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Encounters V1.03 Released
Posted: Mon Jan 05, 2009 9:11 am
by CoM_Solaufein
Encounters version 1.03 has been released with a few fixes. This mod adds three new encounters, one quest, improves the druid grove encounters and makes the Shagbag encounter slightly harder.
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Posted: Mon Jan 05, 2009 6:50 pm
by galraen
Has there been a drastic reduction in cheese? If so I'm interested, I would really have loved the original had it not been overstuffed with super items.
Posted: Wed Jan 07, 2009 4:56 pm
by CoM_Solaufein
I've only corrected some errors that the original creator had missed.
The items to me seem to be on par with anything you find in ToB.
Posted: Wed Jan 07, 2009 5:04 pm
by galraen
Duplicate unique items in the tavern that is placed in the slums, Dwarven Throwers (note the plural) can be had in the temple Sewers, and the gear that you can find in Windspear Hills is, in my opnion, way over the top. Maybe equivalent to what you find in late ToB, but this is all in SoA!
To make matters worse the items are not well guarded, sure on paper the dudes in the Windspear Hills are powerful, and if you don't surprise them could be tough to beat I imagine. Problem is using normal tactics surprising them is dead easy. Same story with the Dwarves in the Temple sewers. Setting up ambushes for the monsters can be tough with the game engine, I understand that, whilst setting up ambushes for the player is far too easy. To me that makes it even more imperative to not put in items that make the party over powerful. The armour and sword in Windspear hills do that, and the profusion of other items unbalance the game even if the party can't use them. The going price for Dwarven Throwers isn't insignificant, same for those two handed swords the bouncers are wielding.