bigredpanda wrote:No. No. And once more, no.
Online makes no sense for a game like KOTOR. The whole idea is that your character is something rather, well, special.
I have to agree with this. Looking at the nature of KOTOR, I have a gut feeling that it won't be a suitable candidate for multiplayer. Considering how the series was designed from the ground up, it was meant for a single player type game rather than for multiplayer purposes.
bigredpanda wrote:
As to the having Revan/Exile back for "closure"... well, I guess I made my point a few pages back. But I'll summarise again: yes, that would be great for those players who've played the first two games. Not so clearcut for the first time players, who'll be a major market consideration.
To be honest, one of the things I love about the KOTOR games is the space for you to fill in your own character's backstory, motives, etc. That's why, in general, I actually prefer KOTOR2 to KOTOR, there's much more opportunity for individuation of the player.
Many of the suggestions I see here about "bring back Revan" seem to be leading towards quite restricted, linear stories that would ruin all the fun of the previous two games (for me, anyway).
Well, personally, I don't mind it if the game is going to be linear as long as the plot is engaging manages to draw you in. Must be partly due to the fact that I play quite a lot of epic linear games like Call of Duty 2 or the Prince of Persia series as an example. But as what I perceive, it might not be a good idea if a series this open-ended decides to stray off the path and choose the linear path.
I agree that the game should stay open-ended and maintain its customisation mechanics but the idea I mentioned a few posts back about the three perspective method might make the game slightly linear, I admit, but there might be a way to make it still remain open-ended even though they take this route.
In fact, part of this problem stems from the fact that Obsidian Entertainment decides to expand upon the previous events of KOTOR rather than starting fresh with a new plot unrelated to the events of KOTOR. Had they done so, none of this problem would arise at all. Given that the KOTOR is an open-ended game, I don't think that expanding on the previous event that occured during the first game is a good idea at all since there are too many complications to deal with. I'm glad that Lionhead didn't fall into this trap and instead started anew with an entirely different plot in Fable 2 but that's totally off-topic at this point. Since Obsidian pursued this course, the scope for KOTOR 3 might be limited given that KOTOR 2's ending was a letdown and left many parts of the story hanging. People for sure will want to know more as to what happened to Revan and the Exile after these events and want KOTOR 3 to feature them in order to provide some closure to the series.
In conclusion, I just wish that Obsidian hadn't taken this route in KOTOR 2 but since the damage is done, they have to fix it, one way or the other. And if the game have to take a linear route in order to fix it, so be it.