w/e i want ^.^
I remember reading somewhere that absorb and reflect were not values you could add to enchantments (at least, not without mods). They had to found on items already in the game.Sir Twist wrote:I'm considering enchanting some weapons and armor. The weapons do different damage, like fire, ice, etc.I was thinking each piece of armor would deflect, or absorb one type of damage, or another. Also, add in strength, etc. to each piece. and even feather to it all. One last thing to think about adding is the endurance of the weapons and armor. If all of this isn't possible, then that would be somewhat of a waste, but if it is possible, then it would be cool.
Correct, unless of course you change the settings in the construction set, or download a mod that does so.fable wrote:I remember reading somewhere that absorb and reflect were not values you could add to enchantments (at least, not without mods). They had to found on items already in the game.
Yes! The first few times, I thought it was a clue that using "TCL" was okay. (I've seen the "Men In Black" movies, and the I.Q. Test scene is the one that comes to mind in situations like this.) Isn't it the quest for that amulet, on a certain countess'es behalf, that has the ruin where you see a balcony room with no other apparent method of reaching it than to cheat like that? Anyway, I've since learned that indeed, with the right combination of enchanted items, you can leap up to it after all!Belthan wrote:Ever been in an ayleid ruin or sewer passage where you could see a balcony or overpass that you just knew led straight to your objective? Problem solved.