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First impressions

Posted: Fri Oct 24, 2008 7:23 pm
by Artemis458
I have just started playing IWD2 after buying it a couple of years ago, I loved the original game.

Some of the rule changes add complexity and extra choices to character selection which is great, but so far it seems like compared to the original the character development is oddly balanced this time around,

By the look of the tables in manual, higher level characters get HUGE 'to-hit' combat bonuses, which far outweigh effects of weapons and feats, so it seems I may pick a fighter and specialize him in a weapon, and get an enchanted blade, but these will amount to a few points bonus in combt, so he will still be REALLY crap until he reaches higher levels, and so higher levels are far and away the main source of increasing your To Hit rating.

This is supported by my experience so far in the early rounds, struggling to overcome mere goblins, without having to limp away and heal frequently (humiliating).

Is this a fair analysis or did I miss a trick?

Posted: Mon Oct 27, 2008 3:57 pm
by Suneater
Dont be shy about running away during fights to heal up or zone out. Early game is a tester.

Posted: Tue Oct 28, 2008 2:45 pm
by Artemis458
I dont mind difficulty but was not so fun seeing my guys wade into packs of monsters and only hitting like 1 in every 10 attacks :( They do seem to have improved now though, since they reached around character level 5+

Posted: Tue Oct 28, 2008 4:24 pm
by kmonster
It's easy to make your characters hit more often. High strength, bard songs, spells, ...

Posted: Fri Dec 26, 2008 3:11 pm
by roller1234
and so higher levels are far and away the main source of increasing your To Hit rating.
Hitting or missing is a relation between character ToHit and monster defense. Having +100 tohit is nothing if the monster has +100 defense.(in a well designed game) Equipment and spells on the other hand influence exactly this relation.