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Posted: Fri Aug 25, 2006 9:14 pm
by DesR85
Tovec wrote: Droids with Lightsabers?
Where do I start? Well the primary reason that droids can't use swords or lightsabers is because they lack the sentient reflexes. A droid can't use a sword because it can't think on that level. Droids are by design programmed, even in Star Wars they aren't sentient. Lightsabers are a whole different thing too. Lightsabers are the weapon of Jedi/Sith because it is a weapon of deadly power and requires someone tuned to the force to wield it. Droids can't feel the force and therefore can't wield a lightsaber.
First of all, thanks for responding. :) Well, about that idea, yeah, it doesn't fit a droid but it would be nice if they can wield one. Maybe if its custom made combat droid with the ability to wield any melee weapon including a lightsaber, it would be cool indeed. :)
Tovec wrote: Next, Grevious was a half-droid thing. He was trained in the Jedi arts by count Duku, and is then a Dark-Jedi or Sith but just barely. Also he was an attempt another 4000 years after KOTOR?
He's a cyborg, yes. Just a thought, I don't recall General Grevious as a force wielder and yet he can wield a lightsaber? Can anyone explain? As what you mentioned, he was trained by Count Dooku so that's why he can wield a lightsaber but I don't recall him having Force powers since you've mentioned that it requires someone needs to be in touch with the Force in order to wield it.

Posted: Sat Aug 26, 2006 2:16 am
by RBitG
Tovec wrote: Droids with Lightsabers?
Where do I start? Well the primary reason that droids can't use swords or lightsabers is because they lack the sentient reflexes. A droid can't use a sword because it can't think on that level. Droids are by design programmed, even in Star Wars they aren't sentient.
Nonesense. What do you mean not sentient? The whole idea behind Artificial Intelligence is to gives droids a mind of their own. And as to not being designed to wield a melee weapon or 'saber, Grevious did wield one, and while he was a Cyborg, yes, the majority of his body was mechanical, including his arms and legs. Also, in the Star Wars movies and in several games we have seen highly advanced droids wielding force-pikes to great effect.
Lightsabers are a whole different thing too. Lightsabers are the weapon of Jedi/Sith because it is a weapon of deadly power and requires someone tuned to the force to wield it. Droids can't feel the force and therefore can't wield a lightsaber.
Next, Grevious was a half-droid thing. He was trained in the Jedi arts by count Duku, and is then a Dark-Jedi or Sith but just barely.
Correction. A lightsaber can be wielded by a non-force user. However, it takes force sensetivity or some degree of Jedi combat training to use them at all effectively, and without damaging oneself.
Also he was an attempt another 4000 years after KOTOR?
That is correct, yes. But what major technilogical advances have we seen between the KotOR series and the two Star Wars movies? Very few indeed.

Posted: Sat Aug 26, 2006 3:58 am
by DesR85
RBitG wrote:Nonesense. What do you mean not sentient? The whole idea behind Artificial Intelligence is to gives droids a mind of their own. And as to not being designed to wield a melee weapon or 'saber, Grevious did wield one, and while he was a Cyborg, yes, the majority of his body was mechanical, including his arms and legs. Also, in the Star Wars movies and in several games we have seen highly advanced droids wielding force-pikes to great effect.
Agreed. In Star Wars: Republic Commando, Grevious' personal guards were wielding pikes like those with energy particles glowing at both ends. Had to fight one of those people and man, were they hard even when I had 3 of my squad members just focusing on taking one of them down. :(
RBitG wrote: That is correct, yes. But what major technilogical advances have we seen between the KotOR series and the two Star Wars movies? Very few indeed.
Agreed. A friend of mine mentioned that in the Star Wars universe, the technological level was saturated meaning that no matter how long the galaxy existed, the technology level will still remain the same. Even if there were differences, it isn't much at all. Speaking of which, there might be a possibility that a droid like that could have existed at the time of the KOTOR series for all we know.

Posted: Sat Aug 26, 2006 9:58 am
by Tovec
RBitG wrote:Nonesense. What do you mean not sentient? The whole idea behind Artificial Intelligence is to gives droids a mind of their own. And as to not being designed to wield a melee weapon or 'saber, Grevious did wield one, and while he was a Cyborg, yes, the majority of his body was mechanical, including his arms and legs. Also, in the Star Wars movies and in several games we have seen highly advanced droids wielding force-pikes to great effect.

Correction. A lightsaber can be wielded by a non-force user. However, it takes force sensetivity or some degree of Jedi combat training to use them at all effectively, and without damaging oneself.

That is correct, yes. But what major technilogical advances have we seen between the KotOR series and the two Star Wars movies? Very few indeed.
I mean that no matter how alive a droid is its still programmed to act in certain ways. HK with a different processor became different. R2 went off to find Obi without any reason knowledge to do so.

I of course meant a lightsaber Could be used by someone that is deaf to the force but that they wouldn't live very long because they could and would easily cut their own head off.

I'm not saying that technology greatly increased. With the discovery of Hyperspace very little could change. None the less it still did alter over the years. The millenium falcon would not have been invented yet so just because the technology is available doesn't mean it works well.

Grevious was cyborg or rebuilt person mark one. To my knowledge he was the first to have been rebuilt in that way in star wars history. The reason he could do what he did is because he had a droid body and, for the lack of the proper term, human brain.

Sentients is more then just being able to think without being told how to think. It is being able to think creatively, except in the cases where the script director wrote that in, it would not have happened.

Posted: Sat Aug 26, 2006 7:23 pm
by RBitG
Tovec wrote:I mean that no matter how alive a droid is its still programmed to act in certain ways. HK with a different processor became different. R2 went off to find Obi without any reason knowledge to do so.

Sentients is more then just being able to think without being told how to think. It is being able to think creatively, except in the cases where the script director wrote that in, it would not have happened.
What is combat training but a series of offense and defensive movements, cleverly adpted to a certain combat situation? I'll admit that a melee droid would have very little chance in battle against a Force-Wielder, but only in the same way that a 'regular', human would with a Force-user as an opponent. This does not mean that a droid would not be able to fight with a melee weapon, or 'Saber effectively. Does a human need to "think without being told how to think. It is being able to think creatively" to fight with a blaster, or with a melee weapon? I think not. In the same way, it would be entirely possible, and even easy to program a droid to fight in a melee situation, providing that its structure allowed for the various movements involved.
I'm not saying that technology greatly increased. With the discovery of Hyperspace very little could change. None the less it still did alter over the years. The millenium falcon would not have been invented yet so just because the technology is available doesn't mean it works well.
Wasn't the whole idea behind the Ebon Hawk that it was very, very very similar to the Millenium Falcon? In fact, practically identical?

Posted: Sun Aug 27, 2006 11:29 am
by delirious_saint
What I want for KOTOR III:

1. Have Mission and Zaalbar back and have Mission older than she was...
2. Have something to do with finding Revan and bring back some of the old characters.(Ex. Bastila, Carth, etc.)
3. Have more real-life looking people to play.(Have their hair move sometimes or have them blink and give them more of an expression.)
4. Be able to make your own face instead of choosing from different faces that LucasArts made.
5. Be able to create Twi' Leks or other aliens like Shak Tii.
6. Mabey put one of the greats from the movies into the game.
7. More dialogue for people just walking by.
8. Be able to choose which characters to have instead of the whole if you play a guy you have to have Handmaiden and if you play a girl you have to have Deciple like in the last game.
9. Be able to have more a choice instead of the dark or light side.(Its getting boring.)
10. Lastly, I think they should start the story from when your a child and have you go through the training that children with the Force inclined with their senses have to go through, also, be able to pick your own master.

*I like that you can train ppl to be Jedi*

Posted: Sun Aug 27, 2006 12:12 pm
by delirious_saint
Also...

I think, that their should a never-ending game as far as after the game is "over" with the main story the you should have a new sort of mini story like thing...um... say you became the master of all evil like Darth Sisious or Darth Reven or Malak and etc. I think they should a short thing after you beat the game. As in, adding worlds to coquer, destroy or visit. Add choices to choose from being the indespicable evil! And, if your a good guy have choices on helping different planets and again, have more planets to go to after words. I love Corescant and would love the idea of being able to go there.

P.S. I know i said this before but, i want to be able to play a Twi'lek! :D

Posted: Sun Aug 27, 2006 1:55 pm
by KublaiKahn
What Really Matters

I wont talk specifics..you let the developers figure that out.
I need this game to be at least 45 hours long...ATLEAST!! Me as a consumer want to be able to dive into this pool of star wars universe and swim in it for months.
The story line needs to be basic but interesting enough where I the consumer will want to play and slowly takes me on a ride where theres twists and turns but not too much to have me vomiting all over the place. Have secret areas unlocked in a random choice selection 1 every 1000 choices or something more realistic.Make the one playing feel special unlocking this secret.The feeling is awesome. The reason i loved the first KOTOR was not one reason but numerous ones. Storyline was very very impressive and left me wanting more. I wanted more randomness from the little things...like walking into alot more different places..different lightsabers..force powers..cant have them all but a vast choice..go thru schooling like the first two but alot more indepth into understanding the force..sort of like oblivion openess..restrictions in the game are brought to you by realistic reasons and not because the developer wants it that way...that is no fun.(ex. certain doors close for unxplained reasons or stupid ones. make things change in the game for ligit reasons) I dont want the gameplay to be like revenge of the sith. Keep it in the family...like KOTOR1 . If they need to change it a bit because of more options is ok. I want this story to take me to a place where there is alot of mystery and everything is new with a drop of old star wars history.When you land on a planet i think more should be explored than just one or 3 maps. A planet is huge and while im playing i want it to feel that way with the option of leaving and going to another.Iwanna fight unknown creatures outside the galaxy. Lucasarts editors can help you with finding if information is relevant.(They do that with all the novels that come out in star wars now) Let revan pop up somewhere but your chasing him down. Let some Scary unknown entity or sith chase me down with his army of mercs. Be a rogue or be a knight.Be enslaved, be tortured, be backstabbed, but be all this with a choice. Have force visions of the future or past..wether it matters or not. Confuse me the player but have the clues in there to solve it at the end and leave room for more games to be made. star wars can make lots of money with this and ill keep buying the games as long as they stay excellent gameplay and puzzles and story lines. This is want i want in Kotor 3.

Posted: Mon Aug 28, 2006 8:00 pm
by starwarsfreak13
what i would like

i would like to see kotor 3 have more worlds, bigger the better, to be able to create ur character, such as type of hair, eyes etc. start off with a lightsaber

story could start off as ur hunting down some rouge jedi to bring them back to the jedi council, leading u all over the galaxy, eventually u find them but u make the choice of taking them back or leading them in the attack of the jedi council on coruscant.

planets id like to see are- coruscant, wayland (where joruss C'baoth was), ylesia, nar shadda, korriban and corrella

characters - atton, both droids, disciple, jolee, visas, mandalore

Posted: Wed Aug 30, 2006 7:11 am
by bigredpanda
starwarsfreak13 wrote:i
story could start off as ur hunting down some rouge jedi
Rouge jedi? I've heard of grey, but I never realised they did other colour variants...

:)

Posted: Wed Aug 30, 2006 10:32 am
by Mandalorianx
i wanna fight with the same style like revan do(or almos do) in the cut scene of bastila and the jedi have borded revans ship....(then i mean the same fighting possision) ;)

Posted: Wed Aug 30, 2006 10:34 am
by Kronuss
battle

We heard about mandalorian wars, so i would like something like that battle were jedi fights against siths. Were many jedi die and also many siths die :)

Only this isnt real. so pitty :(

And more more logical things.

Posted: Wed Aug 30, 2006 10:39 am
by Kronuss
online

Have someone mentioned online. I mean play kotor 3 like online game, like Knights Lineage . it would be cool to play like that or maybe not :)

Posted: Wed Aug 30, 2006 11:05 am
by Sinbios
If they are gonna make an ending(not a loose one like KOTOR II)
for the trilogy, please let me have Revan back as the main character because he is the beginning of the whole story. Hmm I want to have the Exile back as well though some of you make think it's difficult. Perhaps there can be two storylines for Revan and the Exile, you play with them separately(sometimes Revan sometimes the Exile) in the beginning of the game, and then the two storylines merge into one. Having a brand new main character is fine, unless he occupies too much of the whole story.

And I would like to know more about the Madelorian War in some cutscenes, explaining what happened to Revan.

Also more interactions between the non-main characters, like what Mira and Hameiden do, or what Atton and Kreia do.

Wanted characters: Atton(I like his past), T3(am I the only one who think T3 is lovely and cute?), the hilarious HK47.

Of coz, improved AI and more items especially equipments like robes.

The last one, please dont leave any unintended unasnwered questions. The ending of KOTOR2 makes me mad.

Posted: Wed Aug 30, 2006 8:34 pm
by DesR85
Sinbios wrote:If they are gonna make an ending(not a loose one like KOTOR II)
for the trilogy, please let me have Revan back as the main character because he is the beginning of the whole story. Hmm I want to have the Exile back as well though some of you make think it's difficult. Perhaps there can be two storylines for Revan and the Exile, you play with them separately(sometimes Revan sometimes the Exile) in the beginning of the game, and then the two storylines merge into one. Having a brand new main character is fine, unless he occupies too much of the whole story.
I mentioned this idea a while back at some other thread but yeah, looks like we both share a common idea here. :) If other games like Dreamfall: The Longest Journey and the Call of Duty series managed to pull it off, I don't see how its impossible for KOTOR 3 to do so. They could give Revan, the Exile and the new character equal parts in the storyline and at the final part of the game, you will switch between them depending on the plot twist (taken from the Call of Duty series).

P.S. Welcome to the forums, Sinibos. :)

Posted: Wed Aug 30, 2006 10:03 pm
by Chanak
@Kronus: As you're new to the forums, I encourage you to read and become familiar with the GameBanshee [url="http://www.gamebanshee.com/sitefeatures/forumrules.php"]Forum Rules[/url].

Posting back-to-back posts as you have in this thread is discouraged. You will notice that you have the ability to edit a post you have already created. In the future, if something occurs to you that you would like to add to a post you just added to a thread, please use the edit function and simply add it to what you've already posted, thus avoiding posting back-to-back. Thanks.

EDIT - I added this portion here as an example. Instead of posting again directly after this original post, I just clicked on the "Edit Post" button and added this additional content. Very simple to use, and avoids cluttering up threads on the forum. :)

Posted: Thu Aug 31, 2006 9:37 am
by bigredpanda
Kronuss wrote:Have someone mentioned online. I mean play kotor 3 like online game, like Knights Lineage . it would be cool to play like that or maybe not :)
No. No. And once more, no.

Online makes no sense for a game like KOTOR. The whole idea is that your character is something rather, well, special.

As to the having Revan/Exile back for "closure"... well, I guess I made my point a few pages back. But I'll summarise again: yes, that would be great for those players who've played the first two games. Not so clearcut for the first time players, who'll be a major market consideration.
To be honest, one of the things I love about the KOTOR games is the space for you to fill in your own character's backstory, motives, etc. That's why, in general, I actually prefer KOTOR2 to KOTOR, there's much more opportunity for individuation of the player.
Many of the suggestions I see here about "bring back Revan" seem to be leading towards quite restricted, linear stories that would ruin all the fun of the previous two games (for me, anyway).

Posted: Thu Aug 31, 2006 10:30 am
by DesR85
bigredpanda wrote:No. No. And once more, no.

Online makes no sense for a game like KOTOR. The whole idea is that your character is something rather, well, special.
I have to agree with this. Looking at the nature of KOTOR, I have a gut feeling that it won't be a suitable candidate for multiplayer. Considering how the series was designed from the ground up, it was meant for a single player type game rather than for multiplayer purposes.
bigredpanda wrote: As to the having Revan/Exile back for "closure"... well, I guess I made my point a few pages back. But I'll summarise again: yes, that would be great for those players who've played the first two games. Not so clearcut for the first time players, who'll be a major market consideration.
To be honest, one of the things I love about the KOTOR games is the space for you to fill in your own character's backstory, motives, etc. That's why, in general, I actually prefer KOTOR2 to KOTOR, there's much more opportunity for individuation of the player.
Many of the suggestions I see here about "bring back Revan" seem to be leading towards quite restricted, linear stories that would ruin all the fun of the previous two games (for me, anyway).
Well, personally, I don't mind it if the game is going to be linear as long as the plot is engaging manages to draw you in. Must be partly due to the fact that I play quite a lot of epic linear games like Call of Duty 2 or the Prince of Persia series as an example. But as what I perceive, it might not be a good idea if a series this open-ended decides to stray off the path and choose the linear path.

I agree that the game should stay open-ended and maintain its customisation mechanics but the idea I mentioned a few posts back about the three perspective method might make the game slightly linear, I admit, but there might be a way to make it still remain open-ended even though they take this route.

In fact, part of this problem stems from the fact that Obsidian Entertainment decides to expand upon the previous events of KOTOR rather than starting fresh with a new plot unrelated to the events of KOTOR. Had they done so, none of this problem would arise at all. Given that the KOTOR is an open-ended game, I don't think that expanding on the previous event that occured during the first game is a good idea at all since there are too many complications to deal with. I'm glad that Lionhead didn't fall into this trap and instead started anew with an entirely different plot in Fable 2 but that's totally off-topic at this point. Since Obsidian pursued this course, the scope for KOTOR 3 might be limited given that KOTOR 2's ending was a letdown and left many parts of the story hanging. People for sure will want to know more as to what happened to Revan and the Exile after these events and want KOTOR 3 to feature them in order to provide some closure to the series.

In conclusion, I just wish that Obsidian hadn't taken this route in KOTOR 2 but since the damage is done, they have to fix it, one way or the other. And if the game have to take a linear route in order to fix it, so be it.

Posted: Fri Sep 01, 2006 4:01 am
by bigredpanda
Good points, Des.

I wouldn't agree that the ending of KOTOR2 makes a 3rd related storyline difficult. From people's suggestions, it seems that
a) the whole "who's left alive?" question for NPCs
and b) what did Revan/Exile look like/do?
are more problematic. But these can be got over without to much fuss - like I said a few posts back, if Revan and the Exile are both dead (so Revan's appearance would be similar to the cameo in KOTOR2), and the Player has to retrace their steps in some way, then their appearance won't be an issue. And the NPC issue can be got over like it was in KOTOR2, and by adding in a lot more new ones.

Posted: Fri Sep 01, 2006 7:17 pm
by DesR85
bigredpanda wrote: But these can be got over without to much fuss - like I said a few posts back, if Revan and the Exile are both dead (so Revan's appearance would be similar to the cameo in KOTOR2), and the Player has to retrace their steps in some way, then their appearance won't be an issue. And the NPC issue can be got over like it was in KOTOR2, and by adding in a lot more new ones.
I ever came across that post before and that is one way to reduce the complications, I admit. However, a few post back in this thread, I did mention that what if the KOTOR series is linear like most games out in the market. If you think about it, it will be a suitable candidate especially when the game is based on the LS perspective. Then it would be more suitable to play as the same main characters, Revan and the Exile. Sequels to expand upon the events of the first game will be more suitable rather than open-ended games as what I've mentioned previously. But, I wonder if KOTOR would be fun should it be linear? Given that I played from the LS perspective only, I think it will be suitable storyline for KOTOR if its linear.