OK, I keep getting my butt handed to me by Hive Thugs
Posted: Wed Oct 15, 2008 3:41 pm
I'm thinking about restarting (I know I'm still at the very early stages of this game). I know this is more of a thinking man's game, which I'm totally into, but I'm also getting very frustrated in these early stages.
I still want to go for a mage-type build with my Nameless One. It seems to fit best. I'm thinking of the following build:
Starting with an 18 WIS, a decent (maybe 12 or 13) INT (since I do want to go for Mage eventually), and a pretty high (14+) STR and CON. I'd take my first 9 levels as a Fighter, then probably go to 10 or 11 as a Mage, and then go for 12 or 13 as a Fighter (whenever that extra bonus sinks in), and the rest as Mage.
From what I understand, if I go to ***** in Dagger, that still applies when I'm a Mage (which will be for most of the game). I'd be missing out on things like the Mage super tattoo, and the INT bonus, but I'd also be able to take advantage of that 19 STR bonus, without having to advance through the exceptional STR ranks, extra attacks per round (and the aforementioned GM in Dagger). Basically, I want to know if that can make up for the bonuses I'd be missing out on with the bonuses from achieving levels 7 and 12 (or 13?) as a Mage.
Thoughts, comments, and ideas are all appreciated!
I still want to go for a mage-type build with my Nameless One. It seems to fit best. I'm thinking of the following build:
Starting with an 18 WIS, a decent (maybe 12 or 13) INT (since I do want to go for Mage eventually), and a pretty high (14+) STR and CON. I'd take my first 9 levels as a Fighter, then probably go to 10 or 11 as a Mage, and then go for 12 or 13 as a Fighter (whenever that extra bonus sinks in), and the rest as Mage.
From what I understand, if I go to ***** in Dagger, that still applies when I'm a Mage (which will be for most of the game). I'd be missing out on things like the Mage super tattoo, and the INT bonus, but I'd also be able to take advantage of that 19 STR bonus, without having to advance through the exceptional STR ranks, extra attacks per round (and the aforementioned GM in Dagger). Basically, I want to know if that can make up for the bonuses I'd be missing out on with the bonuses from achieving levels 7 and 12 (or 13?) as a Mage.
Thoughts, comments, and ideas are all appreciated!