Bethsoft's Fallout Critics' Almanac
Posted: Sun Aug 24, 2008 2:57 am
Attitudes.
While we are not responsible for one another's claims, they do make make up the base of our collective attitude or opinion toward games before they are released. Since we're supposed to be critics and all that, I wanted to see what that's actually founded on. I've raked together every claim we've made about Fallout 3. Once this game has been released we can see how righteous or presumptuous we really are, as a community.
If we are right about most things, more power to us.
If we are wrong, would we owe Bethsoft some kind of apology?
Oh and I'm not going to be the one to 'finish' this thread, as I won't be buying the game. Maybe I will if it turns out we were wrong about most of this stuff (and if it runs really well on my old Ubuntu rig).
Tschüs!
1. F3 has shown an altogether different take on the IP, as they bought the license and refused cooperation with any former BlackIsle employee.
2. F3 is an Action RPG. S.P.E.C.I.A.L. mainly serves V.A.T.S. and actual roleplay elements in quests or dialogue affected by it is found to be as superfluous as in Oblivion.
3. People who are looking for a fast Shoot-Em-Up experience are disappointed due to the weak AI. People who are looking for a GURPS experience are disappointed per definition, as this game isn't aimed at them. So what's left? This game might appeal to a smaller audience than you might expect.
4. Since the dialogue is spoken again, the sentences again have to fit inside one window. This favors simplistic Oblivion-style dialogue over well written Morrowind-ish text.
5. Gameplay Devolution. Morrowind didn't improve over Daggerfall. Oblivion didn't improve over Morrowind. F3 is again something along these lines.
6. F3 characters continue to look awkward as we further explore the Uncanny Valley and leave less room for our atrophied sense of imagination ( -> grandpa Tricky complaining)
7. F3 adds little in the way of new popculture references, other than the ones Bethsoft chose to revive from the old games. And honestly, who has both grown up in the past decade, seen A Boy And His Dog and remembers Mel Gibson for being an incredibly awesome Australian?
Additions, 9-29
8. There seems to be a fear in the industry both from mainstream developers and consumers that difficulty and complexity are now suddenly bad things. For all its claims of depth, Fallout 3 is no departure from this trend.
9. Like Oblivion there are about six music tracks total which play non-stop. There is no breathing space, or scarce situational use of it.
10. Fans will likely have to improve the gameplay themselves again. Don't count on the patches fixing anything everybody is complaining about.
11. Among the heap of licensed software, Bethsoft made this tiny thing called radiant-ai themselves, advertised it, but it wasn't much to speak of. Not much of a track record, but VATS has more or less been marketed the same way.
12. There is the odd NPC's that will follow you and join you in combat, but contrary to the old fallouts you can't control their VATS or switch to their inventory screen.
13. There are many lore inconsistencies. Some of them have already been made clear by the premise of the game.
14. The collective press response will be by in large stupendous.
15. The AI isn't likely to be impressive, what with Bethsoft's track record. But then, it wasn't for the original Fallouts either. However, they did choose to delve into the FPS genre and the game is already being held high amongst titles like Fear and Stalker.
16. The amount of endings isn't something they should boast, especially since they faithfully adopted this style from the earlier Fallouts. You have a dozen locations with 2-3 endings each, that's 24-36 endings for both those games. But if you count each combination as a unique ending, the number increases exponentially. It remains to be seen whether these endings will be as reactive to player choice as they were in the previous games.
17. The cinematic kill-effects (next to VATS bullettime) likely cannot be disabled, just like you can't disable fast travel or the spoiler compass, or radiant AI etc. You will like it. It's Bethsoft, *****!
18. Strong AI or intricate combat isn't something that Bethsoft is known for. Difficulty in combat is measured by the amount of enemies you face at a single time, not by the tactics that you and your enemies employ.
19. Facegen adds beards. The nature of Facegen (watch the product demo at facegen.com) however doesn't (yet) easily make a 'fixed' beard or a moustache look good on *any* head, which is probably why they were nothing more than textures in Oblivion. They are seen on pre-designed NPCs, but the player likely can't add anything other than some stubble to his (or her?) face.
20. There may be some re-uses of Oblivion animation sequences (though likely not the models themselves). This isn't based on released gameplay footage, but only on screenshots that show some creatures (zombies etc) kinda take after their Oblivion counterparts.
21. As always you become too powerful, too fast. When done wrongly, level scaling doesn't take into account levelling non-combat skills. I levelled non-combat skills in Oblivion and all of the sudden I actually couldn't move forward in the game because I was "high" level, yet couldn't do enough damage to the increasingly stronger enemies before they could kill me. Even if there are ways to get out of some encounters without the use of violence, the game as a whole isn't geared toward that kind of gameplay.
22. Every indoor location in Oblivion, no matter how small is loaded separately from the outdoor world. Yet in Fallout there's a lot of continuity going on between houses, fights spilling out on the street, people sniping at you through windows, etc. While enemies can follow you through loading zones, it's not quite the same. We have seen nothing to suggest F3 will improve over Oblivion in this matter.
(Note: in some instances I quoted people directly. If something seems familiar, you probably wrote it yourself.)
While we are not responsible for one another's claims, they do make make up the base of our collective attitude or opinion toward games before they are released. Since we're supposed to be critics and all that, I wanted to see what that's actually founded on. I've raked together every claim we've made about Fallout 3. Once this game has been released we can see how righteous or presumptuous we really are, as a community.
If we are right about most things, more power to us.
If we are wrong, would we owe Bethsoft some kind of apology?
Oh and I'm not going to be the one to 'finish' this thread, as I won't be buying the game. Maybe I will if it turns out we were wrong about most of this stuff (and if it runs really well on my old Ubuntu rig).
Tschüs!
1. F3 has shown an altogether different take on the IP, as they bought the license and refused cooperation with any former BlackIsle employee.
2. F3 is an Action RPG. S.P.E.C.I.A.L. mainly serves V.A.T.S. and actual roleplay elements in quests or dialogue affected by it is found to be as superfluous as in Oblivion.
3. People who are looking for a fast Shoot-Em-Up experience are disappointed due to the weak AI. People who are looking for a GURPS experience are disappointed per definition, as this game isn't aimed at them. So what's left? This game might appeal to a smaller audience than you might expect.
4. Since the dialogue is spoken again, the sentences again have to fit inside one window. This favors simplistic Oblivion-style dialogue over well written Morrowind-ish text.
5. Gameplay Devolution. Morrowind didn't improve over Daggerfall. Oblivion didn't improve over Morrowind. F3 is again something along these lines.
6. F3 characters continue to look awkward as we further explore the Uncanny Valley and leave less room for our atrophied sense of imagination ( -> grandpa Tricky complaining)
7. F3 adds little in the way of new popculture references, other than the ones Bethsoft chose to revive from the old games. And honestly, who has both grown up in the past decade, seen A Boy And His Dog and remembers Mel Gibson for being an incredibly awesome Australian?
Additions, 9-29
8. There seems to be a fear in the industry both from mainstream developers and consumers that difficulty and complexity are now suddenly bad things. For all its claims of depth, Fallout 3 is no departure from this trend.
9. Like Oblivion there are about six music tracks total which play non-stop. There is no breathing space, or scarce situational use of it.
10. Fans will likely have to improve the gameplay themselves again. Don't count on the patches fixing anything everybody is complaining about.
11. Among the heap of licensed software, Bethsoft made this tiny thing called radiant-ai themselves, advertised it, but it wasn't much to speak of. Not much of a track record, but VATS has more or less been marketed the same way.
12. There is the odd NPC's that will follow you and join you in combat, but contrary to the old fallouts you can't control their VATS or switch to their inventory screen.
13. There are many lore inconsistencies. Some of them have already been made clear by the premise of the game.
14. The collective press response will be by in large stupendous.
15. The AI isn't likely to be impressive, what with Bethsoft's track record. But then, it wasn't for the original Fallouts either. However, they did choose to delve into the FPS genre and the game is already being held high amongst titles like Fear and Stalker.
16. The amount of endings isn't something they should boast, especially since they faithfully adopted this style from the earlier Fallouts. You have a dozen locations with 2-3 endings each, that's 24-36 endings for both those games. But if you count each combination as a unique ending, the number increases exponentially. It remains to be seen whether these endings will be as reactive to player choice as they were in the previous games.
17. The cinematic kill-effects (next to VATS bullettime) likely cannot be disabled, just like you can't disable fast travel or the spoiler compass, or radiant AI etc. You will like it. It's Bethsoft, *****!
18. Strong AI or intricate combat isn't something that Bethsoft is known for. Difficulty in combat is measured by the amount of enemies you face at a single time, not by the tactics that you and your enemies employ.
19. Facegen adds beards. The nature of Facegen (watch the product demo at facegen.com) however doesn't (yet) easily make a 'fixed' beard or a moustache look good on *any* head, which is probably why they were nothing more than textures in Oblivion. They are seen on pre-designed NPCs, but the player likely can't add anything other than some stubble to his (or her?) face.
20. There may be some re-uses of Oblivion animation sequences (though likely not the models themselves). This isn't based on released gameplay footage, but only on screenshots that show some creatures (zombies etc) kinda take after their Oblivion counterparts.
21. As always you become too powerful, too fast. When done wrongly, level scaling doesn't take into account levelling non-combat skills. I levelled non-combat skills in Oblivion and all of the sudden I actually couldn't move forward in the game because I was "high" level, yet couldn't do enough damage to the increasingly stronger enemies before they could kill me. Even if there are ways to get out of some encounters without the use of violence, the game as a whole isn't geared toward that kind of gameplay.
22. Every indoor location in Oblivion, no matter how small is loaded separately from the outdoor world. Yet in Fallout there's a lot of continuity going on between houses, fights spilling out on the street, people sniping at you through windows, etc. While enemies can follow you through loading zones, it's not quite the same. We have seen nothing to suggest F3 will improve over Oblivion in this matter.
(Note: in some instances I quoted people directly. If something seems familiar, you probably wrote it yourself.)