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Most Overbalanced Character created with mods?
Posted: Tue Dec 02, 2008 12:49 pm
by Elvish Paladin
After running through BG and BG2 vanilla games a couple of times I started to muck about with Shadow Keeper and created a multiplayer game of evil uber characters. The main character was an assassin dueled to a cleric at level 9, but the baddest of the bunch was a 1/2 orc Ftr-Theif with a 19 str/18 dex/19 con (10-12 for the rest) who I equipped with a long bow and a long sword and just for kicks since I never kept it in a game I gave him Blackrazor. He is a killing machine at level 9, I had to increase the game difficulty to the max to keep it fun. So for those of you that have modded the game what is the one that turned out to totally overmatch the game.
Posted: Tue Dec 02, 2008 2:00 pm
by galraen
Not my creations but the Solaufin and Valen mod characters were way over the top, cheese with mozarella on top!
Posted: Tue Dec 02, 2008 2:07 pm
by fable
I'm not sure I understand what you mean. When you say mods, most people understand them to be extensively programmed add-ons, and the BG series sports many excellent ones. If by mods, you mean Shadow-keeper edited PCs, that's another matter--and you may want to use another word or phrase.
![Wink ;)](./images/smilies/)
Can't say I've ever done what you suggest, since playing a munchkin simply ruins any sense of accomplishment in the game.
However, there are a very few overpowered NPC mods, of which the most notorious is
Chloe. These are her stats:
Str: 13
Dex: 25
Con: 16
Int: 12
Wis: 12
Chr: 14
As of her dexterity isn't enough, Chloe also comes with a short sword that includes offensive fire capabilities, and a scimitar that grants her several immunities and defensive spell capabilities. I have no problem with the character's banter or background. They're both reasonably done and quite good. But in a party with you, in BG2, she's over the top, in the opinion of some people.
If you're interested in trying out Chloe, you can find her forum
here.
Posted: Tue Dec 02, 2008 2:54 pm
by Elvish Paladin
Well I guess mod was the wrong term, I was thinking a game/character modified with Shadow Keeper. Mostly I made some minor manipulations to the character so his stats were pretty much what I rolled, I added to his charisma and intelligence slightly to keep him from being butt ugly and stupid. Adding some potent weapons and he became surprisingly powerful. I might not play a full game with this guy but tinkering with these tools can teach one about the balance of a playable game. My premise for this game was to create an evil crew, assassin/cleric, his two half brothers (half orc twins) his sorceress sister and his Fighter/mage elf lover. They came to town to take over. They are at war with the temple of Lathander, Bodhi and the Shadow Thieves all at the same time.
So my question was anyone else ever use Shadow Keeper to manipulate a game/character and be surprised by the results.
Posted: Tue Dec 02, 2008 3:19 pm
by Klorox
What does "overbalanced" mean? Why would your Half-Orc only have a 10 CON?
Posted: Tue Dec 02, 2008 3:51 pm
by Elvish Paladin
That was 19, I corrected the typo, and overbalanced means what it is too powerful for the game.
Posted: Tue Jan 06, 2009 6:59 am
by Cippa Lippa
well, I don't know about characters (even though a F/M/C always felt overpowered to me, besides being completely absurb from a roleplaying point of view), but I am now going through Tactics with a group of
1 R/C (main)
1 berserker dualled to druid at 9th
1 berserker dualled to cleric at 13th
1 kensai dualled to mage at 13th
1 kensai dualled to mage at 9th
1 thief dualled to mage at 12th
I can tell you that, besides having millions of spells available, you really have 5.5 ultrapowerful melee fighters by the end of the game, and even if everybody is dualling you always have a very strong party - it is absolutely the most powerful party I have ever had (and I thought that my FMT, FD, MC party was overpowered...)
Cheers
Cippa
Posted: Tue Jan 06, 2009 11:18 am
by Apsis
Not with ShadowKeeper but using NearInfinity i had created a sorcerer with moderate stats and no resistances but with
-immunity to spell levels from 0 to 9 (i think 0 covers all innate abilities but not sure)
-immunity to weapons 0-6 enchantment
-use any item
-10 a/pr permanent
-immunity to timestop
-permanent alacrity etc.. (and something else i can't remember)
I am almost sure there is no way to kill her.(and no Ctrl-Y doesn't work either
![Big Grin :D](./images/smilies/)
)
Posted: Tue Jan 06, 2009 12:05 pm
by Edar Macilrille
Apsis...
But, but... why??
Posted: Tue Jan 06, 2009 1:18 pm
by Apsis
Well, it was essentially for testing and such and such but eventually it proved to be quiet fun.. You see, after playing insanely difficult mods and fighting their riddiculously powerful bosses it is wonderful to smash your once oh-so-powerful foes under your pinkie and make them cry :devil:
Posted: Wed Jan 07, 2009 4:58 pm
by CoM_Solaufein
Chloe not that I don't have any problems playing with her. Anyone with god stats of 25 in anything is overkill.
Posted: Wed Jan 07, 2009 6:15 pm
by fable
CoM_Solaufein wrote:Chloe not that I don't have any problems playing with her. Anyone with god stats of 25 in anything is overkill.
That's two votes "for" Chloe, then, per above. Not to mention the weapons. I like some of the writing, but the weapons and stats need a serious overhaul.
Posted: Thu Jan 08, 2009 7:11 am
by Apsis
Chloe not that I don't have any problems playing with her. Anyone with god stats of 25 in anything is overkill.
I don't see where the overkill is in her stats. Her other stats other than dextertity is mediocre and 25 DEX gives her only +2 AC and +2 missile adjustment and mixes good with the context. I agree about the weapons though..
Posted: Thu Jan 08, 2009 7:41 am
by Cippa Lippa
I think that if they would just stick to the equipment that was available in the standard AD&D P&P there would be far less problems.... the equipment, in my opinion, was a lot more balanced than the one we see in most mods...
The P&P was pretty balanced - I might agree that it wouldn't transfer so nicely to a game, but it would be a great start if you are looking for a balanced mod.
what do you guys think?
Cippa