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kozeph
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Post by kozeph »

Arvall.

I get the urge to stick my blade in the stranger gut while he speaks to me...''such misfortune'' I whisper to myself.

''Fine I wanted to avoid a fight here.. but it seems we have no choice priest. Use your magic to shaken their will'' I tell Cernd ar... while I draw my shortsword. ''Sorry guardian but this filth is not worthy of your blade'' it's all I think while I draw the shortsword and leave the divine guardian resting in it's sheet.

I quickly dash forward leaving the priest to his magic, while I charge the goblins who are being attacked by the stranger and his new mount.

I shout to the goblins using their foul lenguage ''Flee you weaklings you have no hope of victory here!''

Intimidate 14+5=19

Regardless of their reaction I cut down which ever goblin gets in my range.
to hit: 1d20+7= 15+8=23
damage: 1d6+3= 4+3=7

Brauer Drudoc

''Dragons....dragons...dragons'' I walk around in circles thinking.

''oh yes!'' without Raz permision I grab his hand and pass it throught the magical glyph and look around if it had any effect.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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Post by kozeph »

Arvall.

I get the urge to stick my blade in the stranger gut while he speaks to me...''such misfortune'' I whisper to myself.

''Fine I wanted to avoid a fight here.. but it seems we have no choice priest. Use your magic to shaken their will'' I tell Cernd ar... while I draw my shortsword. ''Sorry guardian but this filth is not worthy of your blade'' it's all I think while I draw the shortsword and leave the divine guardian resting in it's sheet.

I quickly dash forward leaving the priest to his magic, while I charge the goblins who are being attacked by the stranger and his new mount.

I shout to the goblins using their foul lenguage ''Flee you weaklings you have no hope of victory here!''

Intimidate 14+5=19

Regardless of their reaction I cut down which ever goblin gets in my range.
to hit: 1d20+7= 15+8=23
damage: 1d6+3= 4+3=7

Brauer Drudoc

''Dragons....dragons...dragons'' I walk around in circles thinking.

''oh yes!'' without Raz permision I grab his hand and pass it throught the magical glyph and look around if it had any effect.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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Nvlutz
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Post by Nvlutz »

Jarrackt

You order Mao-Ling to guard the entrance that he's at and await the goblin. Strangely, he seems to understand.
You charge up right beside the goblin, almost falling into the pit to perform such a reckless manoeuvre, and he attempts to retreat into the shadows crying, "Ve-a-reeth."

I'll use your rolls for the attack of opportunity, except you couldn't use your charge for the attack of opportunity, so the +2 is gone.


attack roll= 16
vs
AC 16 Hit

damage= 4

You stab the goblin in the shoulder before he can make a full retreat.

Listen:14-2=12

9+3=12
vs
15

Before he even fully sinks into the shadows you hear an arrow snap behind you. Mao-ling deflected an arrow with his sword that was fired by the goblin emerging from the tunnel right across the pit from you. Mao-ling wastes no time using all his acrobatic prowess to not only move near the goblin but to block a direct retreat back to the tunnel and swings...

8+6=14
vs
16 miss

The goblin uses a strange maneuver you've never seen before. It looks like some sort of cowardly technique developed by goblins for goblins specifically. As Mao-Ling swings at him he Crouches forwards to avoid the blade, springs backwards into a backflip over the blade and coils into a ball and tumbles a good 5 feet away from Mao-ling before springing onto his feet.
Teleportation and acrobatics... are you fighting a circus side-show?


Belfore & Brauer

"What does the rune do Brauer? Do you think it will open the temple?", Belfore asks.
But the senile gnome instead has his hands behind his back and is pacing back and forth mutter, ''Dragons....dragons...dragons''
Suddenly he comes to a stop, "Oh yes!''
Then without Raz's permission he grabs his hand and pass it throught the magical glyph, immediately the stone hand clasps around Raz's and the statue comes to life.


Strength check
1+4=5 fumble
vs
20

The bewildered Raz says, "DO I ARM WRESTLE IT?", but before he can even try the stone hand smashes down onto the spiked palm, going right through Raz's hand! The stone spike shatters bone and sprays blood all over.
"MOTHERF--KER!"
Some of Raz's blood goes into the slit on the statues wrist and the arm lifts up, revealing a giant hole in Raz's hand. The Furyian falls to the ground clenching his hand as the door opens.


2d6=8 damage + disabled right hand.

Arvall & Ven'atar

Arvall says, "Fine I wanted to avoid a fight here.. but it seems we have no choice priest. Use your magic to shaken their will"
Arvall then shouts to the goblins using their foul language, "Fhii you wiakhemgz you lavi mo lopi of veqtory liri!" (Flee you weaklings you have no hope of victory here!)
The goblin's resolve is greatly shaken by the groups combined intimidation.
You even hear a few of the goblins say... "Wait did he say magic?"
Ignoring them Ven'atar chants, "Doer lu'el, Gol srow. L'da're d'Vhaeraun laren dos ulu dosst haruk."
"Aaaaah, Target the spell caster, target the spellcaster you fools!", the goblin leader begins shouting.


Will saves (-1)
40d20(unarmed) +10d20 (armed)

1 (Panicked):1 (unarmed) + 0 (armed)
2-16 (Frightened): 29 (unarmed) + 8 (armed)
17-19 (Shaken): 9 (unarmed) + 1 (armed)
20 (Balls-of-steel): 1 (unarmed) + 1 (armed)

Immediately one of the goblins abandons the chariot and runs off into the fields, possibly never to be heard from again, the majority of the goblins begin ushering the driver to speed off with the chariot. However 2 of the goblins with bows still manage to muster enough courage to fire them. As the Chariot begins to move out of Ven'atar & Arvall's reach. Both of them fire at the chanting masked warrior.

8+1=9
12+1-2=10

Due to the erratic movements of the chariot and the pushing and shoving goblin crew their bow fire miss Ven'atar completely.
By the time Arvall and Ven'atar get close enough that they could have reacted to their attackers the goblins have raced off doubly far. Thankfully, soon their bows won't even be able to reach their targets accurately anymore. But, more trouble arrives as 4 orcish warriors wielding axes and nets rush past the careening chariot and towards the party.


Using attack rolls.
Arvall
to hit: 1d20+7= 15+8=23
damage: 1d6+3= 4+3=7

Arvall shows off his own moves, charging towards one of the ballistic orc raiders, sliding under his mount as he rides by slicing the beasts gut with his short sword and getting himself ready to parry the next incoming orc's blow. Behind him the bizarre creature crumbles to the ground rolling atop of it's rider and crushing the orc to death as they fall into the ditch.

Ven'atar
Attack: D20+6=15+6=21
Damage: D6+2=5+2=7

Since you are fighting while mounted you need to make a basic ride check in able to manoeuvre yourself properly in these situations. Failed check means you'd get -2 to attack rolls, basic Pass means you get to make attacks normally, Advanced pass means you can take advantage of the steed's charge (in this case a devastating "gore" attack), fumble means you fall off your steed in the attempt, critical is an auto-gore attack along with an auto "Run-by-attack".

Also important for Jarrackt in the future
1= fumble
2-10= fail
11-15=pass
16+=advanced pass
Natural 20=Critical

Gore attack +4, 1d8+3

For this time I'll roll, just to keep things moving

Ride check: 19+3=22

Gore attack: 1+4=5 fumble

Van'atar spurs his steed onward his mount gets overzealous and tries jumping through the air to smash at his previous master's as the charge at you, but misses by and large. However the soaring advantage allows you to still strike out at the orc's throat slitting it as you jump by. The orc, no longer controlling his steed runs off with the rampant beast into the moonlight, the beast now chasing the lone goblin in the woods hoping to eat it for a midnight snack.
Because of this sudden shift in location done by Van'atar's steed, the two orcs running through with the net, miss him completely, but rather than stop and turn around one of the orcs just shouts, "Grab that one", indicating the lone Cernd-ar on the road. Cernd-ar quickly holds out his symbol of Hextor and points at the orc's steed.


Will save
10+1=11
vs
15

The steed goes insane with fear and begins hassling the orc. "Stupid Warg, no good dog.", the Orc begins shouting as the creature rampages.

Seeing that the battle has gone bottom-up the struggling orc looks at the other one, "Tact-ikal re-re... escape?"
The other orc simply says, "I tink a part of me just gone dead.", as the orc let's go of the net and charges off down the road past Cernd-ar. Shooting a glaring glance back at the party as he passes.
The remaining orc's steed gets tangled on the net now laying on the ground and flops to the ground pinning the orc's leg under it.

"Well, that went surprisingly well.", Cernd-ar says relieved.


Khannon

"We have gathered the few agents that we can at the moment, hoping that those of you who would be willing to aid us will.", The star elf explains, "We need people we can trust to investigate the disappearances and figure out what the inquisition is up to.", The star elf explains,
"Which of you are interested, we won't be disappointed or hold it against you if you wish not to go on this dangerous errand."

Whistler

"Here, take this.", Kelnoz says in drow tossing you a key he produces from a giant key ring.
You leave the closet content that Kelnoz will keep his end of the bargain and head to Sylphie's room. There are no guards at the entrance of her room, only nearby. The door to her room is locked, so you use the key Kelnoz gave you and find that it opens the door. You enter the room and close the door behind you.
It's an extravagantly decorated room despite the cold stone interior. Namely the floor which has a lavishly embroidered turquoise carpet. The most interesting thing though is the sleeping nude elf on the floor covered in bruises, chained to the ground by a spike in the ground.
Hanging from the ceiling are a few chains and spikes as well, adorning the majority of the wall there are racks holding whips, collars with spikes on the inside, vices, incense burners, clawed devices, large scissors, blades and other savoury torture devices.
You also spot a finely crafted Rapier at the other end of the room and some more of those heat stones made by the Val'Rune clan.
You also spot an armoire and a beautifully crafted mirror, very large. A massive bed with thin drapery all around, a round stone table and finally a dark violet curtain that blocks off the sunlight.
The entire room is dimly lit by two of the blue flames commonly found around the castle in braziers.
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Post by Siberys »

Whistler-

I grab the heat stones and a pair of gloves or a small rag or something, and press them together.

Spot-
1d20+2
10+2 = 12

If left touching each other for a long period of time, would the gloves or the cloth rag eventually catch fire, and if so, how long would it take? Minutes or hours?


Khannon-

"At this point I think it's time the Inquisition knew there place. I'm in," Khannon says. "Personally, I would feel a lot better if Rahg'nuul and Azhag stayed and recovered from our trip to the artifact vault. However, if you two insist on coming, I've no objections."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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kozeph
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Post by kozeph »

Arvall Marsharness.

''phew fate must sure love me'' I say while dusting myself and then stare at the masked estranger, with my sword still ready to strike. I also weave at Cernd ar to approach us, but he should keep behind the stranger and his stolen mount.

''You know.. for once in my life I wanted to avoid a fight'' I stare back at the fleeing orcs and sigh ''great now Im gonna have to add orcs to my list of enemies'' I stare back at the stranger ''Care to tell me your name?'' I fully expect him to lie to me, and begin wondering if he is one of the bounty hunters after me... or even a inquisition agent.

I keep ready for any hostile actions the rider might do.

Brauer (that certenly did not go well... sorry raz :( )

I stare in horror as the lizardman hand gets crushed, then rush to his side ''SORRY SORRRY... I thought the glyph would open the door!'' I weave at either Ariel or Belfore ''Quick use your magics to heal him!''

while either of them heal the wounded Raz I talk to myself ''So... at least we know that he glyphs are more likely to kill us than help us... good... good... wait no thats not good'' I dramaticly turn around and look at the others ''DO NOT TOUCH ANY GLOWING THINGS!''

Then I begin looking around for more clues and hints.(I take a 20 to search around)
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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Post by Shaggypichu »

Belfore:

I'll trade my spectral stag for a level 2 cure moderate wounds spell

2d8= 7+4+1=12

Jarrackt:

I'll copy the result table and save it.

I'll move as close as i can to the tunnel to the north (im just using north as up and south as the stairs.) to cut off any more of his teleporting nonsense. "Mao-Ling break his bow! He won't have a chance without it!" I'll gesture him to break the goblin's bow.
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Post by Nvlutz »

Whistler

You grab the heat stones press them together and bind them with a mouth gag you find on the shelf. You recall that Koil said that if they are left together for long enough they'd result in a fire and that contact with bronze accelerates the process like fuel. You're not too sure how long it will take but since they are warm in your hands it seems like it'll most likely be a process that takes hours.
You think you hear stirring from behind you, when you go to look, the elf remains passed out on the floor.


Khannon

Your words are sincere and filled with courage at your proclomation you look around to see who else is in. Your mouth feels dry and quite thirsty you hold the urge to make any odd facial expressions as you look around.
"I'm sorry,", Rhag'nuul looks at you weakly, "I think I'll have to pass on this one... I'd only be holding the team back if I went along anyways."
"It's okay! You still need to get better.", Azhag says trying to chear up the depressed Derro, "I'm as good as ever to go, however I might want to make a quick stop at some point to refill my bag at pawn shop or battlefield on the way." The goblin then indicates to his large flappy bag made from a combination of crudely sewn leather, fabrics and animal hides.
"It is part of my code to stop the inquisition where-ever they may stand.", The copper knight says with a bow, his rusted armour creaking.
"Hey old man!", Dorry says indicting Melkior, "I do this one chore and then we're square. Clear?"
"Nobody is forcing you...", Melkior just rolls his eyes and smiles and then stops, "Loudly."
"By the way is there any way I can join this group without being a liability?", Melkior asks the star elves, "I too would like to aid in the foiling of the inquisition's machinations, however my mere presence could give away our location far greater than any artifact that the Inquisition might be tracking down."
"There is a way," The star elves explain, "However, you'd need to risk greatly suppressing your arcane power for a period of time. Even then we can't completely wipe off the arcane trace off of you due to your undead nature, but at least it won't be readily apparent and you wouldn't be detected unless you are in a more immediate presence."
"Will it effect my phylactery?", Melkior asks eyebrow raised?
"His what?", Dorry asks.
"No.", The star elf explains, "However, if you should expire you would be unable to directly aid them for a long period of time while the soul incubates."
"Better, than being unable to directly aid them at all.", Melkior responds, "I'll submit myself to whatever ritual is necessary."


More will be updated later.

Brauer & Belfore

Belfore manages to heal Raz's hand using his magic. While the muscle, bone and scales are reconstructed and are, theoretically, in complete working order Raz claims that his hand is still numb, a common effect of such blunt trauma to an individual area. You inform him that at least his hand will heal up, but it might take anywhere from 8 hours to 2 days for his hands to regain their full cognitive function.
"THANK YOU.", Raz grumbles still looking at his hand. You can tell he is somewhat amazed by magic on the whole still.
Ariel goes over and manages to slide the door open...
"I guess that despite not beating the statue in a challenge of strength he still payed the dark tribute.", Ariel comments.

Beyond the door is the first room of the magnificent temple...

Inside it's a large 100 foot by 90 foot square room. Along the walls there are strange pictograms of dark blue and bright red lizard creatures doing a variety of tasks and in a variety of poses all doing things. A large inscription is at the far end of the room hanging overtop a large slab like wall.
There are 4 rotting tapestries hung around the room along the walls. Two on the eastern wall, two on the western wall. Two are hung near the entrance while the other two are hung neat the far end of the room. All of the tapestries seem to have the same thing on them but you can't make it out.

The major element of interest is the circular hole in the ceiling where the purplish light of the moonlight shining through the giant amethyst on the ceiling shines down onto the centre of the floor. On one edge of the floor there is a giant metal device. In the core of the device is a giant box 4 mirrors at the sides of the box while a vice holds the top and bottom. The vice is connected to a large beam with rotting leather straps forming a handle at the base of the device. Under the base of the bizarre device there are 4 legs under the box to keep the device steady and hooked to the floor. This device is far to large to be taken away, and takes up 1/4 of the room. The light is currentl bouncing off of the dirty mirrors of the device and bouncing partly on the wall and the other back to the slab wall/slab.

The wall/slab, is a giant slab of stone, different texture from the rest of the stonework in the room and all in one piece. The rest of the room seems to be stone brickwork laid into place. Large bricks, but brick none the less. At the bottom of the door is a giant metal beam protruding from the rock slab. The beam is supported to the wall by 3 re-inforcements.
On the slab itself there is a 7 circles set in a 315 degree circle, a circle set at every 45 degrees. No circle at the bottom and an extra large hole in the slab at the top degree. The 3 circles to the left of the hole are pictograms of some sort, and the opposite 3 are mirrored pictograms. The light coming from the mirror box device shines through the hole in the slab.

"By Lolth...", Ariel says blinking.


I'll add a map and diagram of the slab tommo-today (just later after I've slept.) You may investigate or ask question about the room, consult eachother about your next option ect...

Jarrackt and Arvall comes later..
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Post by Siberys »

Whistler-

I split them apart and place them back where I found them and begin cleaning, trying not to disturb the pet.

If it's still asleep, I attempt to remove the chain binding her to the ground as quietly as possible-

Sleight of Hand-
1d20+5
18+5 = 23


If I manage to remove her bindings without waking her, I simply leave afterwords (I'm not doing this for the benefit of the slave basically).


Khannon-

"I feel that I may need some additional supplies for this endeavor. Would there be anything I could borrow and use to help us during this mission, or are you too short on supplies at the time.

My fists are strong but I barely survived one fortress, thanks in a major part to Melkior, so I'd like to be prepared for this one."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Jivundus »

I watch the overly cautious surfacer with a hint of amusement

"If all kivvin are like you then I find it hard to believe that my kin had not overrun your pathetic civilizations centuries ago. My name is of no consequence. I am the sword-arm of the Masked Lord and He has need of me here. If you wish, you may call me Ven'atar, although my lord is more appropriate for a half-breed such as yourself. In this light the orc would not have been able to see you clearly enough to identify you, so if you do not wish to add orcs to your supposedly long list of enemies, I suggest we leave...quickly."

I glance over to the trapped orc

"However, we must do something about this one first."
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Post by Nvlutz »

Whistler

You are pretty sure you can access the locks silently, picking the locks will be another matter entirely... especially without actual thieves tools.

Open Lock check required

Jarrackt

You move to the northern end of the pit and the goblin decides to make a break for it. He bolts it down the eastern corridor dodging Mao-ling's blade while yelling, "Ve-a-leeth."

Before you can even figure out what's going on, another arrow gets fired at Mao-ling, now from the western opening you just left from.


19+3=22
1d4=3

The arrow hits Mao-ling in the back completely catching him off guard. since he had just tried to swing at him going down the tunnel, he looks back and forth between the tunnels unsure of where to be expecting an attack from.

"You should reconsider your situation!", the goblin shouts, "You have no hope of defeating us!"


Belfore and Brauer

I've added the map, each square is 10 ft. If you've been having problems with the maps, now is the time to speak up since this vault is going to require you to know the maps well and take notes for rooms.

I'll update Khannon later.
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Post by kozeph »

Arvall (pleasure RPing with ya Jiv ;) )

I start laughing, even to the point I let my guard down ''Half breed? Call you Lord? I see you are a Drow. You do not scare me dark one, I've fought worse creatures than one petty elf that hide below the earth'' I laugh once more ''Seems Im bound to meet by religous fanatics in every turn!''

I regain my composture, and keep looking at the half masked drow ''I obviously didn't plan to remain here'' I smirk at the drow '' I'll be leaving now, do as you please with the orc... I couldn't care less'' I put away my short sword and begin walking once more to the merchant landing, but stop for a second ''I guess you are new to the surface. If your planning to find civilization then I suggest you dont go in that direction'' I point at the direction of Harpyloft ''You'll only find ashes and corpses of demons'' I turn around and look at Ven'atar ''Name's Arvall, and I dont requiere a fancy title like you dark one'' I cross my arms and sigh ''I guess I'm stuck with you till we reach merchant's landing''

Brauer Drudoc

I look at the plate in the room, then examine the tapestries and if there is something behind them. I also take the time to examine the murals of the blue and red dragon like creatures.
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Post by Jivundus »

"You are correct in suggesting I am unfamiliar with the Surface. Until I find the place I seek, I will travel to this Merchant's Landing with you. I advise, however, that if you wish your pet human to keep living, you keep it away from me. His stink offends me almost as much as your breeding does."

I draw my crossbow and casually shoot the struggling orc

Attack: D20+4= 18+4=22
Damage: D4 = 3

Nudging my steed into a walk

"Lead on, kivvil. Perhaps this will give you a chance to practice your insults.
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Post by kozeph »

Arvall Marsharness

''fine but your walking up front... I intend to keep a suggestion I was once told never show your back to a drow'' I smirk at the masked drow, as he passes me by... and we begin walking towards merchants landing. I burrow myself in my cloak to better hide the divine guardian. Then cuasually comment in my fluent elven ''Seems the stench of the wargs grabbed a liking to your clothing''
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Post by Siberys »

Whistler-

Nah, if it uses a lock, I won't bother (my assumption was that it was screwed into the floor but then again, given the opportunity, the slave could probably free itself if it were as simple as that).

Anyways, if there's any oil/kerosene/combustible material around (an alchemists flask would work too, as it wouldn't take much to melt a hole through the glass, plus there would be a fun explosion :D )-
Search (taking my time for an auto 20)-
1d20+6
20+6 = 26

Move Silently to avoid waking the slave or giving myself unwarranted attention-
1d20+5
8+5 = 13

I put a small coat of it on the two stones and then stick the stones underneath the bed in between the mattress's If there's only one I'll put it in between the base and the underside of the mattress, using a cleaning cloth as a sound dampener (a stone rolling around on a wooden bed post would make a lot of noise even if someone were asleep).

Afterwords, I finish cleaning her room a bit (enough to make it look like I did some actual work and lessen any suspicion), and sneak my way back into the dressing room for a quick change into Ariel.

Hot damn on my hide/move silently-
1d20+5
19+5 = 24

1d20+5
20+5 = 25


(I pull the same maneuver of stashing the clothes under my dress and sneaking them to Ariel's room for a more secure stashing)
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Shaggypichu »

Jarrackt:

"So there are more than one of you huh?" I will gesture to Mao-Ling to stay and dismount. if i can i will move towards the goblin as far as i can. and leave the tiger to gaurd the north corridor. i will activate my challenge on the goblin.

Belfore:

I will see if i can read the inscription on the wall. if not try to decipher it.

decipher script:18 -3 CHA +2 ranks=17

after that I'll start examing the device. it intrigues me
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Post by Jivundus »

(Just a note, Ven'atar doesn't speak Elvish :p )

"Very well, but I too have a saying: how long you take to die depends on how much you offend a drow. I can make it last seconds or weeks, srow, your choice. As for insults, if I can't understand it, it's not an insult. Think about that before you waste your breath on the next one
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Post by Nvlutz »

Khannon

The leader of the star elves nods. "We can arrange for that."
The leader calls to one of the star elves it appears they have a bizzare language of their own, the closest you can make his name out to be in common would be "Ytrew".
"Could you take these 4 to the armory. Hopefully you can help them find gear that they'd find useful."
Ytrew leads you, Azhag, Dorry and Copper out of the fanciful room and back out into the crumbled walkway. You walk along for a decent while passing by a few entranceways, some of them with doors blown of the hindges, others with there frames collapsed until you arrive at a small passageway to which the star elf goes into. You follow him down a pile of dark stairs, the elf emits a beacon of light from his finger so that the halfling can see.
At the bottom of the stairs you arrive at a large room, along the edges of the walls there are crumbled stone platforms and in the centre their is a large shelving unit.
All along the shelves there are a variety of tools, contraptions, weapons and bits of stylized armor missing pieces to the set.
"You can feel free to take whatever you need.", Ytrew explains.
"Anything? Is it okay if we were to 'clean house'?" The goblin asks.
"By all means, we have no need for these things, they are the belongings of less fortunate agents that we've had. Perhaps they'll aid you better than their previous owners, perhaps their souls will watch over you in the process."
"None of these items are magical, except for one. Which you may find some use for in particular green one."
The star elf floats off and pulls a small satchel off of a shelf and hands it to the goblin.
"What is it", the goblin says opening the bag and looking inside and jaw dropping.
"A bag of holding", Ytrew exposits, "It appears small from the outside but inside it opens up to a large inter-dimensional pocket of space. I believe you can hold up to 250 cubic feet worth of equipment in there."
You look at the gear and take an quick inventory check.
"Thank you for the offer", Copper knight says, "But I have taken a vow of poverty and only use the barest of equipment required and donated by charitable citizenry."
"Not that it matters, it all looks like junk", Dorry Complains kicking an antlered helmet.


The armoury includes:
8 Caltrops
2 Candles
4 bits of white chalk
1 red stick of wax pigment
40 ft of chain with a hook on one end and a giant dented sphere on the other end, 30 lbs metal for the sphere alone.
a Crowbar
a spyglass
a set of thieves tools
a healer's kit
a disguise kit
a climber's kit
a silver holy symbol to Kord
A noble's outfit and a cold weather outfit
a saddle
2 gold tipped iron rods
4 bottles of alchemists fire
a bottle of acid
a chainmail shirt
enough assorted pieces of armor to make half-plate
a bow made of exceptionally dark wood
a small oddly shaped dirk.

Jarrackt

"So there are more than one of you huh?" You say dismounting from the tiger.
"Way to go dumb-ass", you hear a goblin say from the right tunnel.
"So what do we do, what do we do?", you hear the other goblin say. From the northern tunnel.
"We've lost the advantage here.", the goblin in the left tunnels says.
"Tell you what, armored one, I'm going to send you a key to leave the goblin lair. This is you last chance to back down."
At this point the goblin from the northern tunnel fires an arrow with the key at the end beside the switch at the southern entrance.
You charge to the western entrance to confront one of the goblins but are to far away to close in on time. But instead you challenge the goblin to a warrior's challenge using whatever taunt you feel is appropriate.
"Hey, you know what, you don't look so tough now that you're not on a tiger...", The goblin says firing his bow at you.
10+3=13 miss
You sidestep dodging the arrow, the arrow then falls into the pit. The goblin drops his bow and pulls out a spiked shield.
The goblin then yells something out in goblin you can't understand.
Next the two other goblins fly out of their hiding places in the dark, one charging the tiger with a spiked shield the other heading for Mao-ling.


Jarrackt Bonuses: +1 will save, +1 to attack and damage

Bullrush (Tiger)
Retaliation attack:7+9=16
vs
17
Bullrush
1+3=4 Fumble

Bullrush (Mao-ling)
Retaliation attack:3+6=9
vs
17
Bullrush
7+3=10 Fail

The goblins charge from the shadows with spiked shields Mao-Ling simply raises his foot and the goblin falls on his butt and scrambles up to his feet, the weedy goblin unable to reach him due to Mao-Ling's limb length.
The tiger skillfully jumps out of the way. The goblin almost running right into the pit right away. The goblin manages to stop himself before falling in and turns around to defend himself on the edge of the pit. The tiger gets up on it's hind legs and begins pushing the goblin into the pit.


Strength check
4+2+6=12
vs
14-2=12 Tie!

1+2+6=9 Fumble
vs
17-2=15

1d4=4
4 damage versus ???/5... No damage?!

The tiger pounces on the goblins shield attempting to push him into the pit, but is unsuccessful, his paw instead pressing down upon the spikes of the shield, but instead of cutting into the wild cat's flesh the steel spike actually bends and snaps off. During this time Mao-Ling goes to attack the goblin with his blade.

17+6=23 Hit
vs
16

Damage
8+3=11 Damage

He sweeps his massive blade around the side of the goblin and cracks several of the goblin's ribs, the goblin backs aways slightly woozy from blood loss. The goblin struggles to stay up.
"Oh crap, we need to end this quick", the western goblin says.


Belfore & Brauer

Belfore looks at the inscription and sees that while the first much larger writing is in draconic underneath their is some common, all scrunched together as if someone unfamiliar with the language tried sticking the letters together. You manages to make it out as "The Temple of the Moon."
Your immediate question is how common tongue came to Lustria especially in such an old temple.
Meanwhile Brauer looks at the tapestries and notices that behind the most northern west one where the light from the mirror cube shines there is actually a pathway. Tearing down the tapestry you reveal a hidden passageway, it is quiet dark and hard to make out much from this room although the purple moonlight beasm from the mirror in this room onto a mirror in the entrance of the revealed corridor and then towards another distant mirror... but that's all you can see. After that you decide to examine the rest of the room. You see that the tapestries depict some giant feathered serpent circling the moon.
Brauer examines the blue and red figures and sees that the blue ones seem to have an affinity for water while the red have an affinity for fire. There seems to be more blue lizards than red.
Finally you examine the slab wall...


Knowledge (Architecture): 14+4 (I think)=18

You figured out the giant stone slab is a giant ceremonial door. It is opened by lifting it from the bottom up using the metal beam as a grip. You assume that these doors would require someone fairly strong, or several people to open it and several more to keep the door open so people on the other side could get through. You also see that there is a hole at the top of the door, where you assume more light is meant to shine through... but the light doesn't seem to hit anything but a wall of a dark room. The etched pictograms on the door itself seem to be related to the lunar cycle.
Image attached of what the door looks like and updated map.

Whistler

You look around and have trouble finding any sort of combustible materials. There doesn't seem to be any gasoline or oil readily apparent. The best you could find was a small canister of compressed gas stored with lantern. It is more likely to explode than start a fire if used.

After having spent that much time trying to look for a combustible and trying to move as quietly as possible you hear Slyphie's voice from outside, "No, I do not want that creep near me. No... I don't care if he was running the whole operation or not... We'll discuss this later, and preferably not today.

You quickly just take a cleaning cloth wedge it in between the stones and the mattress right before she walks in. You pretend to be tidying up her bed as she walks in annoyed, "Gah, never a moment of privacy around here. YOU, out of the room."

You quickly bow and leave the room averting your eyes to her icy stare. You then head back into the change room and get changed back into the form of Ariel.


Arvall & Ven'atar

Cernd-ar the priest simply rolls his eyes, "I've seen more civil behaviour from stunted mountain folk.", he sighs.
"We best put as much distance as we can between this place and ourselves as possible, and we'll have to act extra inconspicuous if we want to avoid having the entire 'Veil' on us as well. This was just a scouting party, so I assume the final orc is going back to report to an Oruk and the rest of the battalion up ahead."
Cernd-ar stops, "At which point when they come tearing along here... I want to avoid being on the road at all times. We could attempt travel across the plains, hopefully they'll overlook movement to their flanks and just be watching for things on the main stretch. On the other hand that makes us a wide open target for there artillery."
The priest begins moving off the road and onto the grassy open fields in the moonlight. "We best get moving, if either of you two can come up with a better plan for avoiding them you're welcome to share it."


Alright guys, I hate to do this but I might be gone for the next couple of days. I'm going on a hunting trip and even if I wanted to update I doubt that they have Wi-fi in the woods. I might update later tonight, tomorrow morning.
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
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Post by Siberys »

Khannon-

I take the following-

~2 Bags of Caltrops (assuming they're bags and not individual caltrops)
~Climbers Kit
~2 Gold Tipped Iron Rods (if they're nonmagical)
~1 Alchemists Fire
~the Bottle of Acid (if I can have it, I'm wondering if you know the fluid ounces, I don't plan on using this as a simple "acid flask")

Whistler-

I head back downstairs after stashing the uniform properly and begin searching for Kelnoz.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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kozeph
Posts: 463
Joined: Sun Aug 19, 2007 11:03 am
Location: left of the abyss next to a mcdonalds
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Post by kozeph »

Out of game: happy hunting boss... and Jiv Arvall did that on purpose to to rub in the drows face that arvall is proud of he's elven heritage and well annoy the drow ;)

Arvall

Arvall shoulder slump down as he sighs ''Great more orcs...'' I begin walking towards the grass land ''I gues we have no choice.. comming along drowsi?'' I look back at the drow with a smiling.


Brauer Drudoc.

I remove the other pieces of tapeztri and send Brim through the corridor I already openned.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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Shaggypichu
Posts: 155
Joined: Thu Apr 15, 2010 11:45 pm
Location: Aguanga
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Post by Shaggypichu »

Jarrackt:

I will charge at the western goblin.

attack roll: 13+ 2 BAB+1 Challenge= 16

damage: 1d4=1 +1= 2

Belfore:

"Shall I go down that dark hall and check whats there?"


Out of game:

have a great time hunting!
Sokoku no tame ni
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