Fighter1/Sorcerer or something similar
Posted: Mon Oct 13, 2008 12:00 am
Hello,
I'm trying to come up with a decent "Spellsword" build for the last one of my characters. So far I've thought up 5 characters, which are all fairly standard:
Sorcerer (Bombardier of course
Cleric (Caster oriented, but might tank and hit some monsters)
Cleric/Monk/Pala (Just one level of Monk and Pala for flair and bonuses... combat oriented)
Bard5/Druid (Support character and ranged combat especially in the beginning of the game)
Rogue/Wiz (Second bombardier and support, and also ranged combat in the beginning, when I won't have many wizard spells)
So I thought I wanted some kind of spellsword build to complement. A few levels of a fighting class and the rest goes into a caster, for self buff spells.
However I already have a wizard, and spell scrolls seem to be really hard to come by, so another wizard seems out of question. I also have enough divine magic already, and I like arcane magic much better anyway. Therefore, maybe sorcerer for the caster class? But they have a slow spell progression... so I felt that if I take too many fighter levels, my spell progression will be really far behind and the character may be really lacking in HoF mode.
I don't want to make a Paladin/Sorcerer either, even though I've heard good things about them. So I'm wondering if a single level of fighter will make much of a difference for combat abilities. Just a little bit better BAB, some more HP and a feat I guess.
The thing is: In my HoF party I have 2 sorcerers, and I gave one of them a lot of melee oriented spells like both fire shields, stoneskin, blur and blink, and lastly Iron Body. I cast them all and sent this character in, and it couldn't be harmed but the monsters would kill themselves on the fireshields. In the Info screen it also gave me a huge number for damage resistance, so I thought that it may be a bug. What do you think about Iron Body? It's supposed to give 50 damage resistance, which is already huge I guess, but it said 456346245 or something like that...
Also Mordenkainen's Sword is an awesome spell that basically turns the pure sorcerer into a spellsword like character, literally even. That's why I thought about having as many sorcerer levels as possible, and keeping fighter levels for my character to just one.
Maybe this will give the "feel" of a more combat oriented character and will surely help in the beginning, but does it make a difference in the later game? I might also take one or two more fighter levels later on, but I'm not so keen on weapon specialization (which would be 4). But then... if it comes down to this character flinging spells around and the fighter levels being more or less useless, I might as well make another sorcerer.
What else is there... maybe a Monk with some added Sorcerer or Wizard levels later? I'm not going to do much level squatting, so I'll probably end up around level sixteen in normal and not sure how high in HoF... really not sure about the monk in that regard. If I want to aquire 20 monk levels before multi classing, I won't get to multi in normal at all and only very little in HoF.
Any more ideas?
I'm trying to come up with a decent "Spellsword" build for the last one of my characters. So far I've thought up 5 characters, which are all fairly standard:
Sorcerer (Bombardier of course
Cleric (Caster oriented, but might tank and hit some monsters)
Cleric/Monk/Pala (Just one level of Monk and Pala for flair and bonuses... combat oriented)
Bard5/Druid (Support character and ranged combat especially in the beginning of the game)
Rogue/Wiz (Second bombardier and support, and also ranged combat in the beginning, when I won't have many wizard spells)
So I thought I wanted some kind of spellsword build to complement. A few levels of a fighting class and the rest goes into a caster, for self buff spells.
However I already have a wizard, and spell scrolls seem to be really hard to come by, so another wizard seems out of question. I also have enough divine magic already, and I like arcane magic much better anyway. Therefore, maybe sorcerer for the caster class? But they have a slow spell progression... so I felt that if I take too many fighter levels, my spell progression will be really far behind and the character may be really lacking in HoF mode.
I don't want to make a Paladin/Sorcerer either, even though I've heard good things about them. So I'm wondering if a single level of fighter will make much of a difference for combat abilities. Just a little bit better BAB, some more HP and a feat I guess.
The thing is: In my HoF party I have 2 sorcerers, and I gave one of them a lot of melee oriented spells like both fire shields, stoneskin, blur and blink, and lastly Iron Body. I cast them all and sent this character in, and it couldn't be harmed but the monsters would kill themselves on the fireshields. In the Info screen it also gave me a huge number for damage resistance, so I thought that it may be a bug. What do you think about Iron Body? It's supposed to give 50 damage resistance, which is already huge I guess, but it said 456346245 or something like that...
Also Mordenkainen's Sword is an awesome spell that basically turns the pure sorcerer into a spellsword like character, literally even. That's why I thought about having as many sorcerer levels as possible, and keeping fighter levels for my character to just one.
Maybe this will give the "feel" of a more combat oriented character and will surely help in the beginning, but does it make a difference in the later game? I might also take one or two more fighter levels later on, but I'm not so keen on weapon specialization (which would be 4). But then... if it comes down to this character flinging spells around and the fighter levels being more or less useless, I might as well make another sorcerer.
What else is there... maybe a Monk with some added Sorcerer or Wizard levels later? I'm not going to do much level squatting, so I'll probably end up around level sixteen in normal and not sure how high in HoF... really not sure about the monk in that regard. If I want to aquire 20 monk levels before multi classing, I won't get to multi in normal at all and only very little in HoF.
Any more ideas?