Claudius wrote:Good to know. Have you only noticed the enhanced attack and dodge only when toxicity is very high or is it also only with one potion? I was thinking of just keeping white honey and a lot of long duration low toxicity potions and just keep some toxicity level up just for the dodge/attack bonus. Use the white honey if it gets too high or meditate.
Only when high - and it isn't an "enhancement" per se (or at least doesn't seem that way), rather:
Any detriment (to your resistance/effect level for any particular resistance/effect) provided by potion toxicity is:
Poison = negated,
Pain = negated,
Attack = counteracted by 25%,
Bleeding = counteracted by 25%,
Dodge = counteracted by 25%.
EX. 1: For instance say that your toxicity level has caused you poison that is actually damaging you, with Altered Metabolism you no longer have any damage as a result from this. However you can still be poisoned by opponents the same as always.
EX. 2: Now lets say that your attack is reduced by 15% because of potion toxicity levels. With Altered Metabolism your attack is NOT reduced by 15%, (..but it doesn't get 10% better as a result of the calculation difference (25 -15)). Additionally IF a reduction in your attack exceeded 25% (and I'm not sure its possible/haven't tested it), due to potion toxicity, then presumably only up to 25% will be counteracted.
I'll also note that:
White Honey actually REMOVES effects along with toxicity (..effectively leaving you with a "2 drink maximum"). But with Altered Metabolism:
-If you want multiple potions for a particular encounter (that is expected to be very difficult), then you can "load up" with several potions and *hopefully* not incur any detriment. Frankly though I've just started chap. V and really haven't found *any* situation where I need more than 2 (..swallow and sometimes cat eye).
I should emphasize again that none of the above is *certain* just what I've observed, in addition:
While I have taken poison damage by creatures (and pain) with Altered Metabolism, I don't remember ever having an continuous stream of poison damage (or continued effect to pain other than an abrupt single recoil when hit with it once). In this respect then it may actually be removing the standard *duration* of poison and pain from opponents. On the other hand it could just be because I have significant resistance that is "kicking-in" after letting an effect "slip-by" once.