I find this game to be... too hard to be fun. :( Advice?
Posted: Tue Sep 09, 2008 3:25 am
Hey everyone. I'm playing ToB for the second time, with my Blade that I've played through BG1 and SoA. He's been doing "okay" so far... really, I've found that Blades have less than mediocre fighting ability (sure, you got spins... but only a few times a day), mediocre spellcasting, and horrible thieving. So all around, they're pretty ****ty characters, and I can't even fathom a way to get them to -24 AC, unless you have to use defensive spin for that which I've found completely useless as far as spins go- and offensive spin doesn't do much more than haste your PC.
Anyway, the first time I played ToB I didn't even get past killing Gromnir. His soldiers would just wipe my party out in seconds, literally doing 50% with each hit on core rules.
This time I made it to the drow Bhaalspawn, and I got so bored and frustrated I just gave up on ToB and am starting a new character of evil alignment (first time doing that). The main reason being is I couldn't use cheese to beat her; there was nowhere to run and lure enemies too. Which is another thing I'm starting to hate about BG2 and on: I can't seem to make it through a battle without cheesing out.
Fighting that b*tch was just ridiculous. Constant instant-death spells and area-effect spells. It's funny how whenever *my* characters use those spells they never work, but if a stupid cannon fodder enemy cleric uses it, it kills my main guy. Great. I opened up BG1, when the series was still good, and started to make my evil fighter. Or maybe a monk.
Anyway is there any advice on playing ToB? I admit, I'm used to spellcasters being practically useless except for using Magic Missile to interrupt enemy spellcasters (but MM is useless in ToB now thanks to all the buffs that enemy wizards can *instantly* cast on themselves) and to add buffs to my fighters. Can someone give me some instructions on how to utilize my spellcasters to their fullest potential? Enemy mages just seem so strong in ToB- even cannon fodder mages seem to be casting timestop and finger of death spells.
I read all these threads about people making the game even *harder*, and I just don't understand how ya'll do that ****. How can you possibly make this game harder than Insane? Even on core rules, the game is hard enough that it becomes tedious at best.
Anyway, advice would be greatly appreciated. I would like to uncover the plot and actually have *fun* doing it. But it seems I'm doing something wrong, because even mundane battles rip my guys up.
Thanks.
Anyway, the first time I played ToB I didn't even get past killing Gromnir. His soldiers would just wipe my party out in seconds, literally doing 50% with each hit on core rules.
This time I made it to the drow Bhaalspawn, and I got so bored and frustrated I just gave up on ToB and am starting a new character of evil alignment (first time doing that). The main reason being is I couldn't use cheese to beat her; there was nowhere to run and lure enemies too. Which is another thing I'm starting to hate about BG2 and on: I can't seem to make it through a battle without cheesing out.
Fighting that b*tch was just ridiculous. Constant instant-death spells and area-effect spells. It's funny how whenever *my* characters use those spells they never work, but if a stupid cannon fodder enemy cleric uses it, it kills my main guy. Great. I opened up BG1, when the series was still good, and started to make my evil fighter. Or maybe a monk.
Anyway is there any advice on playing ToB? I admit, I'm used to spellcasters being practically useless except for using Magic Missile to interrupt enemy spellcasters (but MM is useless in ToB now thanks to all the buffs that enemy wizards can *instantly* cast on themselves) and to add buffs to my fighters. Can someone give me some instructions on how to utilize my spellcasters to their fullest potential? Enemy mages just seem so strong in ToB- even cannon fodder mages seem to be casting timestop and finger of death spells.
I read all these threads about people making the game even *harder*, and I just don't understand how ya'll do that ****. How can you possibly make this game harder than Insane? Even on core rules, the game is hard enough that it becomes tedious at best.
Anyway, advice would be greatly appreciated. I would like to uncover the plot and actually have *fun* doing it. But it seems I'm doing something wrong, because even mundane battles rip my guys up.
Thanks.