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Main Campain stuck in chapter one

Posted: Wed Dec 03, 2008 3:38 pm
by demonoid14
Hello,

Towards the end of chapter 1, after collecting all the Waterdhavian Creatures: The cockatrice feather, Yuan Ti's heart, Intellect Devourer, and hair from the Dryad, Aribeth still says there is a missing item.

I tried going back to where I fought Callik and Vengaul thinking that maybe I didn't actually pick up the Cockatrice Feather from the treasure chest, only to find out that I'm no longer able to get on the boat that takes me to the sewers in the docks district. Charon, the old man by the boat no longer takes you there. And I'm missing the Masterson amulet as well, since I dont think I picked it from Callik's remains. I've been stuck for days and have serached every district meticulously. Is there something I can do? Any ideas?

Thanks!

Posted: Wed Dec 03, 2008 3:49 pm
by Claudius
In cases like these its good to have a saved game. In games that have specific parts like: docks prison prison 2nd floor 3rd floor whatever I save every part a named save. Even games that I can't seem to break up I save every hour. That way the worst loss is one hour of time.

Anyhow its a much longer game than just the Neverwinter part so if you have to restart its not thaaaaat bad. You might even have a new idea for your character build.

Posted: Thu Dec 04, 2008 9:53 am
by shift244
One way would be to hack the item into your inventory.

You need to enable debug mode* and hack in the item.

Enabling Debug Mode:
In the file: nwn.ini under your Neverwinter installation, find the "Game Options" section and enter the line Debug Mode=1 under it.
Press ~ during game play and enter command (a console should open on the top left corner of the screen):
DebugMode 1

Creating the item:
Once Debug Mode is enabled, make sure your mouse cursor is pointing to the ground maybe somewhere near where your character is standinf but not on anything else.
Enter the command (you may need to press ~ again to bring up the console):
dm_spawnitem m1q4plotreagent

Disabling Debug Mode (you may need to press ~ again):
DebugMode 0
You may remove the Debug Mode = 1 line or simply change 1 to 0 in your nwn.ini file.

In case it was not the Cockatrice Feather you're missing the other plot items are:
m1q4plotreagent - Cockatrice Feather
m1q2plotreagent - Devourer's Brain
it_smlmiscm1q3 - Lock of Dryad Hair
m1q5reagent - Yuan-Ti Heart
So you can repeat the spawnitem part replacing the necessary item code.

The Masterton Amulet is not integral to the plot and I would say to write it off for this game, maybe returning in next run through looking out for it. You'd want to replay using different classes anyway.

Good Luck! ;)