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...and now, the Build I'm actually playing

Posted: Sat Jul 19, 2008 7:23 am
by Klorox
... so y'all know I'm not a total powergamer! ;)

Scout 4/Sentinel16 LS

S 10
D 14
C 12
I 14
W 14
Ch 14

I boost DEX by 4 and CON by 1 (CON boost is after attaining LS mastery).
After equipment:

S 10
D 28
C 16
I 14
W 24
Ch 14

Feats:
Flurry 1 (free)
Implants 1,2,3 (1,2 free)
Power Attack 1,2,3
Dueling 1,2,3
Toughness 1,2

Skills: I have enough skills to get Computer Use, Persuasion, Demolitions, Repair up to 20 (including stat modifiers). I have a few points left over, that I initially spend in Treat Injury. I'm considering swapping a few skills around to add in Stealth, and since it's early in my game, I may even add in Stealth to the mix (I can't decide if it's worth it). If I do add Stealth, I'd level split 5/15 for an extra few skill points.

Force Powers (17):
Speed 1,2,3
Cure 1,2
Energy Resistance 1,2
Force Wave 1,2,3
Affect Mind 1
(I don't know what else I'll pick :) )

Anyway, as y'all can see, the purpose of this build is twofold: It concentrates on defense and staying alive in combat. It also concentrates heavily on skills. This allows me to never worry about party setup or anything, since I can do it all myself.

Posted: Sun Jul 20, 2008 11:37 pm
by Mandalore72
Focus more on dexterity. With the Yavin Station's stuff you can get around a 40 dexterity if you start with 16 add all attribute points into it, and cast master valor. You'll never get hit, but hit every enemy that comes in range.

Take two-weapon fighting instead of dueling. You'll do more damage with power attack that way, otherwise forget power attack and focus on flurry. One saber+Power attack+master speed=not dead enemy. One saber+flurry+master speed=almost dead enemy. Using a double saber with Solari/HotG/Upari crystals can give you a damge range of 5-42+10 per hit, and you get four attacks per round with master speed.

Take repair up to 15 so you can repair HK-47, leave computer use at a multiple of 4 and max out persuade.

Posted: Mon Jul 21, 2008 5:16 am
by Invisable Man
hmm quite entriging i think ill make a dark side varient of this but can i ask how do you hit anything with your strength so low

Posted: Mon Jul 21, 2008 8:50 am
by Mandalore72
In the beginnning of the game you use blasters. Lightsabers use which ever is higher, dexterity or strength, even if it's not in the manual.

If you were asking about power attack+strength, then the answer is the same as above except the penalty doesn't matter at level 20..

Posted: Fri Jul 25, 2008 2:24 am
by Invisable Man
my build

so this thread is about build currantly being played so i thought i might throw my 2 cents in

ok well this is my first time ever ... and i mean EVER playing light side and i thought i might just have a go at making a new build to play so here it is :D

Scout 5/Gaurdian 15

STR 10
DEX 15
CON 10
ITL 14
WIS 15
CHA 12

feats (12)
two weapon fighting (1 2 3)
Flurry - starting skill
jedi defence ( 2 3)
Implants ( 3 )
Conditioning (1 2 3)
Power atk (1 2 3)

force powers (16)
cure (1 2)
force speed (1 2 3)
affect mind (1 2)
force push (1 2 3)
force immunity (1 2)
stun (1 2 3)
... one left over :confused: