Some questions
Posted: Thu Nov 13, 2008 9:48 am
Hi, I've had a few questions about the game...
For example: How come that everyone says Rangers are soo bad? I mean, they have a good BAB progression at least, and I guess the only thing that pure fighters have above them are more feats, right? And perhaps weapon specialization.
A pure fighter on the other hand, seems to be a really bad choice. I played till after the Underdark and before Kuldahar I think, the place that is more or less overrun by undead. Probably you could kill them quite well with a fighter wielding the mace of disruption from the tic tac toe game, but I didn't have the patience to sit that through.
When I sent my fighter forward, he can do a fair amount of damage with his axe, that is right... but takes a LOT in return. Maybe I'm doing something wrong with equipment and stats, but I wouldn't know how to improve the AC considerably. I guess it's okay if I buff him up a lot, but well... the sorceress on the other hand I could self-buff with and walk around the map, rounding up enemies and blasting them all away with sunfire like in some MMO where you grind monsters endlessly.
And, funny enough, with Mordenkainen's Sword the sorceress actually makes a better melee fighter than the actual fighter.
But getting back to the ranger: When I look at the spells available I get the feeling they're not really that helpful. I think the Paladin is similar to the ranger but they get more self buffs, right? I mean a fighter who's also able to summon some animals... that's not really more useful than just letting someone else summon the animals.
So in the end, I feel a bit dissatisfied with the fact that it's actually easiest to just walk off with the sorceress killing everything on her own, because when I use the other characters as well they'd only get in the way or get killed by the enemies because they lack defensive spells.
So, luckily, my fighter is also a wizard. I lose some BAB, but wizard also get extra feats (even though less than fighters, but they're enough) and I have defensive spells. They're really required, because when I don't use them (because I ran out or so) he gets beat up badly. However I don't see how a higher fighter level would benefit his defensive qualities.
How do you do this? Does anyone actually use more or less pure fighters, and how do you prevent them from being cut up?
And then: What do you think is the most enjoyable party setup? I'm thinking about not using a sorcerer anymore. They are strong and I love magic, but maybe they're a bit too strong, actually? The wizard in comparison isn't that strong because of the much more limited spells. Maybe in PnP a wizard has some advantages, but in a game like this I don't see many, because there are so few spells on each level that are actually useful.
Although... I haven't tried Tenser's transformation yet, because I didn't chose it for the sorceress and found no wizard scroll yet.
Maybe the wizard will be as strong as an equal level fighter with it? But then I don't think BAB needs to be improved much more when wielding Mordenkainen's Sword. Does Tenser's grant more attacks?
Oh and another thing: Can I use Power attack with Mordenkainen's sword? Does any weapon proficiency apply, or strength bonus? The spell descriptions says it's mentally wielded, so I'd guess those things don't apply, because the sword works so different from a usual sword.
But what about improved critical?
And lastly: I read that if you use the eyes from Seven Eyes (Wiz7) offensively, there is no saving throw. Is that true and if so, is that intended? Or is it actually a bug?
For example: How come that everyone says Rangers are soo bad? I mean, they have a good BAB progression at least, and I guess the only thing that pure fighters have above them are more feats, right? And perhaps weapon specialization.
A pure fighter on the other hand, seems to be a really bad choice. I played till after the Underdark and before Kuldahar I think, the place that is more or less overrun by undead. Probably you could kill them quite well with a fighter wielding the mace of disruption from the tic tac toe game, but I didn't have the patience to sit that through.
When I sent my fighter forward, he can do a fair amount of damage with his axe, that is right... but takes a LOT in return. Maybe I'm doing something wrong with equipment and stats, but I wouldn't know how to improve the AC considerably. I guess it's okay if I buff him up a lot, but well... the sorceress on the other hand I could self-buff with and walk around the map, rounding up enemies and blasting them all away with sunfire like in some MMO where you grind monsters endlessly.
And, funny enough, with Mordenkainen's Sword the sorceress actually makes a better melee fighter than the actual fighter.
But getting back to the ranger: When I look at the spells available I get the feeling they're not really that helpful. I think the Paladin is similar to the ranger but they get more self buffs, right? I mean a fighter who's also able to summon some animals... that's not really more useful than just letting someone else summon the animals.
So in the end, I feel a bit dissatisfied with the fact that it's actually easiest to just walk off with the sorceress killing everything on her own, because when I use the other characters as well they'd only get in the way or get killed by the enemies because they lack defensive spells.
So, luckily, my fighter is also a wizard. I lose some BAB, but wizard also get extra feats (even though less than fighters, but they're enough) and I have defensive spells. They're really required, because when I don't use them (because I ran out or so) he gets beat up badly. However I don't see how a higher fighter level would benefit his defensive qualities.
How do you do this? Does anyone actually use more or less pure fighters, and how do you prevent them from being cut up?
And then: What do you think is the most enjoyable party setup? I'm thinking about not using a sorcerer anymore. They are strong and I love magic, but maybe they're a bit too strong, actually? The wizard in comparison isn't that strong because of the much more limited spells. Maybe in PnP a wizard has some advantages, but in a game like this I don't see many, because there are so few spells on each level that are actually useful.
Although... I haven't tried Tenser's transformation yet, because I didn't chose it for the sorceress and found no wizard scroll yet.
Maybe the wizard will be as strong as an equal level fighter with it? But then I don't think BAB needs to be improved much more when wielding Mordenkainen's Sword. Does Tenser's grant more attacks?
Oh and another thing: Can I use Power attack with Mordenkainen's sword? Does any weapon proficiency apply, or strength bonus? The spell descriptions says it's mentally wielded, so I'd guess those things don't apply, because the sword works so different from a usual sword.
But what about improved critical?
And lastly: I read that if you use the eyes from Seven Eyes (Wiz7) offensively, there is no saving throw. Is that true and if so, is that intended? Or is it actually a bug?