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Posted: Sun Sep 25, 2005 11:47 am
by Ravager
Who knows..perhaps I'll eventually join the elite group... ;)

Nicely ordered btw. :p

Badly organised that M&M thing- they weren't even wearing anything that said M&M on it. :rolleyes:

Posted: Sun Sep 25, 2005 11:54 am
by Kipi
[QUOTE=Ravager]It's good. Apart from that white line at the top of it, anyway. :p
What is that writing?[/QUOTE]
Here is the picture in normal format.
It's smaller than the original (original is 1200*1000 or smth like that) but you will get the idea

Posted: Sun Sep 25, 2005 11:54 am
by Hill-Shatar
I missed T'Lainya, Yshania and Scayde... the 3 other twisted sisters.

Lets hope you dont join the elite group. :p Id never live it down.

Good job Kip, I myslef am trying to adjust my rotating DNA into a pic, but every time I alter it it goes JPG. :p

Posted: Sun Sep 25, 2005 11:58 am
by Ravager
Ooh! It's good. Better than anything I was able to dig up anyway :p

@hill, you probably need some kind of animation program to scale down a gif. Something special anyway. Haven't tried it myself.
Lets hope you dont join the elite group. Id never live it down.


You would just say I need 15000 before I join it :D

Posted: Sun Sep 25, 2005 11:59 am
by Kipi
@Hill
Do you need any help? If you send it to me I can check if I can do something to it.

Posted: Sun Sep 25, 2005 12:03 pm
by Ravager
I'd offer to help, but I doubt I've got the software here. Best I can do is tomorrow. :(

@Kip, when are we starting new threads for the campaign/characters and maybe a discussion? :p (Yeah, I think there should be 3).

Posted: Sun Sep 25, 2005 12:15 pm
by Hill-Shatar
Yes, I am trying to figure it out on my own. Ill find a corel or a adobe that works... dont think I have animation shop.

Posted: Sun Sep 25, 2005 12:17 pm
by Kipi
[QUOTE=Ravager]I'd offer to help, but I doubt I've got the software here. Best I can do is tomorrow. :(

@Kip, when are we starting new threads for the campaign/characters and maybe a discussion? :p (Yeah, I think there should be 3).[/QUOTE]

The first thread, for general discussion of rules and such, and of course for people to inform us that they are interested in participating, I'll make it tomorrow. Second thread, for generating characters when we have everyuthing agreed, and finally the actual game thread when the creation is completed.

Posted: Sun Sep 25, 2005 12:21 pm
by Ravager
Okay. I'll link that thread in to my sig. once you've posted it :)

Also I think you should let people roll the dice for their character's actions. More interesting and less workload for you. If you suspect they're cheating you can always roll the die for them :p

Posted: Sun Sep 25, 2005 12:26 pm
by Kipi
[QUOTE=Ravager]Okay. I'll link that thread in to my sig. once you've posted it :)

Also I think you should let people roll the dice for their character's actions. More interesting and less workload for you. If you suspect they're cheating you can always roll the die for them :p [/QUOTE]
Sounds reasonable enough.
The only problem will be the combat, cause we are supposed to use map for placements and to determine reachs and those, and it's impossiböe (AFAIK) in forum game

Posted: Sun Sep 25, 2005 12:29 pm
by Ravager
If it's going to run anything like the one in Mag's forum that shouldn't be too much of an issue. Either the character runs to the enemies or vice versa, then the character specifies the move e.g. full attack, total defense.

The character rolls the dice, you calculate whether it hits taking these kind of things into account.

Depends how complex you want to make it.

Posted: Sun Sep 25, 2005 12:31 pm
by Hill-Shatar
[QUOTE=Ravager]If it's going to run anything like the one in Mag's forum that shouldn't be too much of an issue. Either the character runs to the enemies or vice versa, then the character specifies the move e.g. full attack, total defense.

Depends how complex you want to make it.[/QUOTE]

An actual game is much more complex, usually full of spot checks and movement... and many encounters.

Posted: Sun Sep 25, 2005 12:32 pm
by Kipi
[QUOTE=Ravager]If it's going to run anything like the one in Mag's forum that shouldn't be too much of an issue. Either the character runs to the enemies or vice versa, then the character specifies the move e.g. full attack, total defense.

The character rolls the dice, you calculate whether it hits taking these kind of things into account.

Depends how complex you want to make it.[/QUOTE]
Yep. I think we must anyway modify rules a bit. But that's not going to be a big deal, we just have to remember to ask players' acceptance for modifications.

Posted: Sun Sep 25, 2005 12:34 pm
by Ravager
Okay. Hopefully we'll end up with something good. :)

Going for a while now. Talk to you two later on.

Posted: Sun Sep 25, 2005 12:37 pm
by Hill-Shatar
See you Rav... I dont think Ill be a random poster today when Im on... I think I'll just lurk. :D

Posted: Sun Sep 25, 2005 12:39 pm
by Hill-Shatar
Trying to add the image below as my avatar, but cant alter it. :mad:

Oops, wont work, its 212 kb... PM me your email. :p

Posted: Sun Sep 25, 2005 1:00 pm
by Kipi
Okay, I'm going to bed now
See you tomorrow!

Posted: Sun Sep 25, 2005 1:47 pm
by Ravager
Well, I'm back...

Still having trouble with that animation, hill?

Posted: Sun Sep 25, 2005 1:49 pm
by Hill-Shatar
Yep. to tell you the truth, I havent been looking at the problem, Ive been reading on what has happened to those who have been baassied. :p

Posted: Sun Sep 25, 2005 1:53 pm
by Ravager
Interesting stuff? :p

If you want to send me that animation by email, I'll have a look at it tomorrow, see if I have any programs that work.
Click the MSN logo under my posts, a window should appear and my e-mail address should be on there.

You reached the Ravvy account..well done. :p
Did you attach the animation?

My point being it wasn't attached. :p