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A mod for mods?

Posted: Thu Dec 11, 2008 9:21 pm
by thesnare
Does PST have one of these?

What I mean is a mod that lets you take off and put on other mods, provides a nice little menu GUI or something, rather than if you install the mod, the only way to remove it is to reinstall the game, as was the case with star trek armada 2.

Posted: Thu Dec 11, 2008 10:58 pm
by Qwinn
All of my mods are WeiDU, uninstallable by rerunning the install procedure, and the Unfinished Business and Tweak Pack can be installed by the individual component rather than all in one piece.

PS:T Fixpack & PS:T UB hit v2.0, PS:T Tweaks hits v3.0 - Spellhold Studios

That is a link to my last release, but I should be coming out with a new release (which adds a -ton- of cool new fixes, restorations and tweaks) within the next few days, so I'd wait for that.

Qwinn

Posted: Fri Jan 02, 2009 4:57 pm
by thesnare
How are you making these mods? Do you have access to the source code or something? The tome of cheats looks like it definitely would require some programming knowledge of the game, as it has as dialogue menu and such.

Posted: Fri Jan 02, 2009 7:08 pm
by Qwinn
I don't have access to anything that anyone else doesn't. I'm just using the same tools to mod PS:T that were developed to mod all the other IE games, such as Baldur's Gate and BG2. You don't have to know any programming language or anything, just how the Infinity Engine works, how it interprets scripts, dialogue files, etc.

Qwinn

Posted: Sun Feb 08, 2009 11:05 am
by angiras
Thanks so much Qwinn for making these mods. It is time for my bi-annual PST game, and I am delighted to find people still working on modding the game. Kudos!