New game - different party
Posted: Tue Sep 16, 2008 5:16 pm
I think I might pull out BG2 again for another run from dungeon-be-gone to ToB, been a while and I fancy doing something a bit different to the parties I've completed the game with previously. I think I've got the ideas for the party sorted out I was just wondering if anyone could suggest ideas for equipment.
Char1: Kensai (to level 9 or 13) > Druid, specialising in spears and 2handed weapon style. Thinking Druid buffs will cover the kensai equipment restrictions a bit, previously I've used the classic Kensai/Mage so this is a bit differnet but still fairly familiar. If someone could advise me on the start requirements for dualling to druid as well that would be great
Char2: Blade. A bard has always been the corner stone of a party to me and the blade should give a lot of power. Ring of freedom of movement is a must here but I'm not sure where to go with weaponry. 2 weapon obviously, I'm thinking axes and something else maybe.
Char3: Swashbuckler 10 > Cleric, I've never played a cleric/thief type before but I think the idea could be quite fun. Cleric of mask style character. Wondering about going for clubs as a weapon when I was thinking backstab before I realised that Swashbucklers don't get a backstab modifier. Wondering about going with clubs anyway just because I've never really used them before
Char4: Assassin > Fighter level switch undecided, 5*s in shortbow makes this guy my archer, Tuigon's bow plus poison should cripple most things that get in my way. Short sword, plus a big backstab modifier, plus a good THAC0 makes for a good infilrator.
My concerns are a relative lack of mage spells, high dependancy on light armour types might lead to a shortage of the best possible armours, no real tank, overload on thief skills. Tactics and summonings should make up for the lack of tank, a lot of divine magic plus a bard means I should be ok for spells in general. Overload on thief skills should be ok by specialising on different areas and then dualling out.
Any thoughts? cheers in advance
Figners
Char1: Kensai (to level 9 or 13) > Druid, specialising in spears and 2handed weapon style. Thinking Druid buffs will cover the kensai equipment restrictions a bit, previously I've used the classic Kensai/Mage so this is a bit differnet but still fairly familiar. If someone could advise me on the start requirements for dualling to druid as well that would be great
Char2: Blade. A bard has always been the corner stone of a party to me and the blade should give a lot of power. Ring of freedom of movement is a must here but I'm not sure where to go with weaponry. 2 weapon obviously, I'm thinking axes and something else maybe.
Char3: Swashbuckler 10 > Cleric, I've never played a cleric/thief type before but I think the idea could be quite fun. Cleric of mask style character. Wondering about going for clubs as a weapon when I was thinking backstab before I realised that Swashbucklers don't get a backstab modifier. Wondering about going with clubs anyway just because I've never really used them before
Char4: Assassin > Fighter level switch undecided, 5*s in shortbow makes this guy my archer, Tuigon's bow plus poison should cripple most things that get in my way. Short sword, plus a big backstab modifier, plus a good THAC0 makes for a good infilrator.
My concerns are a relative lack of mage spells, high dependancy on light armour types might lead to a shortage of the best possible armours, no real tank, overload on thief skills. Tactics and summonings should make up for the lack of tank, a lot of divine magic plus a bard means I should be ok for spells in general. Overload on thief skills should be ok by specialising on different areas and then dualling out.
Any thoughts? cheers in advance
Figners