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Posted: Fri Jul 15, 2005 2:44 pm
by Demortis
i dont think the town guards can stop a monk\kensei :D

Posted: Fri Jul 15, 2005 10:54 pm
by dragon wench
[QUOTE=Demortis]i dont think the town guards can stop a monk\kensei :D [/QUOTE]What happens when an 'unstopable' force encounters an 'immoveable' object?

Posted: Fri Jul 15, 2005 11:12 pm
by Demortis
the tactical nuke that was surgiclely(sp?) implanted in the immovable objects body is detonated :D

Posted: Sat Jul 16, 2005 5:53 pm
by Bloodstalker
Just letting people know that due to my schedule, I haven't had time to post much of anything, let alone in the story. Just letting people know I ain't dead yet, and will try to get back into things sometime this week. At least I don't have too much to catch up on :D

Posted: Sun Jul 17, 2005 2:39 pm
by Demortis
well, i have no idea what i should post in the story to let everyone know that my char isnt dead..... oh well, i know hes not, and if he is... i feel sorry for the town.....

Posted: Sun Jul 17, 2005 7:58 pm
by dragon wench
[QUOTE=Demortis]well, i have no idea what i should post in the story to let everyone know that my char isnt dead..... oh well, i know hes not, and if he is... i feel sorry for the town.....[/QUOTE]

How about a character development piece? No, I don't mean a demonstration of how many tavern wenches your character can bed in an evening, nor do I mean a display of fighting prowess :p ;)
But maybe some sort of memory that adds history and depth to your character, such as his relationship with his master/trainer. An especially difficult lesson, that kind of thing. :)

Posted: Mon Jul 18, 2005 12:33 pm
by Demortis
ah, thank you DW. *Hugs DW* id give ya a kiss but i might get hit for that one lol. but i think i can come up with something like that, just need to find a way to make it work. but thanks for the idea!

Posted: Mon Jul 18, 2005 12:54 pm
by dragon wench
[QUOTE=Demortis]ah, thank you DW. *Hugs DW* id give ya a kiss but i might get hit for that one lol. but i think i can come up with something like that, just need to find a way to make it work. but thanks for the idea![/QUOTE]

lol! you're welcome. And, given that I'm technically old enough to be your mother, I suggest you refrain from thanking me too zealously :D :p

Posted: Mon Jul 18, 2005 12:57 pm
by Magrus
Well, my internet has been fixed and as such, I'll take the time to read what I've missed in the story tonight or tomorrow and then try coming up with something for Snirf.

[QUOTE=dragon wench]lol! you're welcome. And, given that I'm technically old enough to be your mother, I suggest you refrain from thanking me too zealously [/QUOTE]

A woman with experience is definately something I'd suggest for any young male at least once. ;)

Posted: Mon Jul 18, 2005 12:58 pm
by dragon wench
*waves at Magrus* :D

sounds good!


*returns to Harry Potter....* :o


EDIT

You don't need to encourage Demo. I assure you, it would not be good for either his health or your own :p

Posted: Mon Jul 18, 2005 1:10 pm
by Magrus
*waves back* :D

So long as I don't get slapped again. Jaw still hurts from last night. :(

Posted: Mon Jul 18, 2005 1:33 pm
by Cuchulain82
@Mag

Good to have you back! Everyone has been darn busy recently, and I was no exception. Snirf and Setanta maybe in the same spot as when you left.

Posted: Mon Jul 18, 2005 1:47 pm
by Magrus
I've been bombarded by IM's from worried ex's upon my hopping online again for the first time this month. I'm behind on my schedule, brother won't be happy. :o

Good to be back. SYM's gotten boring I see. :( I'll shake things up a bit once things settle down for me and boredom sets it. I'll have to see what I can do for the story too. ;)

Posted: Mon Jul 18, 2005 3:09 pm
by Demortis
[QUOTE=dragon wench]lol! you're welcome. And, given that I'm technically old enough to be your mother, I suggest you refrain from thanking me too zealously :D :p [/QUOTE]

i feel like i should go and hang someone for that comment, maybe i should have him.... wait cant tell anyone muhahahahahaha

ok, scratch that, nevermind, mental lapse.
ill have my part up in a few days, need to work on it

Posted: Wed Jul 20, 2005 10:28 am
by The Z
Ok. Now that we know that Erudish's axe shares a telekinetic link, it needs to be balanced so that it's not a weapon of mass destruction :D

Ned had a great idea - that because of its master it has major trouble attacking non-humans. The character will have to learn this the hard way, hopefully in a future post.

That got me thinking of ways to make the weapon not so feasible all the time. What if the axe 'eats' the spirit of its master? Obviously Erudish wouldn't know this, but each time he holds it, more of himself gets 'put' into the axe, until eventually he's completely 'swallowed' by it. The weapon slowly gains the characteristics of its 'eaten' owners.

Examples: the axe is well honed because it took a well-trained fighter. The axe is telepathic because it took a barbarian seer. It's balanced because it took a mentally stable warrior. It can cut through bone easily because it ate an exceptionally strong fighter. If Erudish does get eaten, the weapon does more damage/hunts for humans. Maybe the owner before (the dwarf) Erudish hunted dragons, so the weapon damages them slightly more.

A whole history of unfortunate characters trapped in the axe could explain mysterious features that could be 'unlocked'. Why anyone would craft such a cursed weapon is beyond me let alone who, any ideas?

Posted: Wed Jul 20, 2005 10:39 am
by dragon wench
[QUOTE=The Z]A whole history of unfortunate characters trapped in the axe could explain mysterious features that could be 'unlocked'. Why anyone would craft such a cursed weapon is beyond me let alone who, any ideas?[/QUOTE]

Sounds like a fascinating idea! :cool:
I could see maybe some kind of dwarven necromacer with an extremely twisted sense of humour crafting a weapon like that. I know that dwarves aren't exactly noted for their spellcasting abilities, but there are always exceptions, and that in itself could be an interesting part of the story.
Maybe the reason for forging the weapon had to do with revenge.. the necromancer arranged for it to fall into the hands of somebody who had done him a grievious wrong?

Perhaps there is even a way to remove the curse, but this requires an extensive, very risky quest and various ingredients that are extremely difficult to obtain? And then, once the quest is completed, the weilder has the option of releasing the captured souls, thereby making it less powerful, but safer to weild... Or.. keeping the weapon the way it is, with the certainty that he too will eventually be swallowed into the axe.

Posted: Wed Jul 20, 2005 10:56 am
by The Z
I love that idea. It'd definitely provide plenty of opportunity for interaction between the characters. Of course, someone would have to recognize the weapon first. I doubt Erudish would be able to figure it out.

Now if only there was a way to tie this subquest in with the main quest...

Posted: Wed Jul 20, 2005 11:37 am
by dragon wench
[QUOTE=The Z]I love that idea. It'd definitely provide plenty of opportunity for interaction between the characters. Of course, someone would have to recognize the weapon first. I doubt Erudish would be able to figure it out.

Now if only there was a way to tie this subquest in with the main quest...[/QUOTE]

I've been thinking about this while showering. I'm figuring Tashara, since she is a mage, will get the sense that the weapon is cursed and that it *feels* alive somehow. She might also be able to identify the weapon as a dwarven make. But, she is not great with lore, identification etc, since she paid more attention to the school of Destruction during her training (in fact she frequently got into trouble for getting lost in thought during important classes :D ). So, she will suggest that a bard is required to properly identify the weapon, or maybe a cleric, because she senses evil emanating from the thing.

IMO, Georgi's character would be good (though she is just as likely to steal it :D ), since I think she is higher level than WBG's. Or, if a cleric, clearly T'L's character.

I'm sure there is a way to tie it up with the main plot... Is it possible, for example, that the creator's son or grandson held a deep and unrequitted love for a certain woman who was brutally assaulted and killed by a gang of orcs....
And by strange irony... the axe ends up in the hands of her son?

And... whatever power is behind the orcish attacks also knows (again, that knowledge could be part of the story) of the axe's existence and wants to aquire it? That desire to aquire the axe wouldn't be the reason for the attacks IMO (unless we could work something additional into it... i.e the potential to unlock immortality embedded deeply within the axe), but it would be sort of a personal obsession..
Of course, if Ned's idea of old Jonny I having something to do with things were incorporated.....
The power behind the attacks would not actually know where the axe was located.. but maybe there he/she/it had heard some kind of (inaccurate?) rumour that it was somewhere with the elves?????

Posted: Wed Jul 20, 2005 1:55 pm
by The Z
Yeah, I was thinking the same thing - a mage or cleric senses the evil behind it (or the fact that it's living). What they would do about it is what interests me. It'd be pretty funny to have a huge argument over an axe and what to do with it, but we'll figure it out when we get there.
I'm sure there is a way to tie it up with the main plot... Is it possible, for example, that the creator's son or grandson held a deep and unrequitted love for a certain woman who was brutally assaulted and killed by a gang of orcs....
And by strange irony... the axe ends up in the hands of her son?


Hmmm...fascinating. Well, Erudish's mother was killed by a gang of rogues...but that's a pretty cool way to give the weapon a story. I'm a little confused as to why the creator would make such a weapon because his son/grandson's love was murdered though. :confused:

The axe does give immortality in a twisted way - the owner 'becomes' part of the weapon and can't be killed by old age :eek: . But I don't think it's a good idea for the axe to be the sole reason for the attacks or for it to become the focus of the story, it kind of gives Erudish (and the weapon) too much weight/importance.

If it is though, maybe it's part of a greater group of artifacts that unlocks something? I don't know. Maybe the axe contains the soul of an evil being that the hidden power wants to unlock (kinda like the genie in the bottle)? The DF's might unknowingly go to the power to free the trapped souls only to release an even greater evil. Of course, having this evil would 'tip the scales' too much towards evil in the druids' balance and they'd have something to say about that. Just a few ramblings. I think everyone involved in the story should have a say in where they want to go in the story though, this is just one branch. We could avoid the axe altogether in the main plot.

Posted: Wed Jul 20, 2005 4:35 pm
by dragon wench
[QUOTE=The Z]Hmmm...fascinating. Well, Erudish's mother was killed by a gang of rogues...but that's a pretty cool way to give the weapon a story. I'm a little confused as to why the creator would make such a weapon because his son/grandson's love was murdered though. :confused: [/QUOTE]

lol! Sorry I wasn't more clear :D I was figuring the creation of the weapon and the fact that the grandson had an undying love for Erudish's mother would actually be unrelated, and it would be one of those strange coincidences that Erudish ended up with the axe ;) In fact, I was figuring that the dwarf who made the axe would be dead by the time Erudish's mother even entered the picture ;)

I'm rambling though, too much walking around in the sun and heat :D

er yeah... I just remembered that about the way she was killed by a band of rogues, brief moment of confusion on my part :rolleyes: :o ;)