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when to dual fighter to a mage is the best?

Posted: Wed Aug 13, 2008 6:55 pm
by BALDURPLAYER
started again as a fighter and need some advice, when to dual class to a mage is the best and i have absolutely no experience with dualclassing so any help would be greatly appeciated! :)

Posted: Wed Aug 13, 2008 6:59 pm
by anarchistica
Level 9 or 13. Level 13 gives you an extra 1/2 Attack (and an extra proficiency point, of course).

Posted: Wed Aug 13, 2008 8:04 pm
by Darth Malignus
As a mage, you´ll have 125.000 XP left, after reaching max. level, that´s level 31. Those 125.000 could be spent as a Fighter before beginning your career as a Mage, meaning you can be a level 8 Fighter and still reach the maximum level as a Mage in TOB. It all really depends on how much of a Fighter or Mage you want to be. Doing it that way you won´t miss out of any of the higher level spell slots in your spellbook.

However, as pointed out, benefits as a Fighter comes at higher levels. A level 13 Fighter gets you 28 Mage levels. And you should consider a Fighter Kit with your Mage class, in order to get a more powerful combo, like a Berserker/Mage. A Berserker will give you some nice skills to use along with your buff-spells, making you a real force in combat.

But level 13 is a good place to switch.

Posted: Wed Aug 13, 2008 8:35 pm
by BALDURPLAYER
alright i'll dual at level 13 though i need some advice on weapon/weapon style to use. right now i have 5stars at 2handed sword and 1star at 2handed style. should i dualwield(use sk) or stick with 2handed? since u know, the thco doesn't very low(the lower the better), i kinda think i need the crom frayer for that 25 strength to make it up.(considering that i don't get whirlwind for 10 attacks nor any fighter hla makes me think i need a off hand weapon for 1[or 2 but no crom frayer]extra attack) any help would be appreciated! :)

also speaking of weapon proficiencies. i need a help with jaheira since she's 1 of the npc i gonna take and she's a multiclass so she's gonna have less stars than the other guys. last time i put 2 stars on 2 weapon as soon as posible and then 1 star in scimitar and had her use spetral brand and belm(totally dominating) so this time i might try something else. should i go for staff(for staff of ram obivously but is it gonna be effective as spectral brand + belm?) or spear or something i didn't mention? what do u think?

Posted: Thu Aug 14, 2008 5:15 am
by kmonster
I think you bother too much. Any weapon combo can be effective.
Use the weapons you like and specialize in them. You won't get into trouble because of this.

Posted: Thu Aug 14, 2008 7:35 am
by anarchistica
Fighter/Mages combinations benefit from protective spells so it's generally a good idea to use 2 weapons or a 2-handed weapon with them (instead of weapon/shield).

Posted: Thu Aug 14, 2008 3:39 pm
by Crenshinibon
The way I play the Kensai/Mage combination differs from others as I primarily use the Shapechange spell (in Greater Wolfwere form) for combat. So for me, the best weapons to use are a scimitar (Belm +2) and an axe (Axe of the Unyielding +5).

Posted: Thu Aug 14, 2008 6:20 pm
by Darth Malignus
Crenshinibon wrote:The way I play the Kensai/Mage combination differs from others as I primarily use the Shapechange spell (in Greater Wolfwere form) for combat. So for me, the best weapons to use are a scimitar (Belm +2) and an axe (Axe of the Unyielding +5).

That´s possible. I´d go for some other weapon with immunities instead of Belm, but the extra attack is allright too, I guess.