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Specialist Mage

Posted: Wed Jul 16, 2008 4:11 pm
by Ergopad
These are the more detailed information from PHB.

Advantages:
* One extra spell slot per level
* +1 vs. spells saving throws, from speclialized school, against spells
* -1 vs. spells saving throws, from specialized school, when casting spells
* +15% to learning from specialized school
* Automatically gains one new spell to spellbook, from specialized school, when gains new spell level

Disadvantages:
* Ability score requirements
* -15% penalty to learning from other than specilialized schools
* Cannot learn or cast spells form the opposition school
* Cannot be multi-class

Now, what I'm asking, are these really in the game (BG1 & BG2)? Haven't seen any information these, besides the extra spell and cannot learn spells from opposition school.

Would some nice person to make a WEIDU mod to change the specialized mages' description something like this, if these are really accurate or tell me how to do it. :(

Posted: Wed Jul 16, 2008 11:20 pm
by Saros
I am positive that all of the drawbacks are present for a specialist mage. There are certain stats requirements for the different specialization schools (for instance, the Invoker requires 16 Con or higher). I am not sure about the spell learning penalty though, but it is irrelevant due to Potions of Genius and Mind focusing.

The bonus, however, is limited to +1 spell slot per level.

Posted: Thu Jul 17, 2008 2:28 am
by Silvanerian
I am quite positive that the saving throw bonus/penalty was not implemented, nor do you gain a 'free' spell per new spell level.

However, I am fairly sure that the penalty/bonus when scribing spells was implemented. I have not checked the codes, but base this on experience.

Lastly, the rule that 1 spell per level memorized must be from your specialist school (the 'extra spell per level') is not implemented either.

Posted: Thu Jul 17, 2008 9:23 am
by Ergopad
Yes, I know specialist mage get: extra spell slot per level, has ability score requirements, cannot multiclass or cast/write spells from opposite school.

But, how about +1/-1 saves vs. spells factor? And how about that learning? I've always thinked, that even with 18 INT, it fails quite often to write down a spell, if you are specialist mage.

There is lot of things, that aren't in the manual, like 20 or more constitution gives regeneration(!), atleast in Baldur's Gate 1 (Kagain & Con book). And 19 or more gives +saving throws vs. poison. And up to that, Dwarves get racial saving throw bonuses.

Well, I'm going to do some testing and then post a message about results.

Posted: Thu Jul 17, 2008 10:04 am
by Crenshinibon
There is no penalty to learning spells that aren't from the chosen school.

You can have a specialist mage dual class and you can have a multiclass specialist mage as well, but only as an Illusionist (with the gnome race).

Posted: Thu Jul 17, 2008 10:58 am
by kmonster
The ability score requirements are actually an advantage in BG2 since you get better rolls because of them.

Posted: Thu Jul 17, 2008 11:10 am
by Ergopad
Yeah, because the engine "cheats" and sets the score automatically high enough. :p

It would require huge amount of spellcast to test, since interface doesn't show the rolls. But are you absolutely 100% positivite that there is no learning bonus/penalty and no saving throw bonus/penalty? :confused:

Posted: Thu Jul 17, 2008 11:14 am
by Tricky
Crenshinibon wrote:There is no penalty to learning spells that aren't from the chosen school.

You can have a specialist mage dual class and you can have a multiclass specialist mage as well, but only as an Illusionist (with the gnome race).
Really? I had no idea. Interesting. Say, I'm behind a backup pc that can't play BG2. Could you perhaps run the game and check out for me to which classes the gnome illusionist can be multiclassed? It sure sounds like a bag of laughs.

Posted: Thu Jul 17, 2008 11:58 am
by Crenshinibon
You can change the options to view the to hit rolls, which would also display the saving throws.

Tricky:

Fighter/Illusionist
Illusionist/Thief
Cleric/Illusionist

Posted: Thu Jul 17, 2008 3:02 pm
by Tricky
Thanks. Cleric/Illusionist sounds like an interesting roleplay adventure.

Posted: Fri Jul 18, 2008 2:04 am
by Saros
In fact, a human Conjurer(or Invoker) lvl 22 dualled to Cleric lvl 23 will get more wizard spell slots than an Illusionist/Cleric at xp cap. But if you want a powerful Gnome, make yourself a Fighter/Illusionist. There is no other fighter with such access to many warrior HLAs plus enough high-level wizard spells(compared to a normal fighter/mage multi).

Posted: Fri Jul 18, 2008 3:37 pm
by Klorox
Saros wrote:In fact, a human Conjurer(or Invoker) lvl 22 dualled to Cleric lvl 23 will get more wizard spell slots than an Illusionist/Cleric at xp cap. But if you want a powerful Gnome, make yourself a Fighter/Illusionist. There is no other fighter with such access to many warrior HLAs plus enough high-level wizard spells(compared to a normal fighter/mage multi).
Too bad you'd lose the ability to cast Wizard spells for half of the game.

BTW, I also believe the Gnome Fighter/Illusionist may just be the most powerful character in the game.