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Posted: Sat Nov 04, 2006 4:16 pm
by Tribblemaker
Kotor II's beginning was so boring!
The beginning of kotor II took me like 6 hours each time I played it. Not to mention there was nothing fun about Peragus. At least the Endar Spire beginning on kotor I was quick. I hope kotor 3 has a movie beginning, and that's it. Maybe you could be in a jedi academy and someone asks you to deliver a letter to so-and-so somewhere, up a nearby mountain perhaps. It gets more exciting from there. Or maybe there's an attack, you escape the academy on an emergency shuttle with a fellow student or master, you leave the planet, it explodes behind you. I also wouldn't mind relationships(kind of sim-like) where the higher your relationship, the more the person will tell you and reveal little missions for you to help them out with. It's getting a little too complicated to bring back old characters, what with the last ending Darth Traya tells you what's going to happen to them. Revan can stay far away and you can hear tales about him/her. Anyway, i hope they make it.
Posted: Sat Nov 04, 2006 6:22 pm
by shredfreak
Controllable Characters:
Revan
Exile
Visas marr
Brianna (Handmaiden)
Bastila
T3-M4
honestly don't care about the rest actually since i always played with an all jedi party
.
Worlds: Those worlds being referred to as the ones revan visited after he left in Kotor I and where the exile is heading. So all new maps and preferrably each one has a powerfull sith lord on them
General:
Improved AI, Kotor II was a big dissapointment on that part (nihilus was a complete joke and sion wasn't much better)
so a lot harder opponents. A better worked out style system (Juno, makashi, ...).
Kreia, mentioned that the true sith were very skilled with the lightsaber compared to every saberwielder there was around. So a lot of different fighting moves and stances would be cool (corresponding with the style you choose).
a Storm block skill would be nice as an extra aswell, I find that missing in every star wars game there is yet in the movies more adept force users can block it (Yoda blocks Dooku's lighting with his bare hands and windu blocks palpatine's with his sabre).
No force penalties like in kotor II. Always found it annoying that my force points got depleted after useing lightning on a few baddies when playing jedi
Basicly all i can think of at the moment, A Big game would be nice aswell with a few larger movies. A 2 dvd game would be excellent
Posted: Sun Nov 05, 2006 4:26 am
by bigredpanda
Tribblemaker wrote: It's getting a little too complicated to bring back old characters, what with the last ending Darth Traya tells you what's going to happen to them. Revan can stay far away and you can hear tales about him/her. Anyway, i hope they make it.
When I first played KOTOR2, Peragus took me ages - but whenever I replay it takes less time than I expect. Anyhow, a good point nonetheless - I suppose the introductory level really depends on what sort of game it's going to be. Endar Spire set up the game as Sith vs Republic war affair, Peragus set the scene as you on your own against the galaxy.
And I compltely agree with what you've said in the above quote.
Posted: Mon Nov 06, 2006 9:14 am
by Tribblemaker
K3
I think K3's worlds should be prettier. I liked Kashyyk, Dantooine(In the first one), Dxun, and Tatooine. Places like Onderon and Manaan(In Ahto City) were dull.
I hope that there are more interesting jobs you can do. Pazaak, Swoop racing, and bounty hunting can get boring. I liked the dueling ring in K1, and the gaffi stick collecting. Maybe you could get the hides of the beasts you slaughter and make robes from them.
It wouldn't be Kotor if you swung the saber with the buttons. I like it the way it is. Besides, if you did that the strength/dexterity wouldn't have much point.
I also wouldn't mind a new ship. The Ebon Hawk is getting a bit annoying. Everyone's like, "Aahh. The Ebon Hawk. . ."
I think the idea of starting out as a child is a little strange. I mean, would you gradually grow up? You'd have to grow really fast in order to actually start the real game as an adult.
I really loved in K1 opening the "Mysterious box". I think K3 should have more stuff like that. Maybe if you die you get sent to a place like that where you solve puzzles to get your life back.
MORE DUELING RINGS! I love them!
Posted: Mon Nov 06, 2006 1:53 pm
by Scoman
What i want from the third game is:
More speculation about Revan and the Exile, they've both been missing for a long time but there's still the curiosity between Carth and Bastila, and whoever from the Exile's party that still give a damn about him.
I don't think characters such as Mission Vao and Zaalbar will come back, i think by the next game it will be many many years later and characters from the first game shall be dead and the characters from the second game should be older and wiser. Both Brianna and Mical should come into the storyline but not as significant as each other. Again there should be the whole male/female option for Revan and the Exile. But so as not to make it too difficult have someone ask the question if Revan was male or female cos they had no clue. If they say female then the Exile is automatically male. If picked Male then the Exile is female. So if the exile is male Brianna will take a larger role and the same goes for Mical if the exile is female.
There should be a new astromech droid seeing as the exile took T3 with him and HK will probably return. I think HK should return in a less obvious way, like he's doing jobs for his new masters or just doing the odd one here or there and each job is coincidentally were the new main character is each time. in the end HK meets up with the main character or one of the crew members and tells them of his story. that crew member says that they could use his help in tracking down the threat (or Revan and the Exile) and HK refuses which is due to T3 who programmed HK not to follow him and the Exile into the Unknown Regions, but HK is oblivious to this. Instead HK helps them fight the threat at that time but somehow becomes damaged and becomes delusional when speaking to the main character or a crew member and spits out bits and pieces of hidden information but nothing that makes much sense. They take HK with them after the threat is dealt with and eventually he moves on, to who knows what? I just think that HK should have a much bigger role if he returns, like T3 into KOTOR 2.
i also think there should be a holo message from T3 hidden in the ship they travel in which sends them on their mission in the first place, one telling them of a threat Revan and the Exile had predicted. But the holo message eventually crackles up and the reason why Revan and the Exile did not do it themselves is interrupted, maybe that reason could be that they wanted peace and a life away from the Jedi religions and the Republic, a life away from responsibility.
Well that's all I've mainly got for now aparts from:
No Ebon Hawk! (that went with the Exile and T3!)
This is a time were the Sith are all going against each other vying for power and eventually one powerful sith lord comes along who establishes themselves as the new leader of the sith.
No Mission Vao, No Zaalbar, No Juhani, No Jolee, No Goto, No Bastila, No Carth, No Hanharr, No Mira, but that's just my opinion
Posted: Wed Nov 15, 2006 6:16 pm
by kotorII
definitely more customization for the main character
i mean you have to play with him for the whole game, you should pick from more than 6 or 7 faces. you should be able to choose a species, skin color, hair, or whatever, and clothing, too. also the lightsaber hilt should be customizable like in jedi academy
Posted: Wed Nov 15, 2006 9:52 pm
by DesR85
I agree with you, KotorII (By the way, welcome to the forums).
On the topic of faces, I would like to see more customisation, like what was previously mentioned a lot of times here. Aside from the whole head, why not give more deeper customisation options like adjusting the nose, hair, eyes, lips, chin and others? An adjustment bar for each category like what you see in the Sims 2 or Oblivion for that matter would be a nice touch.
Posted: Thu Nov 16, 2006 6:35 am
by bigredpanda
kotorII wrote:definitely more customization for the main character
i mean you have to play with him for the whole game, you should pick from more than 6 or 7 faces. you should be able to choose a species, skin color, hair, or whatever, and clothing, too. also the lightsaber hilt should be customizable like in jedi academy
The cusotmisable lightsaber is a popular choice... the only problem I have is, while it looked like a good thing in Jedi Academy, it didn't actually make any different to the game itself - you could hardly see what sort of saber hilt you had in the actual game.
Posted: Thu Nov 16, 2006 10:08 am
by Mandalorianx
bigredpanda wrote:The cusotmisable lightsaber is a popular choice... the only problem I have is, while it looked like a good thing in Jedi Academy, it didn't actually make any different to the game itself - you could hardly see what sort of saber hilt you had in the actual game.
well it would be cool as a extra option in the game....
Posted: Sun Nov 19, 2006 10:08 am
by DarthZ
Characters (Controllable):
HK, Canderous and like 5-6 totally new characters, I don't want the other characters to be Jedis because I want to be the strongest in the party (max 1 or 2)
also I want the majority of them to be different races.
Maps:
Taris
Datooine
Tatooine
Corellia
Malastare
Nar Shaddaa
Korriban
General:
I don't want anything changed with the level design, they made the cities appear bigger than they are which is perfect. Maybe less walking distances without change of environment.
More animations in battles, physics and stuff like that, you can cut off peoples arms, throw them into the walls, kicking them into other people and stuff like that.
I don't want more cities on the same planet like some other people want.
More conversations.
LESS force powers, more "levels" on the force powers that are great (like force lightning, dominate mind). Remove force storm, affliction and deathfield/drain thing stuffs.
And like kotorII said:
definitely more customization for the main character
i mean you have to play with him for the whole game, you should pick from more than 6 or 7 faces. you should be able to choose a species, skin color, hair, or whatever, and clothing, too. also the lightsaber hilt should be customizable like in jedi academy
Posted: Mon Nov 27, 2006 3:48 pm
by Mandalorianx
well first of all i'm having a good feeling that Canderous(Mandalore)is going to be in K3.Revan have being ordering Canderous to reunite his clan, or the mandalorian, well ofc there is going to aloot of battles. but i wanna know why, if revan just want an army of some good(Best)warriors , or if there is another reason for it...
Posted: Mon Nov 27, 2006 7:21 pm
by philosoldier84
I'd like to see the scope of battles increased and have allies who are not necessarily in your party fight in large scale battles (think Battlefront but with the new graphics engines emerging while still retaining some aspects of the D&D third person fighting found in KOTOR 1 and 2) Imagine thousands of Sith vs. thousands of Jedi and Republic soldiers, pretty intense?
Of course bring back the Exile and Revan perhaps as the two main characters.
I'd love to see Bastilla, HK, Canderous, Carth, Atton and Mira doing the whole killing sith thing.
Oh yeah major twists and turns in the story... mind-blowing stuff that will surpass the twists of KOTOR.
Besides that, I'll be pleasantly surprised with everything else they could throw our way, just remember developers, not too many nasty gameplay bugs.
Posted: Tue Nov 28, 2006 2:48 am
by DesR85
philosoldier84 wrote:I'd like to see the scope of battles increased and have allies who are not necessarily in your party fight in large scale battles (think Battlefront but with the new graphics engines emerging while still retaining some aspects of the D&D third person fighting found in KOTOR 1 and 2) Imagine thousands of Sith vs. thousands of Jedi and Republic soldiers, pretty intense?
If there is a scene in the game where a large battle is taking place, then I agree. It will be cool indeed to see large battles between the allies and the enemies, just like in most war-themed games such as Company of Heroes and the Call of Duty series. I just hope that both of them know how to fight decently like using some cover and fire tactics for example. This bring back memories of the Khoonda assault sequence where in the video, the defenders just stood there and kept firing even though they were under heavy fire from mercenaries. I still shudder to think of fighting alongside team AI that behave in that manner in any game I play.
I really do wish that RPG developers try to employ AI found in a number of action games and shooters (like SW: Republic Commando for example) but I wonder if it is impossible to pull off. Anyway, back on topic.
Posted: Tue Nov 28, 2006 3:32 am
by DarthZ
DesR85 wrote:If there is a scene in the game where a large battle is taking place, then I agree. It will be cool indeed to see large battles between the allies and the enemies, just like in most war-themed games such as Company of Heroes and the Call of Duty series. I just hope that both of them know how to fight decently like using some cover and fire tactics for example. This bring back memories of the Khoonda assault sequence where in the video, the defenders just stood there and kept firing even though they were under heavy fire from mercenaries. I still shudder to think of fighting alongside team AI that behave in that manner in any game I play.
I really do wish that RPG developers try to employ AI found in a number of action games and shooters (like SW: Republic Commando for example) but I wonder if it is impossible to pull off. Anyway, back on topic.
I also agree that it would be cool, but then again it would be really hard to implement it in an RPG because they would probally first try to make a good RPG before they try to make some kind of an RPG+FPS/RTS hybrid thing. And if they did, I think they would make it pretty bad. I'd rather have a good RPG than a bad or "half-good" hybrid between lots of genres.
Maybe they should make a new game (a game that has nothing to do with KotOR) with these things.
Posted: Tue Nov 28, 2006 8:19 am
by DesR85
DarthZ wrote:I also agree that it would be cool, but then again it would be really hard to implement it in an RPG because they would probally first try to make a good RPG before they try to make some kind of an RPG+FPS/RTS hybrid thing. And if they did, I think they would make it pretty bad. I'd rather have a good RPG than a bad or "half-good" hybrid between lots of genres.
You're right about that, but I do recall that there are some games that uses elements from games of different genres but yet, they still manage to retain their original status. A few examples are Warcraft III, a strategy game that have RPG elements when it comes to hero characters (heroes can level up, gain new abilities and collect items). Another one is Company of Heroes (strategy game), where soldiers have the ability to use cover and fire methods (mechanic from tactical FPSes and action games).
I don't think it will be impossible to implement, provided that the elements implemented are minimal at best. Otherwise, as what you mentioned, it will be very hard to pull off. However, I do agree that KOTOR 3 becoming a hybrid RPG/FPS game might not be a good idea since the KOTOR series are purely RPGs and it may not sit well with RPG players.
DarthZ wrote:
Maybe they should make a new game (a game that has nothing to do with KotOR) with these things.
That would probably be much better, but I'm not sure how will any developer be able to pull it off.
Posted: Tue Nov 28, 2006 9:00 am
by DarthZ
You're right about that, but I do recall that there are some games that uses elements from games of different genres but yet, they still manage to retain their original status. A few examples are Warcraft III, a strategy game that have RPG elements when it comes to hero characters (heroes can level up, gain new abilities and collect items). Another one is Company of Heroes (strategy game), where soldiers have the ability to use cover and fire methods (mechanic from tactical FPSes and action games).
I don't think it will be impossible to implement, provided that the elements implemented are minimal at best. Otherwise, as what you mentioned, it will be very hard to pull off. However, I do agree that KOTOR 3 becoming a hybrid RPG/FPS game might not be a good idea since the KOTOR series are purely RPGs and it may not sit well with RPG players.
Mass Effect is being made as a RPG with FPS implements (they use it in battles); so of course it's not impossible. The only game I play at the moment is Company of Heroes but I can't really see that its an RTS/FPS hybrid; it's more a "hardcore RTS" with RPG abilities/skills.
There are already plenty of games that are hybrids (WC3 maybe one of the first ones who actually succeded it). Most of them suck, but yea, some of them are really really good. And I still can't see them adding FPS or RTS elements into KotOR since KotOR is, as I see it, a follow-up from Baldur's Gate (which is as hardcore you can get). I mean, Baldur's Gate is the ancestor of KotOR and NWN.
That would probably be much better, but I'm not sure how will any developer be able to pull it off.
Mass Effect as an example. Think I explained the rest in the upper rows of text.
Posted: Tue Nov 28, 2006 12:10 pm
by bigredpanda
I'm an easily pleased kind of person, so I've come to the conclusion that I really wouldn't want to see much changed from the first two games. KOTOR2 fixed some of the more annoying things about KOTOR1 - loads more useful clothing, robes, more money, more possibilities of levelling etc. If KOTOR3 just fixes the problems KOTOR2 had - like weak AI etc. - and has a thrilling story, then I'll be happy.
Posted: Tue Nov 28, 2006 12:20 pm
by DarthZ
bigredpanda wrote:I'm an easily pleased kind of person, so I've come to the conclusion that I really wouldn't want to see much changed from the first two games. KOTOR2 fixed some of the more annoying things about KOTOR1 - loads more useful clothing, robes, more money, more possibilities of levelling etc. If KOTOR3 just fixes the problems KOTOR2 had - like weak AI etc. - and has a thrilling story, then I'll be happy.
Same here. I want better graphics, less bugs and better AI; the rest they can improve a little bit. Nothing else.
Posted: Wed Nov 29, 2006 8:58 am
by bigredpanda
DarthZ wrote:Same here. I want better graphics, less bugs and better AI; the rest they can improve a little bit. Nothing else.
Essentially, if anything is changed dramatically - game engine etc. - I still want it to
feel like a KOTOR game - in the same way that the interface for I and II was different, but basically familiar.
Posted: Wed Nov 29, 2006 9:03 am
by DarthZ
bigredpanda wrote:Essentially, if anything is changed dramatically - game engine etc. - I still want it to feel like a KOTOR game - in the same way that the interface for I and II was different, but basically familiar.
Yes, just improve what they have, there's not much that they can improve as the game is nearly perfect (at least the first one), the second one was "unpolished". Keep what they have and improve it.