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Solo with what class?
Posted: Sun Sep 07, 2008 10:48 am
by hypocrisy
Hi! I thought about soloing BG2 without sorcerer or mage which I have played earlier. I have never been soloing a game before though. Is there any chance to solo with a fighter or a Paladin? Thought about the magic resistance and so on when I meet tougher enemies? Which classes do you recommend?
Posted: Sun Sep 07, 2008 11:00 am
by Crenshinibon
It's possible to solo the game with any class and there are multiple ways of getting around magic resistance.
Also, this topic has been discussed multiple times. Please use the search function to make sure that your question hasn't been asked before or hasn't already been answered.
Posted: Sun Sep 07, 2008 11:47 am
by hypocrisy
I have searched and I didnt find an answer to my question. Anyway, is a fighter (single,dual wield) okay to solo with? =) It seems hard but I dont know..
Posted: Sun Sep 07, 2008 12:15 pm
by Crenshinibon
Again, you can solo with whatever you feel like. The vanilla game is easy to solo with any class or combination. I thought soloing with a Barbarian was quite easy, but a fighter is pretty similar.
Try soloing with a blade. It's a very fun and open class to play.
Posted: Sun Sep 07, 2008 12:54 pm
by hypocrisy
Alright! How can I get around magic resistance without having a sorc/mage? =)
Posted: Sun Sep 07, 2008 1:23 pm
by Crenshinibon
Well, if you're a fighter, you don't really need to get around it, but as a perk. If you're a divine caster, there's a spell that can set a target's resistance to two times your level percent. This way, if a target has a hundred resistance, you can bring it down to a maximum of forty. For this however, the lower the level the better.
Also, since bards use the mage spell book, they can use lower resistance as well. I believe that there are weapons that do so as well.
Posted: Sun Sep 07, 2008 1:36 pm
by Claudius
Are you talking about spell protections like stoneskin and protection from magical weapons?
Posted: Sun Sep 07, 2008 1:56 pm
by hypocrisy
I meant magic resistant monsters at higher level. But, when you talk about it. How can I come around protections like stoneskin and protection from magical weapons without a spellcaster? =)
Posted: Sun Sep 07, 2008 3:43 pm
by Crenshinibon
I can think of at least two weapons that dispel magic on hit. The Inquisitor class has that spell as a special ability as well.
Protection From Magical Weapons can be waited out as it's only five rounds in length (thirty five seconds) while elemental damage goes right through Stoneskin.
Posted: Sun Sep 07, 2008 4:24 pm
by Claudius
Magic Resistance won't matter if you are not casting spells. Right? Your going to be a fighter or Paladin right? Paladin could use Carsomyr. Fighter could use flail of ages sometimes with the elemental damage. Later just whirlwind and shred stoneskin with so many attacks.
Not that I am an experienced player
I'm just thinking in theory. Soloing sounds hard. Props if you can pull it off!
Posted: Sun Sep 07, 2008 4:39 pm
by foot
Classes to avoid for a first solo would probably be the archer, assassin and bounty hunter as they're a pain to play until you get the boots of speed. All the other classes are pretty straightforward as long as you know the game reasonably well.
If you want a really easy solo, go monk. They start off a bit slow but quickly become unstoppable dervishes of destruction.
Posted: Sun Sep 07, 2008 4:45 pm
by hypocrisy
Sounds great =D
A paladin with Carsomyr is an option yes. Hmm monk, are they really a good class? I have heard just the opposite, but im not sure at all
Posted: Sun Sep 07, 2008 5:18 pm
by Crenshinibon
I have to disagree with the previous poster in that both thief types and the archer should be avoided as a starting solo. They are very easy to play in my opinion and the boots of speed are found very early on.
The monk is alright, not very interesting in my opinion, but fully capable of completing the game. This was my first character a long time back. Be wary of the Freedom of Movement effect. It's a blessing and a curse at the same time (more of a curse if you ask me). You can't be affected by any haste spells. They gain spell resistance which comes in handy, the special abilities aren't as useful though. Quivering palm is capable of felling a dragon in a single hit though, provided that it fails its' saving throw (which does happen, though not too often).
Posted: Mon Sep 08, 2008 6:10 am
by hypocrisy
Alright! What solo class can do most damage of Paladin/Fighter/Thief ? A Paladin with Carsomyr + 5 should be decent?
Posted: Mon Sep 08, 2008 8:15 am
by Crenshinibon
I'd chose a thief, mainly because I don't find simple hack and slash interesting enough. The backstab can do a lot of damage, often over a hundred, but you should note that some enemies can still see you while others are immune to backstabs.
Posted: Mon Sep 15, 2008 5:16 am
by hypocrisy
Thought about fighter versus Paladin.
Which one is dealing most damage? Paladin can only have 2 points in weapon specialization..while fighters can maximize up to 5 points. what is the difference? shouldnt paladin do less damage with that in mind?
Posted: Mon Sep 15, 2008 5:53 am
by Crenshinibon
While the Paladin would do less damage than a fighter, he has access to a few buffs as well, which make him more of a defensive character, meaning that he can survive significantly longer than a fighter. Don't forget the Summon Deva ability either. The Deva is very powerful (less so than the Planetar, but powerful nonetheless), thus you also have a vorpal hit and a few more spells (one from the priest pool) at your disposal.
Still, in terms of dealing damage, the Kensai would win, even if he does have awful defensive capabilities, but that's just between the paladin and the fighter whereas the characters that do the most damage, the characters that are the deadliest lie in multiclasses and dual classes.
Posted: Mon Sep 15, 2008 6:01 am
by Thrifalas
If you must go for a solo warrior class, the best one would be Inquisitor. Unfortenately, full warrior classes are rarely that funny to play. Too little diversity.
You'll have a lot funnier with some kind of thief or bard if you don't want to dual/mutli-class. If you're a good player you might even consider soloing with a cleric/druid, a perfect playthrough for all of us who have abused inquisitors and sorceress for ages but never really spent much time with the not-so-overpowered divine characters.
It's all up to you, but I'd recommend a blade. They're fun, versatile and really scale with your skill level. If you're a bad player, they suck, if you're very good, they're immortal.
Posted: Fri Oct 03, 2008 10:52 pm
by Berethor
I've solo'd this game, SoA through ToB, twice with two different characters.
Once was with a Ranger/Cleric multi-classed Half-Elf. Was a serious force to be dealt with, but not being able to open certain doors and having to load repeatedly to get a successful save vs. that occasional maze trap wasn't much fun. Still, a great experience.
Second time was with a Gnome Illusionist/Thief. He ran into some complications in fights with wizards or lots of enemies, but Backstab->instant-cast Invisibility(Robe of Vecna)->Backstab->Instant-cast Invis etc.. was VERY powerful in most fights. Typical mage conduct was used in fights where backstabbing wasn't possible(Kuoa-toas, for example). I hate to say it, but I cheaped out Firkraag and Thax...whatever it's name is, with the Wand of Cloudkill. Eh, it's all good. Gotta get that cloak of non-detection early, as True Sight is a pain.